Reassembly

Reassembly

Replicassembly
19 Comments
ThatRandomTayto 3 Mar, 2019 @ 3:05pm 
@PillarShip Employee #0, @ARKSiege

Put the mod at the bottom of your mods list, then restart the game. That should fix it.

(Should)
Waveform 2 Sep, 2017 @ 12:43pm 
doesn't work
The Unscrupulous Take 23 Jul, 2017 @ 1:30pm 
Dosn't work
Poffean 16 Jun, 2017 @ 4:17pm 
2 mods from the same guy already dowloaded, welp, world time
Metaladon  [author] 3 Jun, 2017 @ 12:21pm 
Not without despawning, this mod only changes the time between AI spawns. It used to be around 5-ish seconds, but now it's 0.
Nukise 29 May, 2017 @ 10:10am 
ok thx
Metaladon  [author] 25 May, 2017 @ 7:33pm 
It makes ships more eager to spawn more ships.
Nukise 25 May, 2017 @ 7:01pm 
i dont understand what this does
Communist Mr. Rogers 23 May, 2017 @ 11:25pm 
Thats some real inception shit right there.
DroopDoot 21 May, 2017 @ 12:01pm 
This looks fun. I am foing to make a sentimal spinner that spawns smaller spinners that spawn smaller spinners that spawn tiny spinners.
Metaladon  [author] 20 May, 2017 @ 6:38pm 
lol

Maybe, but I think Replicassembly is better.
Maxwell_10MeV 20 May, 2017 @ 11:51am 
Why not Spamsembly? (The mod is still cool)
Metaladon  [author] 20 May, 2017 @ 7:10am 
Yes. Any ship with R and a factor will now build as many designs as possible.
monga man ;) 19 May, 2017 @ 4:37pm 
does this work for ai too?
Metaladon  [author] 18 May, 2017 @ 5:45am 
Or if you find a particularly nasty Sentinell spinner one.
Communist Mr. Rogers 17 May, 2017 @ 11:33pm 
When you're new to the game or just started out a ''new'' faction, they are.
MOBIUS 17 May, 2017 @ 3:23am 
Agents are not dangerous.
Metaladon  [author] 16 May, 2017 @ 6:43pm 
Indeed. Keep in mind enemy designs replicate quickly, too!
The ℕ𝕌𝕋 (ᴴᴰ) 16 May, 2017 @ 3:53pm 
Finally, something to make Agents dangerous again when I'm playing a massive 50kP superlaser.