Insurgency

Insurgency

ins_panzer_tag (insurgency version)
32 Comments
=Freddy=  [author] 25 Aug, 2018 @ 10:25am 
Release version 1.0

- Kleinere Fehler behoben

Wenn jetzt keine größeren Fehler auftreten ist das die letzte Version der Map

- Minor bugs fixed

If no major errors occur now, this is the last version of the map

Viel Spass / Have fun

[FRS]=Freddy=
TheKeevinP 7 Mar, 2018 @ 2:43pm 
How do I play it?
How do I play the workshop map, download it and now within the game I play?
=Freddy=  [author] 16 Jun, 2017 @ 11:52pm 
Hi Daimyo,
thx for your feedback. :)
I take a look at the spawn points.
Daimyo 15 Jun, 2017 @ 11:26am 
@Freddy, just some feedback after multiple playthroughs: Points and bot spawns are really spreadout which makes map really slow and quite easy after A and B. Finale spawn is really far apart. Other than that, the openess and immersion is great. Good job as always.
=Freddy=  [author] 2 Jun, 2017 @ 10:54am 
Hi,
unfortunately I have not yet succeeded isolating an error
In the server log you find only "player xxxy dropped"
Sometimes you play the map 10 or 20 rounds without a problem
Then, for example, when you change the weapon you crashing to desktop
Very strange
In the last days with the reduced Navmesh the map runs stable on my test-server
But apparently only on my server :(
Dogman <<AD>> 2 Jun, 2017 @ 3:58am 
running pure 0
Dogman <<AD>> 2 Jun, 2017 @ 3:58am 
Hey mate.....map still crashing my plyers to desk top ? fun map but not working
=Freddy=  [author] 29 May, 2017 @ 11:06am 
Release version 05b

- Navmesh Test

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [author] 28 May, 2017 @ 11:27am 
Release version 04b

- Add level Overview
- Various small bugs fixed

- Level Uebersicht hinzugefuegt
- Kleine Fehler behoben

Have fun / Viel Spass
=Freddy=  [author] 20 May, 2017 @ 3:00am 
Release version 03b

- Corrected Position various models near the sky box
- Displacements fixed

- Position verschiedeber Model in der Nähe der Sky box korrigiert
- Displacements gefixed

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [author] 19 May, 2017 @ 9:35am 
Hi Daimyo,
The box is just like the same as the other three panzer maps.
But I have noticed that a few models which I have replaced by bulk laterally slightly in the skybox
I will fix it
Daimyo 16 May, 2017 @ 11:48pm 
Is your skybox really high Freddy? I think that may cause crashing as well. Ill let you know if we experience any.
DeadWish 15 May, 2017 @ 8:02am 
its a 7 players and 42 bots and during a counterattack the bots get 43 reinforcements bots ....
=Freddy=  [author] 14 May, 2017 @ 2:15pm 
Hi,

between 42 and 85 bots? OK!
My server has slightly more than the default setting

38 players, 8 clients and 30 bots.
So I have no problems

AFAIK Is the optimal / maximum number of players 48

ARC (developer) wrote this:
PVP always capped at 32 slots due to UI, maxplayers was 64 due to coop (bots occupies player slots), now the "maxplayers" is capped at 48 (aka 8 players + 40 bots in coop), PVP stays The same 32.

https://gtm.steamproxy.vip/app/222880/discussions/3/624076027586162736/

DeadWish 14 May, 2017 @ 1:30pm 
Crashes here to with 3 players and between 42 and 85 bots
Dogman <<AD>> 14 May, 2017 @ 12:22pm 
OK I ll give it a go on my servers ...might be something on my end then...thanks
=Freddy=  [author] 14 May, 2017 @ 11:37am 
@Mamba,
i played UO too :)
Btw. the server parameters also worked in COD 4 and COD 5 :)

@ DOGMAN
How many clients, more then 6 players ?
We play at the last days with 4-6 Clients, without any mods on my linux testserver.
Wthout any problem, Hmm..
About the nav_mesh, i don't think so because there only applies to bots.
Mamba 14 May, 2017 @ 11:21am 
RE: I'am a old COD 4 / 5 Mapper
Kewl. I was think'n more about the UO days, but yah, COD4 was one of the last best community versions. Thanks for all of your work, past and present.
Dogman <<AD>> 14 May, 2017 @ 11:17am 
Check point crashes randum could be what Daimyo surgest
=Freddy=  [author] 14 May, 2017 @ 10:56am 
Mamba 14 May, 2017 @ 7:25am 
RE: Radio sound stop after fire on the Radio
Thanks! In the old COD days, mappers would often include a cvar for the server-op to enable/disable features like this depending on preference. Different engine tho' back then; this should work just fine.
I'll wait awhile to check it out, given the CTD reports.
=Freddy=  [author] 14 May, 2017 @ 3:49am 
Hi,
thx for the info.
Can you describe the fault in more detail ?
In which game type does it occur, checkpoint or firefight ?
Dogman <<AD>> 14 May, 2017 @ 3:39am 
Thankss for the work on the map but with update still crashes players to top
DeadWish 14 May, 2017 @ 1:45am 
thns for the update
Dadeeo 13 May, 2017 @ 6:19pm 
Yeah it crashed our players to desktop also, will try this new version...
=Freddy=  [author] 13 May, 2017 @ 2:43pm 
Release version 02b

- Fixed missing models
- Texture bugs fixed
- Bot spawnpoints customized
- Radio sound stop after fire on the Radio


Release version 02b

- Fehler fehlende Modelle behoben
- Textur Fehler behoben
- Bot Spawnpunkte angepasst
- Radio Sounds stoppen durch Beschuss auf das Radio
Dogman <<AD>> 13 May, 2017 @ 2:54am 
crashes players to desk top
=Freddy=  [author] 12 May, 2017 @ 9:25am 
@ Mamba

Thanks for the feedback.

At my test's with the map I had no lags (playing with 4K) and no Errors (missing models)
but I believe it is because there are possible DOI Mod models included.
Is the INS.DOI Mod not present, then it can cause errors. I fix it.

The problem with the bots is also peculiar.
There are enough bot spawns available and at my test's were
more bots in the game than we liked :)

Regarding the radio sounds,
It is a pity that this feature in my maps annoy you, sry but do not get me wrong, I like them so.
So I will not make any changes to the amosphere of my maps.
Regarding the problem with the soundscapes zones and the loudness, I will look at.

@ Daimyo

thanks for your offer, that is very nice. :)
But the nav_mesh is as far as I can judge (nav_edit 1) ok.
Besides, I have to change the map because of the DOI Mod models.
Daimyo 11 May, 2017 @ 3:36pm 
@Freddy Great looking map. I'm guessing what Mamba is saying is partly due to nav_mesh . When you nav_generate for a map source typically does a poor job and bots try to jump over tables, chairs, and also unreachable jump points. If you want Freddy, id be more than glad to fix up the mesh if you dont plan on making any major changes after.
Mamba 11 May, 2017 @ 11:51am 
We tried it in Checkpoint, needs work.

a) Bots were very sporadic about spawning/attacking. Seemed to work better when I tested solo but once we had a few players, they just weren't around much. Given the distances between CPs, made for a lot of boredom in the action department.
b) The radios. They are too loud & annoying in all versions of this map, with the sound zone extending beyond bunkers at times. This one is no different.
c) Console errors. Constant stream of Vertex file errors in the console increases the lag. See image below, may be the cause....lots of blue error blocks later on in the map.
https://imagebin.ca/v/3M7yqHicfKcV
iemoz 11 May, 2017 @ 12:49am 
No actual Panzerkampfwagens?

DeadWish 10 May, 2017 @ 1:52pm 
Great thnx