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Hey I'm not sure its an icompatibility thing, but I'm not getting any options to make boots and gloves and the tailoring bench. I have mods that add things like "salvage fabric" and "make patchwork leather" to the bench so i'm not sure if there is an incompatibility.
I can however make the tribal boots at the crafting spot.
I also notice my colonists don't auto-start with the sythread shoes like in the A17 version.
Thanks!
everyone else: Update for B18 found in the link below.
https://github.com/FrodoOf9Fingers/Rimworld-Hand-and-Footware
I'm keeping this mod small and simple. I don't really want to get into stat bonuses with the exception of the dexterous gloves.
Sugestion: industial theamed like sandals and garden gloves for plant cutting?
maybe some stuff for protection againts heat and fallout?
Other things: Antler hat that gives a small boost to handling skill.
https://gyazo.com/87f4c90c7d5ccff036b0d52d765f922d
https://gyazo.com/949e723e2a73ddb0cc80bb573e2998fe
https://gyazo.com/0d9a01d01a242a6679139f822b26c8ad
https://gyazo.com/b32dacedc6ae1002d4b12ef15f0ca762
https://gyazo.com/87e5854d01ae4a00f82a999dc1ed3b9c
i think the load order was correct but since i add mods as i play, and only restarting a game when absoluty neded, maybe some order escaped me
https://gyazo.com/d239a8ffe8edf8b9111d14035b5c0eef here the machining table bills
https://gyazo.com/607b0b1934211a1a550a6b6544611264 and the crafting spot
the tailor tables is the only failing
I doubt that I've somehow butchered the Workshop version, because it's the same version as the direct version I'm using.
Shoes, cowboy boots, and gloves are at a tailoring bench.
Plated gloves and combat boots are at a machining table.
Dexterous gloves can't be crafted and can therefore only be purchased.
Unless I'm missing something, but that's unlikely as defs that have parents (such as each item of clothing this mod adds) inherits all of their features.
And this mod doesn't add any high tech glitterworld boots; the plated gloves and combat boots are slightly below the simple helmet in terms of protection - they're far from glitterworld.
Also note that just because the feet are protected doesn't mean a person can't lose their entire leg...
Just a bit of a plasteel isn't really going to do justice for more powerful handguards, and then there's texturing - as my artistic ability isn't superb, and I'm a bit of a lazy bum at times.
AS for the snow shoes, maybe hugs lib can help???