Starbound

Starbound

Sundra's Saloon
43 kommentarer
ShakaShiri 28. dec. 2023 kl. 19:52 
trigun
dalebarrett 24. apr. 2022 kl. 2:41 
yeehaw chucklenuts
Yeet 12. feb. 2020 kl. 20:07 
Best mod boi
watermelonmint_ 31. okt. 2019 kl. 3:24 
Has this been updated to be compatible with 1.4? Checking to see if this is one of the mods causing my game to super duper lag :(
43770gaming 22. okt. 2019 kl. 17:46 
I'm only getting this for the entire Saloon.
(This mod is perfect even without the weapons)
skeletundra 15. juli 2019 kl. 22:03 
Hi, this is the question police, if you like sand in your boots, you're going to the chopping block. Nobody should like sand in their boots. I don't care if you find it comfortable, it's abnormal and your feet need treatment. Stop abusing yourself, people. Get it together. NO MORE SAND IN YER BOOTS.
Dralarco 15. jan. 2019 kl. 12:27 
Guns look very nice. I love this mod. Fav weapon mod so far.
Mr. Fahrenheit 9. dec. 2018 kl. 12:05 
A love this mod to death along with all of its guns. I think it would be interesting to have a revolver with a steady hard hitting primary fire and a fast inacurate alternate fire, like fanning the hammer.
richonrider 16. nov. 2018 kl. 19:02 
Where i get?
Eldershire 3. sep. 2018 kl. 15:02 
11/10 would get wings from blue cow again.
DejectedAngel 24. apr. 2018 kl. 1:33 
a two handed revolver would have been nice also the magnus is a bit too op
Evil ass eyeball 5. dec. 2017 kl. 17:58 
i was searching for "Knack" as in the video game and this was the only thing that came up
fisherr 19. sep. 2017 kl. 10:35 
What race is that?
Ivys Oasis 16. aug. 2017 kl. 16:25 
this is amazing novakid is my favorite and there vanilla guns arent that good or western looking
famas100 25. juli 2017 kl. 13:35 
the guns do usually go for extremes though or just dont feel too interesting. ( a lower damage higher ROF sniper would probably be a great addition or a spammable low damage rpg/grenade launcher)
famas100 25. juli 2017 kl. 13:33 
im really LOVING the type III clockwork rifle (if anything its a tad OP) basically a glitch death trooper with a hard hitting DMR
Tachytaenius 25. juli 2017 kl. 12:46 
Nice. But I still think that when y'look straight up and shoot the heavy magnus it's still a LITTLE bit extreme.

And as for the Clockwork-II thing, I think that if it has the potential (ahem clickbots) to reach 200 dps it's a tad extreme too
Jiroga  [ophavsmand] 25. juli 2017 kl. 11:25 
@Wolfboyft
Hey! Thanks for the suggestions! Here's a couple of things that may have gone unnoticed:

1. The Heavy Magnus series is based on the Rossi 12-gauge shotgun pistol; at the very least, the likeness of the gun is similar. There's a good reason why it has such an insane recoil and damage!

2. The Clockwork Type-II semi-auto rifle has that DPS as there is a very small limit on how fast you can fire the weapon; while the fire speed is exceedingly fast, the actual projectile does just about half the damage of the Type-I. If you want to make the best of it, I hope you can click fast! if you're not a fast clicker or get rather tired fast, then the Type-I is the next best thing.

3. I've never had FPS drops on the instance, so I may not know what you mean. I'll check it out sometime soon.

4. I can get behind that! Along with the mysterious FPS drops, I'll throw the update whenever I get the chance.
Tachytaenius 24. juli 2017 kl. 9:55 
Nice mod. BUT! There's five issues that I think should be fixed:

the recoil animation on the T1 3-Shot Heavy Magnus (and maybe more, that's the only one I've purchased) is insane. it's so insane that the blimmin' expanding gas is coming out of the barrel is displayed pointing upwards. You really ought to fix that recoil bro

and also there's 200 dps on the t1 clockwork type-ii rifle. the other two ain't got that!

insane fps drop when talking to sundra (not normal for shops of that size)

revolvers are classed as "pistol". I don't really care about this, I just thought that if you were the pedantic type you'd wanna know 'n' fix it :)

and finally when you fall of the instance the background changes to underground, which i just find odd. dunno if it's even fixable

i really don't mean to sound like an ass, rather; someone who just wants to make the mod awesome :D

great stuff so far tho
Binoculars 11. juli 2017 kl. 8:32 
What about SAA revolver?
p6kocka 3. juli 2017 kl. 1:51 
Everything for 1000 pixel? Hmmm...why?
look ma, no hands! 28. juni 2017 kl. 17:55 
Great mod! My only complaint is that there should be a bit more variety in the way some of the guns should look. The revolvers are all unique, which is cool, but the snipers are only recolours of each other. The shotguns are a similar case, except it's that they look too similar. Otherwise, great work!
Lyra 24. juni 2017 kl. 7:04 
I recall there used to be a fix for this sort of bug somewhere on the workshop, but I can't find the mod. Basically, this can happen with any mod object if the mod stops existing. The mod would add a few blocks that delete the blocks directly above or below or to the sides of them. Unfortunately, I can't find it, I'm sorry to say.
ToomuchBwapBwap 23. juni 2017 kl. 17:21 
I'm having a problem. I placed the teleporter on my ship and joined a server. The server didn't have the mod, so the tele disappeared. Naturally I thought 'Oh it's fine, I'll just make another one'. However, the spot I placed the teleporter on, still has the tele, except it's invisible, unusable, and unbreakable. I cannot place blocks in it though, only around it. Please tell me there is a fix for this.
neosvet 13. juni 2017 kl. 9:40 
(Judging by the description) This is probably the best-crafted mod I've ever seen for Starbound. Thanks for this, I've been looking for something like it for a long time.
warmainiac 29. maj 2017 kl. 11:43 
what custom race is that in the picture, looks kinda cool but looks intresting at the same time (if you are dirty minded, not the kind of intresting that you may be thinking and i don't know you so sry if this seems a little insulting)
KhaosDuck 14. maj 2017 kl. 21:22 
Could you contact me ASAP?
Olaf Schnitzel 13. maj 2017 kl. 6:21 
cool
Athens 12. maj 2017 kl. 15:16 
thanks for this mod
Scooterbon 12. maj 2017 kl. 0:05 
The updated repeaters feel much better now, thanks for that. Any progress on the sound?
RevvEmUp 11. maj 2017 kl. 21:00 
@ConfusingDalek i thing that's Gyruss' player character. the guy next to him is an npc, but i've only seen him without the helmet.
Lyra 11. maj 2017 kl. 19:10 
The fuck kind of new race mod are you making...?
Jiroga  [ophavsmand] 11. maj 2017 kl. 18:18 
@ConfusingDalek These are the mysteries ¯\_(ツ)_/¯
Lyra 11. maj 2017 kl. 13:01 
What's the blue thing on the teleporter in pic #2?
Jiroga  [ophavsmand] 10. maj 2017 kl. 22:36 
@Kirbon Thanks for the feedback mate! I'll look into balancing the handguns. As for the volume, it can totally be done.
Scooterbon 10. maj 2017 kl. 19:15 
The damage for the fully upgraded repeaters seems to fall off pretty hard, and when dual-wielded they are way too loud. Would you be able to fix any of this? Great job on the mod, i do enjoy the variety.
Omega 10. maj 2017 kl. 14:15 
"Sand in your boots"
I think Anakin has a word to say about this.
Anyway good mod. Hope to see more.
FernGhoul 9. maj 2017 kl. 16:36 
howdy pardner, this modification looks mighty fine
Jiroga  [ophavsmand] 9. maj 2017 kl. 15:35 
@Magebrawler Aura Thanks for picking that off! If there's any other bugs that you (or anyone else) would like point out, feel free to do so in the discussion chat! Including logs as well helps bunches.
Magebrawler Aura 9. maj 2017 kl. 14:42 
Oh yeah, the menu for the upgrade machine is all fucked up.
Magebrawler Aura 9. maj 2017 kl. 14:02 
"I suppose I could use a little variety. Two rocket launchers is a bit silly."
Seiryu_6 9. maj 2017 kl. 13:54 
Nice! As a Cowboy, I'll use it for certain!
Kenos 9. maj 2017 kl. 12:43 
interesting idea for i mod i will be watching this with interest