rFactor 2

rFactor 2

DallaraDW12 2014
28 Comments
Alan97ss 3 Apr, 2023 @ 2:59pm 
mi rfactor2 cuando corro en ovalo soy el unico con el coche de ovalo el resto ia tien road xq?
lolololol 7 Jun, 2022 @ 5:56pm 
this happens
Camilo Osorio 7 Jun, 2022 @ 5:24pm 
I've a problem, maybe its only me... when the car hit or touch a wall or another car, the hit zone on car goes black, the paint goes black on the hit damage zone on the car... some solution? thanks
lolololol 10 Apr, 2022 @ 1:24pm 
add more skins
Player 1 5 Feb, 2022 @ 6:00am 
Just so you know this is actually an Indy car. The ffb is light if you just put it on a track anywhere because its actually driven at 360kms/hour for the majority of the race - at that speed the ffb is spot on haha, trust me you dont want it heavy at low speeds due to high speed then impossible. So keep it at 100 ffb and just drive it on ovals, it will want to pull to the left. Its a lot of fun and feels like an actual car on an oval. EG the new dlc or the apple valley mod track, or similar. The embankment is naturally difficult to get onto do not let it put you off this car.
gc24 7 Aug, 2021 @ 7:52am 
How can I add more grip to the rear tires?
broderbund67 3 Jan, 2021 @ 6:18pm 
I am having issues with this car, the ffb on kerbs is very harsh compared to other cars. I need to increase the smoothing by a lot but then I am loosing most of the sensations in the corners. Any idea how to fix it?
Rex Seattle 30 Nov, 2020 @ 11:22pm 
@sobreezy94 it handles like an IndyCar. They’re not for everyone. I bought Rf2 for two things, IndyCars and Indy Motor Speedway. Those are the only two assets I use. RF2 is the only sim that got the physics right. Most sims make them way too easy to drive at 225+
Rex Seattle 30 Nov, 2020 @ 11:17pm 
@imsa.gtp1 if you ever go to Indy, you’ll notice the cars actually skid around the corners, slip and catch, slip and catch, and at 235mph with manual steering, you feel feel it when you run over an ant’s ass. They actually modeled the IndyCar remarkably well. They are terrifying to drive WOT and you’re one contact break away from a full body cast.
Green Cobra 8 Jan, 2019 @ 7:16am 
Superb simulation.
sobreezy94 23 Dec, 2018 @ 7:03pm 
this mod handles terriable. (n)
imsa.gtp1 6 May, 2018 @ 6:49pm 
Why does this mod handle like they have street tires mounted in the rear? They go from grip to no grip instantly with no margin of reserve. Otherwise a great mod, just not worthy of rFactor2 quality in handling realism.
[101st]Stryker 27 Apr, 2018 @ 1:52pm 
hum, in my opinion, the 2018 aero kit is ugly.
i hope they will keep in any case the 2012 series
aully 12 Mar, 2018 @ 11:40am 
my favourite car in rF2. I wish it was updated to the 2018 aero kit.
Hoofer 13 Feb, 2018 @ 1:32pm 
http://www.simracingonline.co.uk/racing/seriesinfo/59 - First race coming up on Saturday evening 9pm qual UK time
El Cucuy 25 Sep, 2017 @ 5:34pm 
when will skins be avaible
Hasan Verde 3 Sep, 2017 @ 7:17am 
@Andy1966uk2: Ovals setups for Indycars have asymmetrical handling meaning that they are setup to pull to one side(left in this case) because you only turn in one direction in ovals.
Andy1966uk2 7 Aug, 2017 @ 5:42am 
I know indycars are set up for ovals, but does the wheel pull to the left for everyone ?
Mighty Mouse 19 Jul, 2017 @ 6:06am 
Push to pass? will it or can it be implemented?
Peedy 7 Jul, 2017 @ 3:52am 
seven now!
Melvyn Garland 25 Jun, 2017 @ 12:18pm 
Solved. Loaded in sim under indy car.
Melvyn Garland 25 Jun, 2017 @ 12:16pm 
Have subacrided but not showing in game. Any reason for this.
Peedy 6 Jun, 2017 @ 11:12pm 
im try! xd its xxx_peppa-pig_xxx! hehe:steamhappy::steammocking:
Nick_H 6 Jun, 2017 @ 2:04am 
Is this broken? Doesn't show up in game
Peedy 2 Jun, 2017 @ 6:46am 
oh bohy!:steamhappy:
Artiles69 20 May, 2017 @ 1:44pm 
Reeeeeeguapooooooooooooo
Rodrigo Vieira 8 May, 2017 @ 12:57pm 
Really nice!
glenkybumpers 5 May, 2017 @ 9:15pm 
Weeeeeeeeeeeee!!!!!!! :F1flag: