安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I bought TW:WH2 yesterday, so I will update it after installing and testing the game (may take a few weeks)
It's like an ability, not a shot.
When I get better at modding, I will create several mount options, so you can equip an anvil with more and different types of ammunition.
Tested out the updated units, they would be more balanced out if reduced OP attack damage and
increased fire rate.
- Change the cluster projectiles to a single large bolt of energy that causes blast wave on impact
- Make the energy bolt project closer from the unit's anvil
- unit card could use a change and there is no moving 3D porthole image
Good idea for a new mod unit but it could still use some more editing.
http://www.paulprofherbert.com/Gallery/images/Runelord%20Anvil%20Of%20Doom.jpg