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2) mod does not change spawning in any way
It is a game issue, not a mod issue.
I've observed it quite more now, there are fights in which they dash into battle, the enemy closes up and they fire just fine, while in other battles the enemy stays at range, than the AI seems to think "My ship is close enough to fire..." but they are not so they simply are unable to fire because of the range/distance to the enemy.
But I will keep an eye on it after the update now!
Thanks for the quick reaction :)
Keep in mind the AI is quite lazy, though.
I mean... Gunnys and stuff they rip apart, but for example my 4 lvl29 Warmasters take around 4min to kill a Cruiser... while my own Cruiser just rips one apart in 30sec at maximum.
Feels like the Game puts them into Dreads but removes 90% of their weapons.
In the last mission the 4 Dreads of my side had an enemy dread against them... we nearly lost two of mine while they brought the enemy down to 75% ... than I started to help because I did not wanted to waste rebuild time for them... as my feeling was that they will lose 100%.
It is god mode if you play anything lower than Extreme.
Try to do one of the high level bounties without a Titan and see how it goes.