Arma 3
Liberation Chernarus 1.5 WIKIMODDED (ACE,RHS,ASR_AI3,ALIVE,TANKS,JETS,FREEDOM)
28 Comments
WIKIPRISE  [author] 25 Aug, 2018 @ 7:14am 
FINALLY FINISHED LAST VERSION ON ALL MAPS
updated the mod list
My personal mod list => http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=970941616
WIKIPRISE  [author] 28 Apr, 2018 @ 8:42am 
dont worry , its no use if u cant play the mission
ArchFlameAx7 28 Apr, 2018 @ 2:59am 
Okay thanks sorry about the noob question
WIKIPRISE  [author] 27 Apr, 2018 @ 11:25pm 
LOL it was a tutoria that tells u XD . there is a lonely box (not the 3 for repairs) and u can use a chopper to deploy it. if u are lazy u can also use zeus to move the box and tp next to it to deply it.
i recommend u go check out my altis version. is the last one and im waiting on bug reports to correct and update a final version to all maps like thisone . this should work but the other one has more things
ArchFlameAx7 27 Apr, 2018 @ 7:56pm 
never played liberation without the first fob built could you add this option?or tell me what the fob builder object is
WIKIPRISE  [author] 21 Apr, 2018 @ 5:40pm 
updated mod list, this is how I think it should be played
MOD LIST => http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=970941616
WIKIPRISE  [author] 21 Apr, 2018 @ 7:30am 
NEW update just for altis map. try it out and report any bugs, fixes or suggestions before i export it to the other maps.
this might be the last update i make of this style of game. comment on the altis page

ALTIS: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=894019528

BIG CHANGES 1.4.5
*added mk6 mortar and ammo box for manual use only
*added all project opfor units for a more random enemy
*switched the SAF faction to our side
*added new ace fuctions with the new config
*added whale vehicle transport to the ALIVE support
*NO music when logging in (FINALLY)
*added back headless client support
*added defibrilator and splits that actually work
*added all new vehicles from rhs and new vanila DLCS
*added new groups 4 full squads, 4 tank squads, 2 sniper teams and helicopter and figter pilots
*added loadouts to all units, no need to make new loadouts for new players
*removed asr ai3 in favor if vcom ai but not integrated so any ai mod can be used
Dentist [2 RANG] 6 Apr, 2018 @ 7:34pm 
can i change the weather

pjak1 5 Mar, 2018 @ 9:28am 
I can´t see any slots to pick and parameters
pjak1 5 Mar, 2018 @ 9:26am 
It doesn´t work for me. Is it just me ?
The Silent Protagonist 3 Mar, 2018 @ 12:14pm 
Thank you that worked.
WIKIPRISE  [author] 3 Mar, 2018 @ 7:44am 
you need to die 1 tine as de commander for the zeus to cick in
The Silent Protagonist 11 Feb, 2018 @ 5:02pm 
Hello, I'm having a slight problem where I am playing as the commander, but I get a ping when I press Y instead of it switching to the Zeus interface, any fix?
WIKIPRISE  [author] 10 Oct, 2017 @ 8:58pm 
there is a no ace version only in altis, working on massive update of all versions
Empanada 10 Oct, 2017 @ 7:47pm 
Is there a way to play this liberation without ACE3?
WIKIPRISE  [author] 20 Aug, 2017 @ 3:15am 
AUSTRALIA: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1115793869

BIG CHANGES 1.5
*added mk6 mortar and ammo box for manual use only
*added all project opfor units for a more random enemy.
*switched the SAF faction to our side.
*added new ace module quick mount
*added whale vehicle transport to the ALIVE support
*NO music when logging in (FINALLY)
*added back headless client support
WIKIPRISE  [author] 16 Jul, 2017 @ 10:34am 
this should be the last update REPORT ANYTHING WRONG

BIG CHANGES 1.4 (hope it is the last)
*fixed alive supports in dedicated server (I hope)
*added drivers and pilots at the begining easier to find
*FOB can be build near markers now (inside towns to build defenses there)
*increased the enemy count a little.
*added ASR_AI3 back!
WIKIPRISE  [author] 8 Jul, 2017 @ 5:41pm 
I made a collection, the way i think it should be played

http://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=970941616
WIKIPRISE  [author] 6 Jul, 2017 @ 8:55am 
BIG CHANGES 1.3
*increased performance and fps in all mthe maps
*added uss freedom as quimera in all the water map.
*fixed rhs soc boat now you can build it (the last building)
*reworked all the caps
*added crawler both versions.
*now static weapons are in building too, to be able to build them inside buildings
*added 3 new maps


<<<<<NEW MAPS>>>>>

MY LIBERATIONS

ALTIS: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=894019528
TAUNUS: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=931400540
LYTHIUM: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=914718580
TAKISTAN: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=914703625
CHERNARUS: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=914713860
LINGOR: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=966116613
TANOA: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=966123925
MALDEN: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=966128265
WIKIPRISE  [author] 6 Jul, 2017 @ 8:39am 
well im still uploading there is a changelog in the description , add me and maybe i can help u get it to work
Apex 6 Jul, 2017 @ 8:33am 
What did you update? I have been having issues getting this mission to work on my dedicated server. my ACE interaction menus are broken on missions using alive it seems.
WIKIPRISE  [author] 12 Jun, 2017 @ 6:44am 
SMALL CHANGES. 1.2.1
*removed ASR_AI3. The resource demand with this mod active is too high, specially when reinforcements appear.
*Medics now can use the PAK anywhere but one use only. going to need more from the med vehicles.
*fixed spawning with gear to skip the arsenal (choosing gear while deploying).
*fixed alive supports using gas (resource) if you dont call them.
WIKIPRISE  [author] 12 Jun, 2017 @ 6:20am 
SMALL CHANGES. 1.2.1
*removed ASR_AI3. The resource demand with this mod active is too high, specially when reinforcements appear.
*Medics now can use the PAK anywhere but one use only. going to need more from the med vehicles.
*fixed spawning with gear to skip the arsenal (choosing gear while deploying).
*fixed alive supports using gas (resource) if you dont call them.
WIKIPRISE  [author] 2 Jun, 2017 @ 9:41am 
FIXED: cant see that you are building
WIKIPRISE  [author] 28 May, 2017 @ 8:09pm 
WIKIPRISE  [author] 10 May, 2017 @ 5:12am 
Minor error when exporting to the different maps, ALL FIXED NOW. different saves working
WIKIPRISE  [author] 9 May, 2017 @ 7:06pm 
BIG CHANGES.
*balanced the ammo from secondary mission and the prices of the shop.
*fixed zeus and unlocked everything for it
*deleted some big building that wasnt possible to recycle
*added unarmed UAV at a reasonable price
*added medical vehicles witrh custom loadouts (including the alive med evac)
*fixed weather, not it rains and there is no fog
*vehicle inventories refill on mission restart
*there is a hospital in quimera with a medic that can fully heal you if alone. (same action in the alive med evac)
*created more spawn points for enemies to get more diversity.