Dungeons of Dredmor

Dungeons of Dredmor

Primary Stats Training
37 Comments
The Spy Is A Heavy 13 Apr, 2023 @ 11:14pm 
shame the mod corrupts saves even if unused
ZoKHiZ 13 Sep, 2021 @ 11:20pm 
I guess this mod is broken atm?
✧Starshadow Melody✧ 3 Apr, 2015 @ 6:06am 
I like how I have this but never use it...
Urist 25 Oct, 2014 @ 12:05pm 
Awesome, something that always needed to be added
Monsterbitar 26 Sep, 2013 @ 10:59am 
I'd really like a version of this that doesnt scale 3,3,3,3,3,3 etc but as per previous suggestions: 1,2,2,3,3,4,4,5
Mr. Waka 19 Sep, 2013 @ 1:34pm 
Went back to Dredmor again recently. This mod is still awesome!
BradmanX 15 Feb, 2013 @ 9:37am 
Awesome mod, I haven't tried it out yet but it's a nice idea as it means I don't need to get stat upgrades through skill trees such as Smithing for Burliness.
Mr. Waka 27 Jan, 2013 @ 4:56pm 
This is by far my favorite mod for Dredmor so far. Keep up the good work!
Keo 7 Jan, 2013 @ 10:21pm 
maybe the the boost to skills could be in incremental amounts instead of always the same amount? like idk for example +1 +1 +2 +2 +2 +3 +3 +3 etc until reaching a certain total amount
Eridian 29 Oct, 2012 @ 1:47pm 
Very interesting.
Mikiche [FR] 9 Sep, 2012 @ 5:33am 
Good
RapidRotation 6 Sep, 2012 @ 7:40am 
good mod, but it'd be nice if it was one skill for all stats, and each level would give 2-3 different stats, as well as nerfing the amount again to 2 points per skill. This way people could still have the skills they love, but still being able to boost stats.
Annabelle Siles 5 Sep, 2012 @ 7:16pm 
Very simple, effective idea. I agree with some previous commentors that a scaling idea with a final reward of some nature would be personally more interesting. However I really like your justifications for this system that you've given in the comments already. Objectively speaking, 3 per level might be more condusive to my own playstyle, where I frequently play a mage and develop a "build order" as it were for certain skills to give me the minimal amount of survival skills to maximize early growth. As you said, this mod supplements pre-existing playstyles without pressuring the player with unnecessary rewards, such as demonology's powerful un-corrupting utility. The dota analogy is an interesting one. All in all I think this is a valuable mod. It is simple and elegant.
Sleepy Frogge 5 Sep, 2012 @ 6:29pm 
A classic impasse: shall I have a myriad of skills or pump stats and limit? makes it a wee bit more similar to standard rogues, thanks.
Darkness 4 Sep, 2012 @ 1:08pm 
Very original mod
msgonzales 4 Sep, 2012 @ 7:11am 
Very good!
[Lemons] w!z@rD 2 Sep, 2012 @ 8:20am 
Good mod.
ZeroKirby 2 Sep, 2012 @ 12:47am 
download link?
BoBo 1 Sep, 2012 @ 10:24am 
AGM can suck it
TheDeadDude 1 Sep, 2012 @ 8:42am 
This is really cool, i gotta try this.
Lark 31 Aug, 2012 @ 4:19pm 
this is really cool actually! im hoping the devs implements this!
McCracken Sanchez 31 Aug, 2012 @ 1:31am 
Ignore the person below me, he/she is an ass.
AGM 30 Aug, 2012 @ 1:38pm 
Wtf is this shit? Never heard of this shit nor do I want to
Flatshoe 29 Aug, 2012 @ 7:09pm 
Got it... Awesome Idea!
[Lemons] w!z@rD 29 Aug, 2012 @ 6:24pm 
This is nice. I always play roguish and take the Nimbleness Skill Tree. It's awesome.
thank you :D
Sapphire Siska Sophia 28 Aug, 2012 @ 6:14am 
This is awesome. It's perfect to 'fluff' and 'stuff' characters that want to extent level up ability and all. Great idea and neatly balanced for what it's worth!
h4  [author] 27 Aug, 2012 @ 11:13pm 
@Heavytrudge / The point of this skill is an approximation of potting an increment button by the primary stats rather than being a normal skill which scales with levels. The intent is to take as much stats as you feel appropriate, then skill the other stuff, and finally get more stats later when there is nothing more to get. Its like skilling stats in a dota game.

For people who really want some kind of scaling passive skill, maybe check out "Passive Mage" (http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=78785444)
Jaduggar 27 Aug, 2012 @ 9:58am 
this is a really great idea, and ive subscribed... but i have to agree with HOLLOW ICHIGO about scaling the stats so they start small and get bigger. small increases are a bigger deal in early game, but lategame those same changes seem petty.
Autismxnor 26 Aug, 2012 @ 4:55pm 
this game must be hard... for me bad mod
Skeleton Man 26 Aug, 2012 @ 11:19am 
This mod is a great mod, although I also wish the last part of the tree was something special, to each their own. Also this makes deciding what to spend my skill points on that much harder. A stat boost, a spell, or a passive ability. I can never decide.
Twichigo 26 Aug, 2012 @ 1:51am 
I see, unsubscribed.
h4  [author] 25 Aug, 2012 @ 10:11pm 
@Hollow Ichigo / I dont see either passive Sagacity or passive Savvy making magic training worthless. Magic training has 5 levels for 5 Sagacity, 5 Savvy, 2 active skills, and some secondary stats (15 mana, 5 magic resist, 2 magic power). 5 levels of passive training gives you 15 of a primary stat. Looks pretty much comparable to me.

As for flat bonuses versus an increasing scale, thats just personal preference and can be done whatever way.
otterly.clueless 25 Aug, 2012 @ 9:44pm 
Nice idea!
Twichigo 25 Aug, 2012 @ 7:53am 
And third - this makes Magic Training skill tree mostly useless. Yes, it gives you a bit of this, a bit of that beside Savvy and also two skills (with very same ones in other trees), but it's shorter and total bonuses are worse. But still, situation is not that bad.
Twichigo 25 Aug, 2012 @ 7:52am 
First - very-very nice idea. Because you cannot get primary stat bonuses (according to archtype) after leveling if you didn't up any of your skills, you might stuck with character having no further progress, once you leveled every skill tree to the max. This somehow forces you to choose longer skill trees just to be stronger at the game's last depths.

Second - it shouldn't be 3 points every time. Since we have 8 steps in each skill tree, make the bonuses go this way - 1 2 2 3 3 4 4 5. In the end it will give you same 24 points, but without becoming very strong at the beginning or having something like this "just 3 more points for the last level up? I'd better learn [some cool skill] which will give me 2-3 stat points as well". And also, it's much closer to game's default skill trees passive stat bonuses, giving that you get absolutely no skills.
Ko-Mekai 25 Aug, 2012 @ 1:08am 
Yeah, I can go along with that.
Peter 24 Aug, 2012 @ 2:12pm 
Funny, I was thinking about this idea while playing the game. Good thing somebody did it, since I don't even know how to make mods. :P