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Some friends and I are testing mods that we use in LW2 to build a roster to start a LWOTC game, and we leave chat prompts so we don't duplicate the effort.
And finally and most importantly, thanks for your work.
Only for information. This mod doesn't seem to work with the current version of LWOTC.
Thanks for your work that i enjoy in LW2.
The mods im using is:
LW2 A better AWC
Guerrilla job
Facility Hunt job
True Concealment for LW2
Maybe there is some kind of workaround to make it work? I really want this mod.
Rendevzous missions depend on the level of your soldier advisor.
The second question is a tad more complicated, I posted a thread about it. http://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/135514823816631238/?appid=268500
In order to remove stealing, you might just change "FACELESS_SUPPLY_DRAIN" in file "XComLW_Outposts.ini" from 20f to 0f.
Anyway, I'll try to do it next weekend.
Then please do it. Removing 20% of supplies for EACH faceless is just absurd, especially with how difficult it is to get the mission to remove them. I have master sergeants everywhere and still got nothing
There should be a mod where YOU manufacture battle scanners for the rebels to find the faceless among them. Doing so consumes the scanner and if there are faceless then a purging mission begins immediately.
In this mission you can send a small team assisted by the good rebels and advisor to take on a boss faceless enemy. Basically it's a rebel with tons of HP (like a real faceless in disguise) that uses guns against you and when dropped to 1/2 HP or less it sheds its form and goes faceless. There's a hidden radio rely that must be destroyed in so or so turns or enemies will teleport in.
OR: the battle scanner is dropped, you can't send troops, and then it's a mexican standoff between all the rebels and all the faceless at the same time and like before they are all having guns but no Advent or alien dropping on you.
But this is way out of the scope of this mod.
Undiscovered faceless infiltrators can even fight on your side against a discovered one.
A full invasion is guaranteed to have all faceless on the map. Other than that the only way to be certain is if nothing gets stolen.
Here's a screenshot to show the real thing to everyone. Also you can see I have a bunch of Reality Machine's haven mods. About 85 tactical strategical mods activated currently and Alternative Launcher actually shows no conflict in my mod list.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=912617674