Stellaris

Stellaris

Magnum's Mods - More Trait Points Research
62 Comments
PSSKan 24 May, 2022 @ 7:16pm 
plz update..:steamsad:
PaperChaser 28 Apr, 2021 @ 4:58am 
Update to 3.0
hsenna 14 Mar, 2021 @ 9:08pm 
Does this mod give trait points and trait picks?
Destroyah 4 Feb, 2021 @ 5:52am 
Just tested it. it still works
PaperChaser 5 Jan, 2021 @ 11:33am 
Does it work for 2.8 ?
majna 1 Dec, 2020 @ 3:44pm 
Does anyone know if this still works?
dconklin58 14 Sep, 2020 @ 11:47am 
Is there an update for 2.7?
Commander & Chief B.O.G 1 Jun, 2020 @ 10:02am 
This doesn't seem to work with the current version. I'm not getting any additional points from research aside from the vanilla ones.
claedag74 24 Apr, 2020 @ 1:19am 
I'm not really having too many problems myself with load times. I'm not a great scripter (as can be seen by a mod I posted trying to do techs to increase the number of module/slots available for starbases. I have been compiling some of the more mods into my own (personal use only) mod but wasn't sure how merging yours would have an effect (and I would not want to miss any updates you do (as like I stated, I'm not a good scripter, lol). Actually, if you could take a look at my mod Starbase Module/Building Slot Expansion and give me some pointers it would be greatly appreciated. I can't get it to work on my side but for some reason people have marked it as Favorites. So it may work for some people.
Magnum  [author] 24 Apr, 2020 @ 12:52am 
If you don't write **** code searching/merging a few text files should not take any meaningful time (a few seconds at most, likely less than a second). I noticed higher loading time for Stellaris myself and might be related to having many mods. Keep in mind I have to restart often to work on mods. If that bothers you, complain to Paradox :P

But I thought about merging my research mods nonetheless for easier (mod) updates because the new launcher is ****.
claedag74 23 Apr, 2020 @ 6:34pm 
Would merging your research mods help with any load delays? Counting your mods I am currently using 52 mods.
Pamparampampamparam 22 Mar, 2020 @ 10:14am 
Awesome!
Magnum  [author] 22 Mar, 2020 @ 5:07am 
Updated to version 2.6.* (Federations)
Fenrir (Away maybe for long) 1 Nov, 2019 @ 3:49pm 
@Magnum
Possible update for the last 2.5 version please ? (this and your other mods (i've use almost all of them :D )
Pamparampampamparam 11 Sep, 2019 @ 4:14pm 
noice
Magnum  [author] 11 Sep, 2019 @ 11:38am 
Updated to version 2.3.* (Ancient Relics)
Zwerchfell 10 Aug, 2019 @ 7:15am 
update??? plz
Pamparampampamparam 24 Jul, 2019 @ 5:34pm 
Any chance of that update?
SIMaRON 10 Jul, 2019 @ 10:22am 
Sadly it doesnt work with 2.3, same goes for alot of mods that are related to traits. They changed something within the code.
AprilsRealm 12 Jun, 2019 @ 9:21am 
@Milky Treat, thanks for the reply, but I didn't ask about 2.2.
RED-Life 12 Jun, 2019 @ 6:46am 
@Adamsrealm It was compatible with 2.2 I'm not so sure about 2.3 though
AprilsRealm 6 Jun, 2019 @ 3:37am 
is this 2.3 compatible?
Magnum  [author] 22 Jan, 2019 @ 9:52am 
Are you referring to the screenshot? The cost have been increased since I took it :)
jowe01 19 Jan, 2019 @ 12:04am 
Are the research cost not too cheap? IMHO, for balance purposes, they should be much higher
Magnum  [author] 26 Dec, 2018 @ 7:44am 
Updated to version 2.2.* (MegaCorp)
Lupe Fenris 25 Aug, 2018 @ 7:57am 
UPDATE PLEASE!
I think it's better if it does not have a warning sign. Although it is not a problem.
Vurae 9 Aug, 2018 @ 3:11am 
Could you update this mod, please?
Depraved Arachnophile 21 Jul, 2018 @ 2:00pm 
Does this work for 2.1.1?
Price 10 Jun, 2018 @ 3:10pm 
My bad. was anothermod that fucked up the tech tree,
Magnum  [author] 9 Jun, 2018 @ 2:11am 
Doesn't work is not a suitable error description.
Price 4 Jun, 2018 @ 10:12am 
don't work
Magnum  [author] 5 Apr, 2018 @ 9:20pm 
Oh, I forgot about that :D
Might be changed in a future version
Words and Philosophy 19 Mar, 2018 @ 12:12pm 
the genetic traits research has the text of the Gene Tailoring tech as its description, complete with "unlocks feature:" and such. works perfectly fine otherwise.
Matthew V 13 Mar, 2018 @ 5:23am 
Nah its fine now, it was another mod that was preventing this from working
Magnum  [author] 7 Mar, 2018 @ 11:12am 
do you have a savegame for me to look at the problem?
Matthew V 6 Mar, 2018 @ 1:32pm 
For some reason this research wont show up for me in the game?
ZacharyBuilder 22 Feb, 2018 @ 12:25pm 
kewl
Magnum  [author] 22 Feb, 2018 @ 10:53am 
Updated to version 2.0.* (Apocalypse)
ZacharyBuilder 10 Feb, 2018 @ 2:25pm 
ok
Magnum  [author] 10 Feb, 2018 @ 6:37am 
next update will be for 1.10 (Apocalypse)
ZacharyBuilder 10 Dec, 2017 @ 3:15pm 
1.9 please

Doctor Proteus 8 Dec, 2017 @ 2:05pm 
Is there a way to increase how many times this tech is researchable?
Dadaist Coyote 17 Oct, 2017 @ 8:19pm 
I'm not sure it does robomodding points - machines never get access to the genetic engineering technology, which the repeating tech is locked off behind.
Magnum  [author] 8 Oct, 2017 @ 9:23am 
actually it does afaik
Fantasy System 8 Oct, 2017 @ 5:53am 
does this also do robomodding points?
Dadaist Coyote 3 Oct, 2017 @ 5:21am 
Are there techs for getting more robomodding points, or are they just more regular trait points?
Magnum  [author] 29 Sep, 2017 @ 4:59pm 
Thanks for the message. This is much appreciated since I'm not an active Stellaris player at the moment :)
This mod should not cause such an effect - at least I don't think so. I just copied a vanilla technology which already existed. It just increased the trait counter for several species types by one. It worked in a quick test game. If you encounter bugs, please let me know though.
Doctor Proteus 29 Sep, 2017 @ 1:53pm 
Just so you know there is currently a bug in 1.8 and 1.8.1 which prevents you from modifying any pops what-so-ever(machines and biologicals) and a lot of people are blaming mods that alter traits, and that even if the mod is flagged as compatible with the current version/s of the game, they may actually still be causing conflicts. I don't know if this mod is one such mod, but I just thought I'd let you know since this is trait related.
Miesha 26 Sep, 2017 @ 2:35pm 
Awesome! Thanks
Magnum  [author] 26 Sep, 2017 @ 6:02am 
It is now.