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On Kill: Cannot switch weapons for 12 seconds
-25% firing speed
No random crits
-40% Damage
-20% Fire Speed
~Has 100% Chance to Slow on Hit
~Any attacks that would be mini-crits become Crits
+50 health
-50 speed
-50 hitting speed
-25% attack speed
+25% damage
On Hit: Target is marked for death
On Hit: -50% move speed on target
On Hit: marks target for death
-50% attack speed
-75% damage
No random crits
This would make the gloves good for a quick punch on a target and then gunning them down with the tomslav or shotgun, but terrable as a melee weapon.
On mini-crit: deals 75 health damage
On critical: deals 125 health damage
Decreases the damage with 25 health per scout kills
+15% damage.
-15% move speed on wearer.
No Damage on Crits.
on kill: increase move speed by 5% (this works like an invisible "heads" counter, maxing out at 4 "spirits crushed)
on hit: mark target for death (this lasts 5 seconds)