Tabletop Simulator

Tabletop Simulator

Heroes of Normandie [PnP Demo]
65 Comments
Quickle 24 Mar, 2019 @ 9:47pm 
Here it is! The core box with partially scripted setup: Heroes of Normandie (scripted)

Enjoy :)
Kyle.W  [author] 22 Mar, 2019 @ 1:09pm 
That's great news mate! Cheers!
Quickle 22 Mar, 2019 @ 12:43am 
@Kyle: Great idea to release an unscripted version now, and then follow up with the glorious scripted version later. I've been considering this for a while and I agree this is the best way to go. I'll at least use what I've got, so it will include battlefield setup for the core box scenarios (but not army setup). I'll aim to release the partially-scripted version this weekend.

I spent tonight putting the unscripted version together. Now I just need to create the order tokens and dice, which I have the images for. Then I'll add a minimal UI for selecting the scenario to setup the battlefield for.

@insert coin: I'll aim to have the minimally-scripted version out by the end of the weekend. I can't give a release date for the fully-scripted version though unfortunately.

@Ward: I've got hi-res images of Herman Georing's train (and the physical copy to-boot), so you'll get to use the pain train :)
Kyle.W  [author] 20 Mar, 2019 @ 6:44am 
Ward: I know what train you are talking about, i had these files and i believe Quickle has them tooso we just have to wait =D
Quickle: Bro, just saying, i know you decided to go the scripted way and that's great, i would just like to say if you ever loose interest, it happens, just release whatever you have. One idea might be to just release a "manual" version, i.e. no scripts just the pieces etc.. and later release the scripted version. Just my 2 cents, would be a shame for all this work to not see the light of day, plus if you release something it may bring interest to the mod and give you the incentive needed.
Cheers mate
insert coin 19 Mar, 2019 @ 1:32pm 
Quickle, have you planned a "release" date?
Ward 18 Mar, 2019 @ 9:58am 
quickle you are doin great work. The one thing i wish i had was herman georings train. That thing looked so fun, could only find 1 seller in the USA and they wanted a lot of money for it. by chance do you got that pain train? :)
Quickle 17 Mar, 2019 @ 12:49pm 
I'm terribly sorry to hear you lost your HoN collection Ward! I'm working hard to deliver this, and I have all the Stalingrad files too :)
Ward 15 Mar, 2019 @ 9:49pm 
Really looking forward to this. Lost all my HoN stuff in a wildfire. The HoN game on steam isint enough! Hopefully we can get Heroes of Stalingrad in this too
Quickle 28 Feb, 2019 @ 10:30pm 
It's on it's way Technokrat!
[10th.MD] Technokrat 23 Feb, 2019 @ 2:23pm 
Would love to see the core game! Great mod though :)
Boresight 11 Jan, 2019 @ 2:09pm 
They're coming out with version 2 of the core box set.
Quickle 9 Jan, 2019 @ 10:32pm 
Hi everyone,

I'm sorry it's taking me longer than expected to release the Core Box for Heroes of Normandie. I've been restructuring the way I store data so that I can later create in-game tools like the Army Manager [www.boardgametools.fr] and Battlefield Creator [hsts-maps.sgenoud.com]. Additionally, these changes will simplify the process for scripting new scenarios.

Regards,
Kevin
Quickle 11 Nov, 2018 @ 1:01am 
Hi All,

I added another component today: the "Turn Counter". It's the piece that keeps track of which player has the initiative and when there are "end of turn" events.

I've also written "psuedo-code" for the Army layout automation and Campaigns.

I'm continuing to work on this with all of the free time I have.

Cheers,
Kevin
Quickle 23 Oct, 2018 @ 8:43am 
Here's the video, as promised! Check out the 1-click battlefield setup in action: https://youtu.be/WGflvlnLbBk
Quickle 18 Oct, 2018 @ 12:15am 
Hi All,

Quick update. I've finished automating the Battlefield layout. From a simple configuration file I can now automatically layout a whole battlefield. It should handle any of the newer scenarios with irregular sized battlefields too (like the sewers from HoS).

I'll be uploading a teaser and some details in a few days.

The next component is the Army layout automation. It will place each players' units and recruitment tiles onto the battlefield in a nicely organized way. It will be dynamic for armies of any size and teams of any number of armies (i.e. US + Commonwealth vs German vs Mythos).

Cheers,
Kevin
Kyle.W  [author] 4 Oct, 2018 @ 8:48pm 
Amazing stuff! Can't wait!
Quickle 1 Oct, 2018 @ 9:11am 
Progress Update
I've added support for other player's creations :) People can put their own custom Heroes of Normandie/Etc. content on the workshop, and it will plug-n-play with the official mod (i.e. custom scenarios will be included in the UI, etc.). I'm building the HeroesSystemTacticalScale game engine so that other modders can access its API. The API will be made public with nice documentation after the main release when I've got a stable code base.

Next, I'm working on the "Scenario Setter-Upper" that I talked about last time. This had to be pushed back until I added user mod support, since it changes the way I'm programming a lot of things.

There are multiple components to the Scenario constructor, but the first is the Battlefied. Once I have this completed, I'll post a video to share the exciting progress :)

Timeline
I underestimated how long it would take to create the Heroes of Normandie mod. I think I can reasonably finish by the end of October.
SavageCrow 17 Sep, 2018 @ 1:10am 
Looking forward to the full release! =) Appreciate all the work you guys are putting into this!
Quickle 11 Sep, 2018 @ 10:17pm 
I'll have to think this one over a bit longer. I like your idea to keep it simple and have just the base game, but I'd also like to stick some expansions in there since I have 'em! I don't think I should release the Heroes System mod until I have two base games out there, otherwise people will wonder why I bothered making two mods for the same game (Heroes of Normandie).
Kyle.W  [author] 11 Sep, 2018 @ 9:24pm 
That's some amazing progress!
About the separate releases, i thought about the downside of updating them, the idea is to just cover the searches with the basic content, then make a big box on the table with a link or reference to the full system for those interested, put on the description, the notes etc...
After putting out the base games you just update the main Heroes System, think of them as Ad's just to cover the bases.
Quickle 10 Sep, 2018 @ 11:19pm 
Progress Update
I've completed importing all Core Box assets into Tabletop Simulator. This includes re-sizing elements to be a consistent size and adding a tint color. Scripting wise I've completed the foundation. I have class structures to hold all the Heroes System game elements and I have an easy way of getting these objects from inside of their nested bags (which isn't supported by TTS believe it or not).

My next step is to write a "Scenario Setter-Upper" which will make scripting scenarios super easy and doable by people with minimal scripting experience.

Timeline
I anticipate releasing the Core Box (with a few small expansions) during the first week of October. I have family and then friends visting for the next two weeks, so I won't be as active during this time.
Quickle 10 Sep, 2018 @ 11:19pm 
Kyle, I think your idea to release each game separately is a great idea. Once I release the second game I'll also release a Heroes System mod that has everything in it. It'll be a bit of a pain to keep two mods in sync with each other, but all-in-all it won't be too bad. I'm scripting it so that Heroes System sets (tiles + scenarios) will be plug-n-play. This includes custom content too!
Kyle.W  [author] 9 Sep, 2018 @ 8:52pm 
Agreed Quickle, just let me know when you release it because i haven't been checking the TTS mod pages like i used too. And yeah, i was thinking the same about the name, Heroes System would be the most correct and all encompassing, while most people know Heroes of Normandie and Heroes of Black Reach gets the 40k hype.
My suggestion, Keep things neatly organized so you can easily make a release titled "Heroes of Normandie" with the full base game and one called "Heroes of Black Reach" with only that content, then work on the full "Heroes System" mod and make sure to put links in both of the previous releases for folks who want the complete system.
Otherwise just name it "Heroes System" for simplicity and add the other game names on the tags and description.
Best Regards.
Quickle 6 Sep, 2018 @ 8:08am 
Hi Kyle, I agree that it would be best to make a new mod for the full game. I seriously appreciate that you got this whole thing started. Thanks for your initial efforts. You're demo was so shiny and got me excited to develop it more :)

The new mod will eventually include all the Heroes System games: Heroes of Normandie, Shadows over Normandie, Heroes of Stalingrad, and Heroes of Black Reach (if allowed). It'll be called something like "Heroes System Tactical Scale - Heroes of Normandie, Heroes of Black Reach, etc."

Does anyone have any better names, lol. I want the game to be easily searchable by both "Heroes of Normandie" and "Heroes of Black Reach", because I think that's what people will be searching for the most.
Kyle.W  [author] 1 Sep, 2018 @ 11:47pm 
p.s. Well in any case i added you as a contributor so if you want you can carry the torch here no problem at all.
Kyle.W  [author] 1 Sep, 2018 @ 11:45pm 
Hey Quickle, you should totally make the full mod a new file and upload it and have full control over it, let this demo RIP in peace here lol and i hate that i was never able to get back to this project so just carry on mate and i hope i can enjoy the full game later on, see yall!
Ward 1 Sep, 2018 @ 1:17pm 
Thanks for the update! Cant wait to see these!
Quickle 30 Aug, 2018 @ 7:13pm 
Hi guys and gals, just a quick update. I've prepared all art assets for the Core Box [drive.google.com]. I'm also half-way through a few extras too: Miller's Rangers, Steiner Kampfgruppe, Colonel Bastien FFI, Extra Units US & GE, and US Rifle Platoon 12th Regiment.

Next, I'm going to work on scripting. I've already made some great progress. When I release in a couple of weeks, you will be able to play any mission from the Core Box with just 1 click!

After laying this foundation, it will be very quick to add more punchboards and missions. The scripting required for "setting up" a mission will be very minimal and understandable to someone with minimal experience coding.

Cheers!
Rioden 16 Aug, 2018 @ 7:05pm 
Hey guys, Glad to see something is being worked on. I was the one that originally started the thread on DPG's fourms about adding this to TTS. I haven't been around for awhile, but had started making some of the maps and counters. It seems you guys have been busy!!!! Great to see!!!
Quickle 31 Jul, 2018 @ 9:12pm 
I'm working on a tool to make this mod much easier to make. The tool will be of great help to all mods. It will scan a Google Drive folder (and subfolders) and create part of a TTS save file. It will save tons of manual labor with this mod, since there are hundreds of images.
insert coin 30 Jul, 2018 @ 2:10am 
Any news so far?
Quickle 25 Jun, 2018 @ 8:11pm 
@Ward: Yes, the majority of units will be available. More than are contained in the pc version. :)

@Boresight: Great catch! Thank you for finding this error. I've made a note in the Google Drive folder [drive.google.com] in the Saint Mere Eglise sub-folder.
Boresight 23 Jun, 2018 @ 7:26pm 
I've noticed a punchboard was missing from Saint Mere Eglise (the one that contains the back of the Hawkins Mine.) Just to let you know.
Ward 23 Jun, 2018 @ 5:32pm 
Hell ya man i love this game, will you have a bunch of the diefferent units? or just the ones in the pc version?
Kyle.W  [author] 3 Jun, 2018 @ 7:07pm 
Oh wow @Quickle you reaally kicked it off the park with the google folder, it's all there, great let's get to work.
Kyle.W  [author] 3 Jun, 2018 @ 7:05pm 
And i just didn't released parts of it willy nilly because i want to centralize it all on a very well made mod, i work IRL as a Game Designer so that's good that i can make a great mod with all tools TTS offers and that's bad because i spend my days head deep on Unity and Photoshop so on my off time it's hard to kinda "get back to work". =D
Kyle.W  [author] 3 Jun, 2018 @ 7:02pm 
Guys, it`s totally gonna happen, i love this little game and i just need to get in the mood to sit down one day and do it all. The other day i did that, but i ended up using the whole time getting a whole lot of more content online instead of implementing what i have, but i believe now i have most of what is available, that meaning expansions, packs, shadows over and their exp. too, customs and even some wh: black reach.
If any of you want to add me on steam so we can work out something like work on this mod together and stuff like that.
Jakejake 3 Jun, 2018 @ 9:33am 
I love this idea and cannot wait to see where it goes!
Quickle 2 Jun, 2018 @ 10:39pm 
Great news! I've got the full resolution images for most of the punchboards and terrain tiles. I've uploaded them to the same Google Drive folder [drive.google.com]. You'll need photoshop to open/edit the files. The downside: each punchboard is a flat image, so the individual pieces need to be cropped out.
Kyle.W  [author] 30 May, 2018 @ 1:24pm 
Downloaded, thanks.
Quickle 28 May, 2018 @ 12:17pm 
Done! The US, GE, and CW cards are uploaded in a TTS friendly format. I've also uploaded the individually cropped cards (full size, moire pattern not removed).

For the mod, please host the cards in a new location. The Google Drive folder [drive.google.com] is temporary.

Please let me know what else I can help with. I'm eager to see HoN uploaded to TTS. I'm moving in two weeks, and would like to continue playing HoN with my friends. In the long run, I'd like to upload Shadows over Normandie as well, and do some cool scripting for army buildilng :)
Quickle 27 May, 2018 @ 10:01am 
I've almost finished the GE cards. I'm flying agin today, so I'll finish the GE and CW cards. I'll upload them tonight, if possible.
Kyle.W  [author] 24 May, 2018 @ 10:08pm 
Downloaded, will do it this weekend.
Quickle 22 May, 2018 @ 11:28am 
Whoops. The link got left out: Google Drive folder [drive.google.com].
Quickle 22 May, 2018 @ 11:27am 
I've scanned all the cards. I'm 1/3 done with cleaning up and cropping the images. I've finished the US cards, but still need to do the German and Commonwealth ones.

Here are the US cards, the card backs, and the card lists: [/url]Google Drive folder[/url].

I will work more on these tomorrow.
Quickle 19 May, 2018 @ 9:15pm 
I couldn't make it to the library today. I'll scan and upload the images and card lists on Monday.
Quickle 18 May, 2018 @ 7:39pm 
@Kyle I own the game and many of the expansions. I'll scan the cards tomorrow and share the images + card lists here. I'll use the TTS deckbuilder tool so the cards are formatted correctly.
Kyle.W  [author] 17 May, 2018 @ 9:40pm 
Thanks for the links, already saved the images, i thought about print-screening the game, that's why last case we just need a list of all cards used. I'll be working on it, i don't have the game, so if you do let me know.
Quickle 17 May, 2018 @ 7:25pm 
@Kyle I think it is best to release a separate mod. That way people can try out the PnP Demo first and without hassle.

I'm not sure if this helps, but there is a product index available for HoN [www.devil-pig-games.com].

I don't know where we can get the cards, aside from scanning them in. I did find this page with images from the Steam version of HoN [www.slitherine.com]. After a quick check, the pictures include 32/38 of the main USA cards, and also does not include Artillery or Airstrike cards.
Kyle.W  [author] 16 May, 2018 @ 2:49pm 
Just don't hold your breath that Devil Pig is gonna provide the files lol.
I got most of what was available at the time on BGG and other sources.