Arma 3
Jetting for Honour - Altis
18 Comments
Andre Ruas 8 May, 2024 @ 7:58am 
Hey man, keep updating this mission, it's really good, and it's the only one we have!
ELi  [author] 17 Feb, 2024 @ 4:02am 
@Andre Ruas:
Easiest way if you are not familiar with mission editing is to use Zeus in game and place some.

If you want to edit the mission you need to extract the mission .PBO and look around in the scripts. When you find the script(s) that handles planes, you add the extra ones.

Random tips:
- Notepad++ is pretty good if you use Windows.
- Rename the folder for the mission to something like JettingForHonourMODDED so it's different.
- You will need a .pbo extractor.
- Object names for modded vehicles/units can usually be found in the documentation for the mod.

Hopefully that can point you in the right direction. Happy editing!
Andre Ruas 16 Feb, 2024 @ 6:02pm 
How do I add modified jets to choose from?
ELi  [author] 6 Aug, 2017 @ 12:44pm 
Thanks 八十一军政委!
哈比比 6 Aug, 2017 @ 3:26am 
@ELi A very awesome air acombat mission. Please take advantage of more new maps thanks!
哈比比 6 Aug, 2017 @ 3:19am 
Amazing mission, please keep up the good work
shinejplikes 6 Jun, 2017 @ 6:45am 
@ELi thank you, I've got it.
ELi  [author] 5 Jun, 2017 @ 7:16am 
@shinejplikes:
The proper way is to: 1. Press M - Control Panel, select the Wipeout.
2. Request the plane.
3. If you want to change loadout, run up to the plane.
4. Scroll the mouse and select "Change loadout".

Also, are you running the latest version (0.87)? It says in game on the map screen.
shinejplikes 5 Jun, 2017 @ 6:31am 
When I select dynamic loadout version of A164-wipeout there is no weapon loaded and I have no idea how to use my customised preset for that.
TimYeah 21 May, 2017 @ 11:24am 
well, ok. thank ya. nice mission btw :D
ELi  [author] 21 May, 2017 @ 11:06am 
@TimYeah: You can't freely do that in Arma 3 yet, I'm waiting for them to implement a nice GUI. I manually made some custom ones in the M - Control Panel.
TimYeah 21 May, 2017 @ 10:29am 
Uhm, how can i change the loadout of a jet. I know its possible in the eden editor, but i dont know how i change it in your mission
ELi  [author] 28 Apr, 2017 @ 10:30am 
There is already a progress bar (top right) for the sectors/zones. Have you moved your HUD around? It is kinda hard to spot too.

I see, I will look into the evac mechanic. It is for sure more immersive than pressing respawn. But then again, for a sandbox mission I think that people just want to get back into action fast. A random infantry patrol hunting down the downed pilot sounds fun though.


*RSF*TheCapulet 28 Apr, 2017 @ 9:52am 
Personally, I don't think a full commander routine for the green team is really necessary. I feel like that'd really soak up a lot of development time, for something that could easily be replicated by chance scripts that fire either every time the green team gets sight of an enemy, or on mission success.
*RSF*TheCapulet 28 Apr, 2017 @ 9:46am 
USAF pilots all take courses on "Survival, Evasion, Resistance, Escape" to combat the chance of falling behind enemy lines. By search and rescue, I mean if one of your jets goes down without you dying, you should be able to call an evac helo that will come nearby, wait for the radio order letting them know it's "supposed" to be safe, and then evac you to the nearest base.

Just have to script Opfor into the automated AA vehicles.

As for a notification, you might consider just a progress bar. Simple, effective, and non-obtrusive.

Anything by firewill: http://gtm.steamproxy.vip/id/Firewill/myworkshopfiles/?appid=107410

Heh, the earth map was my first use. It was TERRIBLE. Gonna try again on the new massive ME maps PMC just released. Even altis shows it's space limitations with this great mission.
ELi  [author] 28 Apr, 2017 @ 8:54am 
CONT @ TheCapulet
Ambient stuff, I'm thinking about an optional AAF AI commander, that can react and launch missions. To make it feel more alive.

Modded jets - I haven't played with modded jets yet, so I don't know which are good. Any suggestions? Also, I will probably improve the request planes functionality, maybe a GUI. But at this time BIS is changing a lot with the planes and especially the Dynamic Loadouts. So it would be smart to wait for BIS to implement that system first.

Also, this mission is a sandbox mostly about jets, and flying I guess. I want to keep it that way, and don't implement everything of everything. Because then it's just better to play Liberation or Warfare or something along those lines.

Glad you like it! Looking forward to see that Earth Map port!
ELi  [author] 28 Apr, 2017 @ 8:54am 
Thanks for the feedback TheCapulet!

Yes, helis should and will be implemented.

The Search and Rescue mission, do you mean that players would be stranded? Or AI pilots?

Nimitz as Opfor is an interesting idea, I'll see if I can get the Nimitz to stop shooting at Opfor.

Next version will have zones with the size of 2000 (instead of 1000), and a vehicle is required to capture it. No more cheap para jump caps. I could add a notification when a player enters a zone, but the notification could get annoying if it pops everytime you enter a zone.
*RSF*TheCapulet 27 Apr, 2017 @ 8:21pm 
Requests:

Helicopters and a subset of support missions. (give the jets something to protect)

SERE sequence, where pilots have to survive a recon party long enough for evac to arrive, as well as place them in an appropriately quiet spot to evac.

Use Nimitz as Redfor Carrier

Make zones larger, and make it easier to know when you're inside one and capturing.

Make ambient ace pilot missions CAS planes on mission, and use AA jets for zones and occasional mission success response.

Optional config for modded jets?

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Really great work. Having a blast porting it to different cup islands. Gonna try the scaled down full earth map tonight.