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build?
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I can't even make a ship without it randomly exploding or jumping hundreds of billions of kms away on the current DS build LOL.
The ball may flip a switch, converting kinetic energy (ball) to rotational kinetic (switch) to electrical (as the circuit is closed). I realize that this is impossible in SE as there are no switches in this came that operate in this mannor. The closest that we could possibly get to this sort of action is having the ball collide with an arm attached to a rotor that has no power and zero brake torque (so there is minimal resistance) and having that arm fall to collode with another element. This could cause block damage, but would make the design a true RGM. Based on the game's current physics engine, im not sure something like this can be made without catostrophic results.
All in all, I love this build. It really demonstrates how the games physics can be used in a mechanical mannor. But I would not call it a Rube Goldburg Machine.
[Extends to above comment(character limitations)]