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I mean as much as it was meant to be funny and more of a sucker punch to Jimmy Z's ideas, I think the map itself is actually what you would expect from a Bus Survival Challenge map..
I had nothing extremely major against the map since you did make what space you could use but there is a lot of small maps that dont give a wunderfizz or pap and its just depressing.. XD
But I honestly enjoyed this map through the time I played it and tbh its a good concept, maybe someone will make the origins tank as a survival or the mob of the dead plane!. XD
(Sounds aweful tbh!. XD)
And well if you didnt enjoy it then I guess that isnt a bad thing that you stopped, I think patience comes with enjoyment so maybe its for the best.. CX
Good Map though.. CX
Just incase this is something you may want to do, publicing the source code for others to add new features would be a good idea but I only suggest because I have seen a bunch of other map developers do this when they stop working on maps..
Atleast that way people who do have a bit of an interest may still be able to get a decent experience from this..
See the thing with this map that kinda bothers me is it feels like every other small challenge maps.. 2 perks and a box but no wunderfizz nor pap..
The map doesnt even feel like the bus is moving..
I am gonna delete it from the game but keep it amongst my list of maps incase this map gets updated and is worth playing..
My suggestions are try to implement a Pap system somehow, remove jug and replace with Wunderfizz, keep the box, replace the playable characters with the actual Transit/ Victus Crew, add the voicelines of the crew and tedd, make the bus feel like its moving or as if its broken down with boards on the doors because it just logically makes no sense why the crew would stay on the bus instead of running away
As I said, I am not trying to be toxic and I am sorry if it turns out that way but I do think this can be improved greatly..
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