Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scout Wars (Classic)
7 Comments
Slewfoot2 19 Jul, 2017 @ 2:16pm 
Got to turn 112 and it crashed. Tried loading previous turns but it says loading and then it goes to Start Game and crashes
BruinsFan1987 19 Apr, 2017 @ 2:42pm 
Seenee, I sent you a friend request so that I can share the entire log. In short there are a number of FOREIGN KEY constraints failed and 16 errors for units and technologies that don't exist including MutuallyExclusiveBuildings.MutuallyExclusiveBuilding - "BUILDING_STABLE" does not exist in Buildings, UnitUpgrades.UpgradeUnit - "UNIT_KNIGHT" does not exist in Units, etc.
seenee  [author] 15 Apr, 2017 @ 1:05am 
@BruinsFan1987 Hi, can you try to create a new game again with only Scout Wars enabled and send me the contents of "%USERPROFILE%\Documents\My Games\Sid Meier's Civilization VI\Logs\Database.log" if it still crashes?

Also try reinstalling the mod and restarting the game. If that still doesn't work, try reinstalling all the mods you have installed.
BruinsFan1987 14 Apr, 2017 @ 9:27am 
I disabled all other mods and when I try to create a new game with only this mod enabled, it takes me back to the home menu within 2 seconds after clicking on "Create Game". I'm running the latest version of the game/patch.
KonradN64 13 Apr, 2017 @ 7:15am 
@erty358 you are right on both accounts
Yeetistan 13 Apr, 2017 @ 6:59am 
I feel like this existed before Civ VI and that theres a joke I'm not getting here.
Large 13 Apr, 2017 @ 6:14am 
Scouts can perform amphibious assaults.Welcome to D-day and have fun!