Stellaris

Stellaris

Inclusive Civics
163 Comments
Comrade Phoenix 31 Jul @ 1:40pm 
Also confirming that all the polticians get replaced, instead of being split like they were before 4.0
napamathguy 14 Jul @ 6:16am 
This used to allow me to use Merchant Guilds and Technocracy at the same time (ending up with a mix of politicians, merchants, and science directors in the capital building), but now it just replaces the politicians (and the merchants overwrite the science directors). :-(
nukestar 23 May @ 10:49am 
Why doesn't this change Exalted Priesthood? The civic's restriction to oligarchic and dictatorial governments is honestly baffling. There's numerous historical Earth civilisations that are both monarchical and had a politically powerful priest class.
Remulus 9 May @ 5:03am 
This mod makes the new Origins disappear in the origins menu!
Remulus 6 May @ 10:40am 
Hey, how is the 4.0 Compatability? Thank you!
Karl V 18 Feb @ 2:17am 
I'd like to ask why Pleasure Seekers and Warrior Culture remain exclusive? Is it really unthinkable that an empire of hedonists might take pleasure in Combat and Gladiatoral displays? Not only would this combination help me roleplay as Dark Eldar, but it also is a neat representation of some facets of roman culture and society during the late republic and early principate.
BasJack 17 Feb @ 7:16am 
Not sure how it works, for example warrior culture forces me to be militaristic, no other way.
Luiz Guerra 2 Dec, 2024 @ 11:09am 
am I going crazy or did this mod use to allow aristocratic elites with dictatorial goverment and now it changed?
edwin gibson 28 Sep, 2024 @ 8:04pm 
Having the Cortasyps undead space life forms CIvic from Hives. With The undead pops civic from mega Corps. and the undead armies civic from normal Empires. All while using the Tree Of life origin. has been my Dream for many years. Would it be alright to lossen the restrictions more so we could do some things like this?
edwin gibson 28 Sep, 2024 @ 7:31pm 
There is a Bug or some thing where i can't have Indentered Assets, and Corperate Hedonism together I thought the restrictions were lossed so i could take more veriaty of civics for RP perpuses. :(
edwin gibson 28 Sep, 2024 @ 7:25pm 
I want to use Agrarian Ideal with Worker Cooperative. But one is for normal empires. and the other is for Mega Corps. any way we could use Cross EMpire type civics? I have some really nice themed ones i really want to try.
Surik_at 23 Sep, 2024 @ 10:37am 
eager explorers being compatible with fear of the dark would be really great... Why wouldn't a civilization like that want to expand quicker to minimize further risk to themselves
Dragonmaster957 15 Sep, 2024 @ 5:08pm 
are you able to do non gestalt machine knights of the toxic god origin?
mzilli  [author] 14 Sep, 2024 @ 1:56pm 
@Iadria Fixed, thanks!
Iadria 13 Sep, 2024 @ 11:07pm 
Thanks for this mod, I like it!

You have an extra closing curly brace on lines 147 and 463 of 03_corporate_civics. It's causing the rest of civic_naval_contractors and civic_private_military_companies to get parsed as a series of nameless, malformed civics and show up in the civic selection list, like so: https://imgur.com/a/ZInB6bW .

The lines are:
147: NOT = { has_civic = civic_citizen_service } }
463: NOT = { has_civic = civic_warrior_culture } }

Deleting that second closing brace on those two lines will fix it :-)

I don't think this actually causes like a crash or anything, even if you pick one of the malformed civics (very surprised the client can handle that, lol). I think it'll probably make it so the affected civics don't actually do anything though.
mzilli  [author] 13 Sep, 2024 @ 7:54pm 
Updated to 3.13!
Corvus 13 Sep, 2024 @ 8:47am 
same bug as the last DLC
comradecrona 29 May, 2024 @ 3:45pm 
Update, it wouldn't let me save with egalitarian cybernetic creed.
comradecrona 22 May, 2024 @ 3:41pm 
Does this work with Cybernetic Creed?
Corvus 16 May, 2024 @ 3:24pm 
ok is work now
GOLANX 13 May, 2024 @ 6:08pm 
could you please update cybernetic Creed Origin to not ban Egalitarian?
mzilli  [author] 11 May, 2024 @ 9:15pm 
Updated! Sorry for the delay.
hi3r0ph4nt 11 May, 2024 @ 2:43pm 
Yeah, it doesn't work with the Machine AGe. It disappears the new origins
Corvus 8 May, 2024 @ 10:17am 
actuallly the mod don't work with machine age
aaorey 7 May, 2024 @ 10:58am 
Hello, I don't know if this mod will be updated to 3.12, but it is such a good mod!
aaorey 10 Dec, 2023 @ 10:03pm 
I don't know if this just me and my bad luck, but lately after 3.10.2, I found that the random generated AI empires take Inward Perfection way too often.
She/They Nonbinary Butch Vodka 8 Dec, 2023 @ 8:45pm 
hey man this might be kinda specific, but do you think you can make it so this mod allows Fanatic Purifiers to be used with Sovereign Guardianship?
mzilli  [author] 17 Nov, 2023 @ 1:40pm 
@aaorey Yes, most likely tomorrow.
aaorey 17 Nov, 2023 @ 11:25am 
Hi is this awesome mod going to be updated to 3.10?
TheoWolf 22 Oct, 2023 @ 10:42am 
this mod is breaking the descriptions and possibly the effects (haven't had time to test it) of some civics. Distinguished admiralty and Philosopher king, are the most obvious, as + x Leader level cap is no longer an effect found in the game.
Roxanne Wolf 22 Jul, 2023 @ 7:30pm 
Thank you so much for making this, I've been looking for something like this mod for so long lol
Witchitaw 15 May, 2023 @ 7:18pm 
Have you considered opening up the possibilities for Eager Explorers and it's siblings? Like a Fear of the Dark civilization that's still eager about exploration, or a Driven Assimilator gestalt that was originally focused on Exploration Protocols?
mzilli  [author] 12 May, 2023 @ 6:24pm 
@ Pepsi Man "Any civic with any government type" is not planned, sorry. This relaxes restrictions, but is not meant to make everything viable with everything else. I will look into the Pristhood issue though.
Pepsi Man 10 May, 2023 @ 9:00pm 
@mzilli when are we getting any civic with any government type? Trying to do a authoritarian spiritualists run with a priesthood and inquisition but can only have one or the other due to government type restrictions. The mod would beat out all other mods like this if you could make that happen. In matter of fact, I think you would be the only mod to have removed government type restrictions from civics, that's of course you decide to do that.
mzilli  [author] 9 May, 2023 @ 2:28pm 
@aaorey Probably because it hadn't been updated to 3.8. yet. :P (It is now.)
aaorey 9 May, 2023 @ 2:05pm 
There is a bug for 3.8 where if you have this mod, it opens the lord commander and grandstory teller council positions
aNamelessBunny 19 Mar, 2023 @ 9:24pm 
After uninstalling for a while it worked, that was what happened, thanks.
mzilli  [author] 19 Mar, 2023 @ 8:19pm 
@aNamelessBunny Yeah, sounds like Steam is downloading the 3.6 version of the mod for some reason. Try unsubscribing and resubscribing until it's fixed.
aNamelessBunny 19 Mar, 2023 @ 7:43pm 
Maybe I'm running an old version of the mod? It says it's made for 3.6, maybe steam's doing something weird and hasn't updated.
aNamelessBunny 19 Mar, 2023 @ 7:40pm 
Yes, when I launch without the mod they're all there.
mzilli  [author] 19 Mar, 2023 @ 7:16pm 
@aNamelessBunny They're all there on my end. Are you sure you have the DLC activated?
aNamelessBunny 19 Mar, 2023 @ 6:49pm 
This mod removes the origins added by the First Contact dlc. I've launched Stellaris with just this mod active to test and none of the new origins were there. Not sure what could cause this, I have no experience with modding.
Pepsi Man 23 Jan, 2023 @ 9:28pm 
Please allow exalted priesthood under Imperial governments, that's the only thing missing from the mod
Preowned 10 Dec, 2022 @ 11:53am 
exactly the mod I was looking for, giving it a try!
Zeratoth 5 Sep, 2022 @ 5:42pm 
it'd be in the spirit of the mod to remove the incompatibility between anglers and agrarian idyll
mzilli  [author] 23 Aug, 2022 @ 7:05pm 
@Torres It is updated to 3.4.
Torres 23 Aug, 2022 @ 3:02pm 
please update
Ardent Debater 19 May, 2022 @ 9:10pm 
This is a fantastic mod and it's done an immense amount for my sense of immersion. Thank you.
Doctor Murder 13 May, 2022 @ 3:33am 
Love this mod, looking forward to an update for Overlord.

As a heads up, this mod prevents the new origins from Overlord being selectable, as it makes changes to 00_origins.
It is the only mod I have running which touches this file, and after disabling it, the other origins were available as options.
The Destroyer of Worlds 6 Mar, 2022 @ 3:19pm 
Hm. It makes other civics disappear when I use this mod, so that’s why I’m asking if there would’ve been one