Stellaris

Stellaris

4 Ethic Points + 3 Civic Points
117 則留言
Space Floppa 7 月 23 日 下午 4:03 
This only gives me another Civic point. Ethic points are still at 3.
lioniron 6 月 29 日 下午 5:59 
thanks for making this but does it need to be updated for 4.x?
WordyBird 4 月 7 日 上午 5:11 
Hey, just wanted to thank you for making this mod! Realized how restrictive 3 ethics points is the other day, looked up if anyone on the Workshop fixed that, and here you are, already taking it one step farther. The game feels SO much better to play this way. Many cheers!
CommandoJP 2024 年 11 月 26 日 上午 8:55 
sadly this also increases the cost of gestalt to 4
The False Prophet 2024 年 10 月 8 日 下午 3:44 
Fanatically Xenophobe + Fanatic Militarist will go tough
Melganor 2024 年 9 月 8 日 上午 9:08 
Think this needs an update
EvilAragon  [作者] 2024 年 7 月 18 日 上午 8:16 
Since the last update, everything should work again.
At least I haven't found any problems when testing.
Average Ligurian 2024 年 7 月 17 日 上午 10:50 
So is this mod good or is it buggy? Could you make a list of stuff that is currently broken or is probably broken? Thank you
The Destroyer of Worlds 2024 年 6 月 24 日 下午 1:38 
cant be fanatic purifier with fanatic mil AND fanatic xenophobe. pls fix? :steamsad:
EvilAragon  [作者] 2024 年 6 月 22 日 上午 1:17 
With my mods I also try to make sure that I only edit individual classes in files with a new file of mine, so that it remains as mod compatible as possible. Unfortunately, after some testing, this has not always been possible in the past, which is why I have sometimes resorted to the "bad" method and edited the original file. It's not perfect, but at the time it was the only way to give the mod the features I wanted.

But thanks for the comment anyway.
It's nice to hear that someone has put so much thought into my mod.
And also nice to hear that you like the mod :D
EvilAragon  [作者] 2024 年 6 月 22 日 上午 1:17 
@Zane87
Thanks for checking what exactly the problem is. As soon as my computer is up and running again I'll have a look there. About the two files you mentioned, unfortunately I have to correct you. If I remember correctly, the ethic2 file is a new file I added that just overrides a specific class in the larger original ethic file, so it's as mod-compatible as I can make it. It serves as a safety mechanism so that hive minds can still only take the hive mind ethics despite the increased ethic score and cannot be hive mind + military, for example. In the past, this was possible with this mod and led to some problems, which is why I intercepted this with this change.

The Leader Classes File adjusts that leaders start with more trait points as described in the mod description. It's only one line per leader that changes, but because I have a change in all leader classes, this procedure has made the most sense for me so far.
Zane87 2024 年 6 月 17 日 上午 10:23 
@Kharnath and @EvilAragon I can confirm that this mod broke AI (scientific) leader recruitment (on science vessels only).

Reason is quite simple, in between updates PDX changed a variable in leader_classes for scientists:

line 324 from (your mod):
is_scope_type = fleet
to:
is_scope_type = ship


This broke the mod so should be easy to fix.
However, while comparing this file (and the others) via WinMerge with base game files, there are no other changes to this file (leader_classes\00_base_classes.txt) and the ethics file (ethics\00_ethics2.txt).
Hence, I would recommend for future compatibility and for much fewer issues with about every other mod/patch in the future to remove both folders/files from the mod.

Absolutely not meant as disrespect, just as a friendly heads-up :)
Dirty edits can really mess up the game, everyone who modded Skyrim in the past (so about every other gamer) had that issue :D Great mod and keep it up!
EvilAragon  [作者] 2024 年 6 月 15 日 上午 4:11 
I'm sorry but I can't update the mod at the moment because my computer broke down a few weeks ago. As soon as it's up and running again I'll try to look into the problems and update the mod to the latest version. So if you find any more problems, please keep posting them in the chat so I can have a look at them.
Gameer4life 2024 年 6 月 14 日 下午 9:43 
this mod just broke for me and I have no idea how to make it work again. All my civs are broken
Kharnath 2024 年 6 月 1 日 上午 4:04 
this mod seems to stop the ai from recruiting leaders.
i know it does this because when it's on the ai doesn't recruit new leaders and when i turn it off the start doing it again.

just an fyi.
cristobalripoll 2024 年 3 月 3 日 下午 10:49 
please update
EvilAragon  [作者] 2024 年 1 月 12 日 上午 6:11 
@Myth

Unfortunately not.

All changes can only be set globally and there are only very few things that can be set separately for the AI (e.g. race traits, which can be blocked for the AI if wanted).
Myth 2024 年 1 月 11 日 下午 5:28 
Anyway to make this only apply to a custom race for the player?
Imperator of Rome 2023 年 12 月 3 日 上午 10:42 
This needs updated again already, I'm getting the 'ruler has a class that is not allowed' bug in the Nation Creator, and this mod is the culprit.
Ekothesilent1 2023 年 11 月 18 日 上午 12:48 
An update would be appreciated good sir. One of my favorite Vanilla-esque mods in the workshop. PLEASE COMRADE <3
Blah 2023 年 9 月 15 日 下午 1:04 
the premade empires bug seems to have returned, the 2 human empires and 2 new 3.9 empires dont appear with this one active
nexus_falling 2023 年 9 月 15 日 上午 10:59 
3.9 update please
Inimicus 2023 年 6 月 2 日 下午 8:48 
You're awesome EvilAragon. Cheers for keeping this updated for as long as you have. That one extra point goes a long way to making every playthrough more unique than it otherwise is in vanilla.
reanimated6 2023 年 5 月 13 日 下午 3:15 
LOVE!!
Merro De'Raven 2023 年 5 月 12 日 上午 10:25 
Up plz
EvilAragon  [作者] 2023 年 5 月 11 日 上午 8:26 
You're welcome. In general, I'm not playing very active Stellaris at the moment, which is why I don't notice when a new update comes out. That means if the mod doesn't work, just post it here in the comments. I will try to update the mod as soon as possible.
Caramel 2023 年 5 月 10 日 下午 2:26 
Thank you
Smoking_GNU 2023 年 5 月 10 日 上午 8:32 
Thank you.
EvilAragon  [作者] 2023 年 5 月 10 日 上午 8:27 
The mod should now be updated. If there are still any bugs etc., please describe them here in the comments.
Caramel 2023 年 5 月 9 日 下午 4:04 
bug with 3.8
makutaex3 2023 年 4 月 25 日 上午 11:06 
Does this effect both AI and Players, or only Players?
Smoking_GNU 2022 年 12 月 3 日 上午 5:03 
Does this still work fine for 3.6?
EJR 2022 年 9 月 19 日 上午 11:23 
@erik.vale
What's the second bug you got with this mod? Thinking of trying this mod out
5ColouredWalker 2022 年 3 月 12 日 下午 9:25 
Secondary confirmation.
Got two bugs, this was one. Also was wondering which mod was boosting my rulers, so good to know at least.
Tommy Bombadilly 2022 年 3 月 1 日 下午 7:06 
Dropping here that on 3.3 with this mod enabled leaders still cost energy when per the 3.3 notes they should be costing unity now.
TheShir 2021 年 10 月 5 日 下午 11:03 
@801 TTS Airbats Yes, tested with an already modded Lem build
801 TTS Airbats 2021 年 9 月 18 日 下午 3:53 
this work for Lem?
EvilAragon  [作者] 2021 年 5 月 6 日 上午 3:45 
I have finally found a workaround for the problem. I hope I have not forgotten any empire.
EvilAragon  [作者] 2021 年 5 月 5 日 上午 4:21 
I would be very reluctant to add this change, because it solves the problem with the pre-made empires, but it creates other problems. For example, all trait bans are gone, so you could take the strong and very strong traits together.
Maillog 2021 年 5 月 2 日 下午 4:25 
@EvilAragon I found how to fix the bug with the not appear of Pre Made Empires
Vanilla file: 00_defines.txt
ALLOW_EMPIRE_DESIGN_CHEATS = no
Change "no" to "yes"
EvilAragon  [作者] 2021 年 4 月 18 日 下午 12:11 
Now the mod should work again.
Tech Priest 2021 年 4 月 17 日 下午 4:58 
i can confirm @EvilAragon since the new dlc came out all leaders have zero traits with this mod on. I dont own the new dlc though
JeffreyUSA 2021 年 4 月 17 日 上午 10:37 
From what I can tell the bug I'm seeing is that it removes traits from all leaders.
RED 2021 年 4 月 15 日 下午 9:08 
BUG BUG BUG
Inimicus 2021 年 2 月 9 日 下午 2:08 
Great mod. Adds that little bit more customization
Mr. G 2020 年 12 月 26 日 下午 9:08 
update?
Araneus 2020 年 7 月 7 日 下午 2:06 
Is this mod supposed to make leaders have 2 traits instead of 1 ?
Dancid 2020 年 6 月 5 日 下午 5:00 
It was reworked planets... it was basically deleting all my sectors and making the slots unusable... sorry
EvilAragon  [作者] 2020 年 5 月 26 日 上午 3:13 
Could have been because the version was still designed for 2.7.1.
I only update for the official releases and not for beta patches.
But now the mod should work with 2.7.2.
Dancid 2020 年 5 月 15 日 下午 7:19 
Something is making 2.7.2 go horribly wrong on the 3rd month... mass deficits of everything but minerals, I suspect it's this. I don't honestly know, nothing in the patch notes mention ethics or civics, but none of the other mods I use are mechanic modifying. Anyone have any ideas?