Sid Meier's Civilization VI

Sid Meier's Civilization VI

Incoming Trade Route Gold
20 Comments
Domenicus 20 Aug, 2023 @ 3:02am 
Has anyone figured out how to do something like this for Domestic trade routes as well?
joeoeti 24 Mar, 2023 @ 1:53pm 
For anyone wondering the mod works still :steamthumbsup:
fodazd  [author] 4 Mar, 2019 @ 4:01pm 
Hello. I don't own gathering storm and have no plans of playing civ in the near future, so there won't be an update. The source code should be posted on civfanatics in case someone else wants to update my mods and repost them (if you do, you can link the updated versions here).
Clumsy 17 Feb, 2019 @ 2:49pm 
Update?
Lego_Teh_Eggo 12 Sep, 2018 @ 1:49pm 
Seems to be working?
Cosmic Fox 22 Feb, 2018 @ 1:00pm 
@JJ try installing the lDLC loading order patch.. https://www.dropbox.com/s/8urhl6l4735cjcd/ModFix.zip?dl=0 it works for me and I am running 8 pages of mods with R&F.. and all DLC
GreenGold 20 Feb, 2018 @ 12:32pm 
this mod dosent work anymore
veexgames 16 Feb, 2018 @ 5:31pm 
I also am using this mod with rise and fall with success.
fodazd  [author] 9 Feb, 2018 @ 7:12am 
I didn't find any problems with this mod on Rise and Fall. Are you sure this mod is the cause?
Adonis Gaming 8 Feb, 2018 @ 6:03pm 
It seems like Rise and fall has broken this mod a bit. I'm going through each mod to give feedback to our mod creators and it seems this is one mod that was bouncing me back to main menu when trying to start a match.
chivasmoi91 1 Jul, 2017 @ 9:09pm 
Thank you!!
SpazzyMcGee 29 Jun, 2017 @ 4:09pm 
I found it odd that trade routes didn't benefit the reciever. I enjoyed having to weigh the beenefits of trade routes in BNW and Beyond Earth against helping my competitors and I liked the sense of interdependence.
White Shadow 18 Apr, 2017 @ 5:13pm 
@fodazd Excellent! Thank you very much. :D
fodazd  [author] 18 Apr, 2017 @ 5:03pm 
You can download the files of my mod here: https://forums.civfanatics.com/threads/incoming-trade-route-gold.613972/

Open ITRY.sql and replace the value 2 for amount on the last line with 10. Then put the files in your mods-folder.
White Shadow 18 Apr, 2017 @ 4:44pm 
By the way, do you know of a way for a simpleton, such as myself, to tinker with the mod to increase the amount of gold received from the incoming routes? I'd like international routes have a much larger diplomatic impact like they did in Civ V. Say, +10 GPT instead of +2 GPT.
fodazd  [author] 17 Apr, 2017 @ 1:05pm 
As far as I know, mods don't disable achievements.
Pokepug 13 Apr, 2017 @ 6:20pm 
Brilliant mod!
Caligula 13 Apr, 2017 @ 6:18pm 
cool! but can i still get achivements with mods enabled?
fodazd  [author] 11 Apr, 2017 @ 5:42pm 
It should work for the AI as well. Also for Citystates, but I don't know what difference that makes...
White Shadow 11 Apr, 2017 @ 5:36pm 
Great mod! I really dislike the way international trade routes have been nerfed. In Civ V, they had more of a diplomatic impact. Does this work for AI players you send your trade routes too as well? There are situations where I want to help my allies indirectly, and sending them trade routes so they can maintain a larger army is one of my old strategies from V. Regardless, excellent mod. Thank you.