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C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\902839357\Defs\RecipeDefs/Recipe_NeckTemCtrl.xml: root element named RecipeDefs; should be named Defs
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\902839357\Defs\ThingDefs_Items/Items_BodyParts.xml: root element named ThingDefs; should be named Defs
The enchantments are basicly implants, so if you have mods to remove implant, you should be able to remove the enchantment
Its the way the Torso ribs are named by the looks of it.
conflict?.. I am not quite sure about how to solve it.. I read the code over.. there shouldnt be a def name conflict, I will try to find a way to solve it
Is it possible to get you to upload the mod to Ludeon?
That being said I have noticed a mod conflict with Rah's RSBE advanced bionics mod, when both Mods are running niether mod allows you to install ribs. Can this be patched?
With my new mod. try letting him get hit by Enuma Elish XP
Yeah I know it is kinda OP , thats why I made it expansive. The Mk6,which increase 32% overall, cost I think 40000 silver base.
PS: yeah the despair only work when the target is damaged For someone who has 0 armor, their movement should go to 0% when they are hit 2-3 times
Like the legs... Eyes........ brain.. Stomach... Lungs... Liver?.... Maybe
Oh... man thats... pretty op....
i used Prepare carefully mod to make one walking immortal by giving him all of the rune upgrades.
When i looked at his stats he had 300%+ Efficency on everything.......
oh my... oh my.... oh my........................ I HAVE A WALKING IMMORTALLLLLLLLLLLLLLLLL
he even survived a despair of pure white blast. (Not directly)
Yeah im pretty sure despair of pure white only works when hit multiple times except he wasnt damaged at all.. It's either luck or just the engraved runes
It should protect the entire pawn...(I think)
But dont't forgot...you can still kill someone even if they had 1000% of armor
If only the organ. Meh thats ok