RimWorld

RimWorld

Sword and Magic-Rune Enchantment (剑与魔法-魔纹)
56 Comments
Akarthus  [author] 19 Sep, 2024 @ 8:58am 
@lizidonggua2020 This is probably not getting updated…but runes may become another standalone mod. However I got too many stuff on my todo list lol
lizidonggua2020 18 Sep, 2024 @ 7:40pm 
please update this this is the only fantasy mod that has runes 😭
朱门飘樱 8 Jun, 2021 @ 1:16am 
Can updata this?please please please
WAAAAGHHH!!!!!!!!!!!!!! 11 Jan, 2019 @ 3:41pm 
thank you
Slickcharms 30 Aug, 2018 @ 7:32pm 
will this be updated to .19? will it work without being updated?
Tia 21 Jan, 2018 @ 2:47am 
Where do you install the MkI-VI mods? I test added one in dev mode and none of my colonists can be assigned surgery for it?
Akarthus  [author] 6 Dec, 2017 @ 5:31pm 
@Kario glad you made it, you are welcome:steamhappy:
Kario 6 Dec, 2017 @ 1:43pm 
It works, thank you for you help.
Akarthus  [author] 6 Dec, 2017 @ 1:28pm 
@Kario good luck for your testing then
Kario 6 Dec, 2017 @ 12:19pm 
Okay, testing it now to see if it even runs, added all my races to the user part of the file, hoping it runs. Added 3 of the races sense haven't even encountered the 4th.
Kario 6 Dec, 2017 @ 12:01pm 
Okay, think got it. Opened it in note pad... Now to figure out what the file name for alien race is that my colony mostly is. Would love to be able to make it cover all the races, but not asking for everything.
Kario 6 Dec, 2017 @ 11:59am 
Recipes file sends me to a internet explorer page that I cant edit, see user recipies now though.
Kario 6 Dec, 2017 @ 11:58am 
Wait no I found wrong file, didn't follow your words fully. My dumb blond fault. But there is no xml file/folder in Defs folder.
Kario 5 Dec, 2017 @ 9:32pm 
Found the file but when opened it couldn't find a recipeuser anywhere, so I must have done something wrong.
Akarthus  [author] 5 Dec, 2017 @ 8:15pm 
@Kario this mod is located at steam-steamapps-workshop-content-294100-902839357 and when you open the file, open Defs there should be the xml (or in a folder)
Kario 5 Dec, 2017 @ 6:47pm 
How do I find the xml of the mod, there aren't really any mods but a couple I manually installed in rimworld mod folder. Sorry I'm so stupid.
Akarthus  [author] 5 Dec, 2017 @ 5:56pm 
@Kario it's in the xml file of the mod
Kario 4 Dec, 2017 @ 11:16pm 
What do you mean recipeuser? Is that a config file or something in the game?
Akarthus  [author] 4 Dec, 2017 @ 5:41pm 
@Kario well there is something called "recipeuser" in the surgery def, so if you change the user to other races, it should work, but i dont have any other races, so i cant test it
Kario 3 Dec, 2017 @ 8:53pm 
This mod would be sooo much better if could add the runes to non-human races. I know its not this creators fault, but still annoyed cant put runes on any of my colonists.
白眉鹰王 25 Nov, 2017 @ 2:53pm 
大佬我找不到在哪里制作啊魔纹啊。。。
白眉鹰王 20 Nov, 2017 @ 10:56am 
大佬加油。
Akarthus  [author] 19 Nov, 2017 @ 9:47pm 
@aef8234 yeah I noticed, its something when I made it from A17 to B18, the buddy before u just mentioned, i doesn't effect the game in my testing but i will try to solve it when i got some more free time
aef8234 19 Nov, 2017 @ 7:11pm 
I think there's some problems with some of your mod file's names:

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\902839357\Defs\RecipeDefs/Recipe_NeckTemCtrl.xml: root element named RecipeDefs; should be named Defs

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\902839357\Defs\ThingDefs_Items/Items_BodyParts.xml: root element named ThingDefs; should be named Defs
Akarthus  [author] 18 Nov, 2017 @ 10:23pm 
@白眉鹰王 这个问题我刚刚注意到。。测试的时候并不影响啥,理论上说没问题的。。不过我还是研究下吧
白眉鹰王 18 Nov, 2017 @ 10:10pm 
B18安装后红字报错:root element should be named 什么什么的,没看清楚 XD
Akarthus  [author] 7 Oct, 2017 @ 6:53pm 
@Sargon Rose
The enchantments are basicly implants, so if you have mods to remove implant, you should be able to remove the enchantment
Sargon Rose 6 Oct, 2017 @ 2:15am 
Is there a way to harvest said body part and keep the enchantment? I would be nice to see a raider with one and be able to harbest it form them
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 5 Oct, 2017 @ 11:26pm 
this mod is awesome
飞天小柠檬 19 Jun, 2017 @ 9:57am 
@阿卡萨斯 ok,我试试,哈哈
Akarthus  [author] 19 Jun, 2017 @ 9:46am 
@金角大王!我刚刚做了一个补丁,应该可以吧肋骨的问题解决。。
Akarthus  [author] 14 Jun, 2017 @ 6:53am 
@金角大王! 用开发者,在肋骨上添加效果,然后把魔纹删除,然后群号是537512704
飞天小柠檬 14 Jun, 2017 @ 6:30am 
@阿卡萨斯
飞天小柠檬 14 Jun, 2017 @ 6:29am 
这样啊,那怎么暴力解决啊Orz话说群是多少
Akarthus  [author] 14 Jun, 2017 @ 5:55am 
@金角大王! 这个我也不太清楚,听群里dalao说是因为EPOE把肋骨的名字改了,所以按不上了……当然有暴力解决的办法
飞天小柠檬 14 Jun, 2017 @ 5:41am 
啊啊啊啊啊,老哥你人呢
飞天小柠檬 13 Jun, 2017 @ 9:47pm 
我买了个制式魔纹,但是我的殖民者们手术一栏里都没有出现植入魔纹的选项
飞天小柠檬 13 Jun, 2017 @ 8:47pm 
是需要研发基础魔法才能植入魔纹么?
飞天小柠檬 13 Jun, 2017 @ 8:46pm 
老哥,我怎么一开这个中文包就报错啊,而且还没法做手术添加魔纹
BakedDumplings 20 Apr, 2017 @ 3:27pm 
@Dev

Its the way the Torso ribs are named by the looks of it.
Akarthus  [author] 20 Apr, 2017 @ 2:32pm 
@rhino90
conflict?.. I am not quite sure about how to solve it.. I read the code over.. there shouldnt be a def name conflict, I will try to find a way to solve it
BakedDumplings 20 Apr, 2017 @ 1:32pm 
@ Dev

Is it possible to get you to upload the mod to Ludeon?

That being said I have noticed a mod conflict with Rah's RSBE advanced bionics mod, when both Mods are running niether mod allows you to install ribs. Can this be patched?
Common 18 Apr, 2017 @ 10:20pm 
Okah den
Akarthus  [author] 18 Apr, 2017 @ 10:04pm 
@ShadowReaper
With my new mod. try letting him get hit by Enuma Elish XP
Akarthus  [author] 18 Apr, 2017 @ 10:02pm 
@ ShadowReaper
Yeah I know it is kinda OP , thats why I made it expansive. The Mk6,which increase 32% overall, cost I think 40000 silver base.

PS: yeah the despair only work when the target is damaged For someone who has 0 armor, their movement should go to 0% when they are hit 2-3 times
Common 17 Apr, 2017 @ 11:50pm 
Maybe you should add more runes.. Like runes to be engraved to more organs....

Like the legs... Eyes........ brain.. Stomach... Lungs... Liver?.... Maybe
Common 17 Apr, 2017 @ 11:49pm 
@Developer...uhmmmm untypable name...


Oh... man thats... pretty op....

i used Prepare carefully mod to make one walking immortal by giving him all of the rune upgrades.

When i looked at his stats he had 300%+ Efficency on everything.......






oh my... oh my.... oh my........................ I HAVE A WALKING IMMORTALLLLLLLLLLLLLLLLL


he even survived a despair of pure white blast. (Not directly)

Yeah im pretty sure despair of pure white only works when hit multiple times except he wasnt damaged at all.. It's either luck or just the engraved runes
BakedDumplings 17 Apr, 2017 @ 11:23am 
Is it possible to make this standalone?
Akarthus  [author] 17 Apr, 2017 @ 7:32am 
@ShadowReaper
It should protect the entire pawn...(I think)
But dont't forgot...you can still kill someone even if they had 1000% of armor
Common 16 Apr, 2017 @ 11:08pm 
if the +armor increases the armor of the entire pawn. GG i have a walking immortal.

If only the organ. Meh thats ok