Sid Meier's Civilization V

Sid Meier's Civilization V

Small Continents Deluxe
55 Comments
Mermaid Tyrone 4 Sep, 2024 @ 4:01am 
GOAT
Latex Santa 31 Mar, 2021 @ 11:41pm 
Overall, this is my absolute favorite map to use. Lots of potential to get a continent all to yourself, without having to snag a gigantic landmass just to get some privacy as you snowball to victory.

No more shitty little cities on your continent, springing up like mushrooms after a rain.
Lin 14 Sep, 2017 @ 5:00pm 
Hey Digglesby, if you want islands look for and island generation mod. This is the best small conts mod I've found, so if you think you can do better I'd like to see it:steammocking:
Digglesby 5 May, 2017 @ 7:22am 
Should be called giant fucking continents. Was really hoping more for big islands not giant contintents. not sure if you know what small means
Bluetail 23 Dec, 2016 @ 3:19pm 
Does this prevent Civs from spawning on the same continent when there are other scattered across the map? that's always made me /Mad/..
Venusaisha 15 Oct, 2015 @ 5:03pm 
lod = load correction
Venusaisha 15 Oct, 2015 @ 5:02pm 
Stephan Reiken: try lod config after enable then sc go back, reload second time n cinfig then start a game. if that don't work try just with Optimized World Sizes or less ice one but with out (Small Continents Deluxe). or just use more luxuries with ethier less ice mod or Optimized World Sizes. test and work it till u get wat u need,

as for me less ice and more luxuries. Optimized World Sizes n Small Continents Deluxe may clash some other mods i got, but i take what i get.
TheTrueFinalBoss 11 Oct, 2015 @ 8:17pm 
I have tried but this is not compatibile with More Luxeries, and with that enabled the map doesn't spawn any luxury or strategic resources.
Mors Avis 13 Aug, 2015 @ 8:04pm 
I'm really liking this map script. The land formations are really interesting, and the topography is "clean" and less chaotic. Awesome job, man!
TheTrueFinalBoss 7 Aug, 2015 @ 8:16am 
Woo! This was the main reason I didn't use More Luxuries before :P
Barrowulf  [author] 7 Aug, 2015 @ 8:14am 
Your wish is granted -- Updated!! More Luxuries is now compatible!

I've learned a lot more in the 3 years since I've put this mod here. After cracking this open, I realized that I can create my own brand new method for keeping sea resources closer to land which is much cleaner than all the old modifications I had which were conflicting with functions used by More Luxuries.

So now, two solid rings of coast are initially created around all land (helps fill in ugly ocean holes near land and gives resources plenty of tiles to use). After all placements are finished, I then run a custom function which has a 50% chance to expand the coast out to a 3rd ring and then 25% chance to expand the coast out to a new 4th ring or give a second small chance to 3rd ring tiles.
TheTrueFinalBoss 7 Aug, 2015 @ 2:21am 
I really like this map design but is it possible to get it to work properly with More Luxeries?
natepagan13 17 May, 2015 @ 9:04pm 
thanx! it feels like the one set up from civi 4!
Warrenicus 21 Sep, 2014 @ 12:44am 
You could try using that 'Reseed' mod to check first if the map you are about to start playing on is in fact worth playing on. I've been using it for several months now and finding it to be a godsend.
Star-X 6 Aug, 2014 @ 9:33pm 
Any chance of adding an option for each civ to start on their own island? That is currently the only thing missing from Civ V. I @$@$ing HATE starting a seafaring map, only to find a computer right next to me...really ruins the idea of naval superiority if a comp starts on the exact same landmass as me :/
truecm139 5 Aug, 2014 @ 5:51pm 
Best mod I've seen around; very well done and set up just right for building cities on continents. Perfect for many naval battles :)
Janug 12 Jul, 2014 @ 11:25am 
this map does work in BNW and yes you can make it work in multiplayer. just sayin :D
truecm139 27 Jun, 2014 @ 2:56pm 
Does it work for Brave New World ?
Wrathful Monk 13 Mar, 2014 @ 5:41am 
A friend of mine and i do love playing this mod seperately, is there a trick to use on a multiplayer (across the internet) game?
ZX Vel 31 Oct, 2013 @ 8:57am 
Yeah... I get that... However, if ya pick a Civ w/ a bonus oppertunity & it's never there... well... what kind'a bonus is that ??
Barrowulf  [author] 31 Oct, 2013 @ 8:46am 
I no longer support this mod; it's been outdated for a while.

I'm developing a much bigger (feature-wise) and better script right now. Once I release it here, I'll probably remove this one from the Workshop. Hmm... or maybe I'll just remove it sooner and throw it up on Civfanatics to download, if anybody really wants it.

To answer your question, though, I personally wouldn't increase atoll numbers; especially for the sake of a specific civ. It would just look ugly (again, in my own opinion). I believe the default placement frequency with them sprinkled about is adequate enough.
ZX Vel 31 Oct, 2013 @ 8:07am 
Any thought towards more ATOLLS to pair with Japan ??
Zaflis 18 Sep, 2013 @ 11:01pm 
Isn't it possible to make the world loop vertically as well as horizontally? I'm still trying to find water maps like that, with no ice at all.
Luka 4 Sep, 2013 @ 12:59pm 
The map size seems to mess up how many civs/city-states theres supposed to be, which is kind of confusing. Otherwise a great mod.
owlyoop 24 Jul, 2013 @ 4:47pm 
Can there be a version with the vanilla bands? I personally like all the changes except that one, but that's just me
Industrial7 12 Jul, 2013 @ 7:43am 
Does this work with BNW?
MadMage 1 Jul, 2013 @ 8:51am 
Direct link to the thread, if you would be so kind.

http://forums.civfanatics.com/showthread.php?t=499160
MadMage 1 Jul, 2013 @ 8:50am 
I have a thread open on CivFanatics requesting tips from experienced scripters that's been pretty much dead - a dissapointing thing, since map scripts are the only mod that actually works in a multiplayer game (you have to enable the map for multiplayer and email your buddies a copy of the script, but it works).
Barrowulf  [author] 1 Jul, 2013 @ 6:13am 
Sure, PM me on Civfanatics or create a thread, and I'll see if I can help. Also, once my new script is released, modders can feel free to raid it (just throw in a little reference to me and where you got it, that's all).

Regarding rivers: that's one area I haven't really dealt with or modified. For my own mods, the default code seems fine so far. I've skimmed thru the functions pertaining to it, but never really went thru it deeply and tried to change anything.

If you create a thread, I can try to walk you thru what the function is doing so you can alter it the way you wish to.
MadMage 30 Jun, 2013 @ 11:28pm 
Any chance of you going to a community website such as CivFanatics and giving some would-be map scripters some tips?

I've been trying to modify maps to generate more rivers, for example, but have had no luck finding how the game decides where to put rivers to modify it.
Barrowulf  [author] 30 Jun, 2013 @ 7:49am 
@MadMage: You should be able to find the files in your documents folder in \My Games\Sid Meier's Civilization 5\Mods. Also, Notepad++ is a great (free) application to view the files in if you don't have anything else other than the system's Notepad/Wordpad.

And thanks for the comments, guys.

I've keep saying this, but, my new script is very nearly complete; it's a large project and dwarfs this one. Just polishing it up, continuing to balance things, and even coming up with further enhancements while I wait for Brave New World. Then, I'll see what has been changed in the expansion and convert things in the script if needed. Stay tuned for the release!
crewship 29 Jun, 2013 @ 10:19pm 
Sounds amazing. Just what I've been looking for.
MadMage 25 Jun, 2013 @ 9:55am 
Where does this file go when downloaded? I'd like to take a peek at this script, if you don't mind.
CEO of Sex 19 Jun, 2013 @ 3:26am 
fantastic
ThePolishFury 2 Jun, 2013 @ 3:47pm 
so does the mod allow more small continents, and not one HUGE continent and like 1-4 small continents
Thrillseeka 14 May, 2013 @ 8:21pm 
......

+ lots more lol - im a mod monster :)
but ye always SCD - i could do with a change though, but i hate most the scripts (except sandstorm lol) I used to love fractal and probably still would if i could choose terrain options on it. A fractal variant would be good - i tried one ages ago but it wasn't that great.

Well keep us posted here about your new map ! :)
PS. New expansion coming soon - will it be compatible ye?
Thrillseeka 14 May, 2013 @ 8:21pm 
xcom's good lol :)

your terrain graphic style option sounds great!!

fyi i always pretty much play the same settings...
Standard size map
5 civs only (me included)
12 CS
Abundant Resources
Temperate
Arid
Sea Level (usually High, occasionally medium, rarely low)
No Barbs

i really just play for fun and customising things rather than a true stragey gaming challenge lol. I also use some other mods which compliment this playing style:

Have Fun cheat mod
Farm Mod to get production and gold from farms
Polder Extension
& natural wonder mods:

Gobekli Tepe wonder
Karakatoa Fix
Gibraltar & Reef customisation......
Barrowulf  [author] 10 May, 2013 @ 1:09pm 
That's all just a small, random portion of it. I've been working on this, on and off, for many months. Some of those "offs" were due to other games like XCOM and SC2, haha. I'm also working on the documentation for the whole thing, so users know exactly what they're getting and can even offer me some valuable feedback.

I've also added advanced settings which control landmass formation, amounts of tectonic islands, and even terrain graphic style (if you just want a single one all over the map). Also, random settings will be a bit less random and drastic.

With the landmass formation options, it guarantees a certain degree of breaking-up any landmasses which are branching-out and connected too much, so naval units can still be utilized better on fractal, low water maps. Though, you can revert the option back to random so it generates land like most other maps... only difference is that there remains a small safeguard against extreme conditions at either end.
Barrowulf  [author] 10 May, 2013 @ 1:07pm 
Some natural wonders placements have been fixed and enhanced, along with a rebalancing of their yields (similar to my other mod on here, but without the added happiness). I've enhanced my "Less Ice" modifications further for even better results and absolutely no random land chunks interrupting the ice and wasting resources. I even added in a little check to ensure past a certain latitude that coastal land tiles are converted to "colder" tiles across from the ice. I've also enhanced the horrible hill/mountain distribution and clustering normally found on Small Continents maps.
Barrowulf  [author] 10 May, 2013 @ 1:06pm 
I plan on releasing a full-featured version and a "lite" version for anybody that simply wants the raw map generating capabilities without the additional/modified content; such as, the balancing of regional luxuries, enhanced ancient ruin placement and barbarian camps, better civ start placements and spacing (along with no more ocean within inland starts), better city-state placements without so much clustering. I've enhanced and rebalanced strategic resource placements and quantities, and distributions to city-states. Fertility values of map plots are assessed more efficiently.
Barrowulf  [author] 10 May, 2013 @ 12:53pm 
Wow, that's awesome, I'm glad you like my modifications. : ) My new script will be somewhat similar to this, as I personally prefer land formations like this; I'm not too fond of maps with just two big "chunks" separated by ocean, pangaeas, or island maps. I also really like to explore the map, and I believe it's more fun doing so with this style. Also, I prefer the ability to contact most of the available civs in a given game, before ocean traveling, if I diligently explore it.
Thrillseeka 10 May, 2013 @ 7:54am 
... I've put in over 1000hrs on the game and half that likely on SCD lol - can u tell me more about the nature of the new map script - like which vanilla script is it most like?

Also, one of the reasons i love SCD is the prevalency of 'canal' cityspots with sea on either side. I live for those settlement opportuniteis haha :)
Is there anything you do in the code to make this more prevalent in SCD, or did we just luck out with that?

Keep up the good work :)
Thrillseeka 10 May, 2013 @ 7:53am 
Cool - is the new one based on SC also? The only maps i like are fractal and SC (sometimes sandstorm). It would be great to have a version of fractal allowin u to customise the terrain and sea levels like with other scripts - plus resources.

Ye i just played a game on SCD and @ the sides of the map it was totally vertical (straight all along the coast) but it seemed as though the emphasis on needing seas between landmases (a must imo) was 'pushing' the landmasses into uncomfortable corners and edges. On this map there was only one tile at the top to circumnavigate the world. Shame, but i like you're doing a new script now and thats cool too!

..........
Barrowulf  [author] 9 May, 2013 @ 5:06am 
Also, I've pretty much retired this mod, so I won't be adding anything or tinkering with it any further (unless a major bug is found). I'm going to keep it here until I release my other map script project which builds off of this one, in a way. Even then, I'll probably still keep this here for whoever is using it, because I don't like to rip things away from any players.

If you love this one, just wait and see what I have coming out! Its content dwarfs this one and the maps are created in a much finer manner. I've also corrected a nice amount of bugs/inefficiencies found throughout the default code (as I skimmed through all of it many times now), and also optimized it for the specific style of landmasses it creates (Whereas, the default code has to accomodate many different styles of maps).

It's very nearly complete and I'll be releasing it here soon, so keep your eyes open!
Barrowulf  [author] 9 May, 2013 @ 4:52am 
Yeah, I've noticed that Civ 5 sometimes generates maps with landmasses that are vertically oriented. In the past, I've tinkered with the values of the two fractal exponents which govern its proportions, but in the end, the default values still seemed to create the best shapes consistently. (It's very finicky.)

This orientation probably stands-out the most on maps like Small Continents, since it often creates thinner land masses which sometimes meander about. On other maps like Continents with thick rounder masses and no obvious orientation, or Archipelago with many broken-up pieces of land, it stands-out much less.

I personally don't mind it much and I just attribute it to the random nature of the fractal generation. And if you think about it, in my opinion, it's not really that unnatural when compared to our own western hemisphere. : )
Thrillseeka 8 May, 2013 @ 12:17pm 
Hi, first off I LUV ur mod. I play it exclusively but there's just one thing i wish you'd amend... i play on Standard and I always find the shape of the continents being very vertical. Chaning sea levels doesn't help either so is there any way you could fix this or any plans in the works to do so? Thanks again :)
scrypso 4 May, 2013 @ 8:09am 
I got it to work, it was my inexperience with mods that fooled me... I didn't realise that "Single Player" was a button to be pressed and pressed "Back" instead. Thanks for the help! Very nice mods you've made, I use your small fixes and improvements. Especially the "National Wonders"-mod I love :)
Barrowulf  [author] 3 May, 2013 @ 4:19am 
Oh, I forgot about this very useful thread as well:

http://forums.civfanatics.com/showthread.php?t=440525
Barrowulf  [author] 3 May, 2013 @ 4:17am 
I just tested it out and it works just fine. Are you sure you selected "Next" and not "Back" at the Mod Menu? The map shows up on both the initial simple screen and the advanced settings screen. Any other large mods enabled? Perhaps they're messing with this one. Also, make sure it was fully downloaded within the mod menu and give it some time; especially if you have other mods downloading too. It runs as a background task and clicking away can hang it all up.

More info can perhaps be found in this thread: http://forums.civfanatics.com/showthread.php?t=465972
scrypso 3 May, 2013 @ 2:29am 
I don't see it either. It's enabled in the mod menu and I've tried restarting. Anything else I have to do?