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hate to say this but I'm agree that this is DLC-worth enjoyment
-On Phase 2, there is a delay with both lasers and plates. The laser has to brake first and it has a chance of killing your partner during the brake. Maybe make it brake faster as it can get annoying with the delay.
-On Phase 2-4, once your partner dies, you get a very high evade chance of maneuvering the more you stay n the center. MAYBE make the laser go faster when your partner dies.
-On Phase 3, you can actually cheat this phase by simply walking on the railing and get the cube WITHOUT a worry. That gives you an advantage to just get on and keep doing it to get cubes (there's 2 so not much to worry) which can break the map. Possibly, instead of using the railing, make a panel that opens on button press to get cubes.
-I think you should put in GLaDOS to give it that boss fight feeling. When I saw the finale I think it deserved a boss fight while retaining it's mini-game feeling.
Regardless, awesome work and would love to see more challenge like this.
The worst part of the end though was that we were stuck on the bridge and could not enter the exit room thanks to an invisible wall of some sort, right where the turret had been . There was nothing in our way. I think even with the slowdown at the end, if we could have exited, it would have been thumbs up. As it was, being prevented from the finality of actually exiting and having no choice but to force-skip ruins it. Fix that, and I'd be willing to change to thumbs up.
The first three in the set were excellent tho - some great, very challenging mental puzzles there, as well as several that require timing and reflexes.
I loved this mappack, as it contains some of the most difficult puzzles I've seen. The finale could be less trial-and-error based though, because it sucked the whole enjoyment out of us.
When you get the cubes onto the buttons on the last stage (4th) you see the the panels with cube-buttons move down, and doors bellow you open
@Exce
Yeah, I know it's a problem with the high concentration of enteties. I'd see what I can do when I'm able.
Thanks for playing!