Company of Heroes 2

Company of Heroes 2

Retro CoH
41 Comments
Glory 16 Jul, 2020 @ 2:13pm 
I'd be interesting on helping work on the mod! I don't have a ton of experience modding COH2, but I have played both COH1 and COH2 extensively.
Kalkstein  [author] 8 Sep, 2019 @ 8:58am 
The development has seen only limited progress this year due to lack of time. I would like to push this mod forward again but help of community is needed.
IF YOU ARE INTERESTED IN CONTRIBUTING PLEASE CONTACT US!
Even if you have no experience in modding: We will happily pick you into the modding team and also introduce you in the tools and dev plan. Try yourself, no special skills are needed to fullfill this task.
Silver 17 Feb, 2019 @ 12:46pm 
Why only Americans and the Wehrmacht?
schase 24 Nov, 2018 @ 6:14am 
Mod is off to a good start but has some big issues still. Tried to play as an american airborne, one issue for all us players, engineers wont build tank traps. As for the airborne abilities, the at gun cant reinforce, the spy plane and bomber both suck and hardly work plus wtf is it aimed like that? the strafing run seemed alright
Otto Carius 150 + 31 Jul, 2018 @ 7:18am 
do yor half tracks suppy weapons
Kalkstein  [author] 8 Jun, 2018 @ 8:56am 
You seem to be interested in the technical details of those bugs you have found. Add me or Nosliw on Steam if you want to join the development.
agent0125 7 Jun, 2018 @ 10:11pm 
I have been playing this mod....and boy there are many bugs. Ignoring the usual copy-paste building descriptions(like the barracks doesn't produce the ambulance anymore, yet its still says it can).
1st, german tanks cannot die in tank on tank fighting. Using tanks only as the US ends poorly because, well you cannot kill the german tanks at low health. Only can kill the german tanks with rifles at low health.
2nd, infantry company howitzers cannot be built. WHY?
3rd, Paratroopers cannot actually kill any infantry. They can keep shooting until the enemy has close to 0 health, but never die.
(Note this is only testing with US forces against AI, I would test wehrmacht, but I think they are already powerful enough with the bugs supporting them)
Griffith, Edgerunner 30 Mar, 2018 @ 10:48am 
At this point why dont I just play COH1?
Masstastico 17 Mar, 2018 @ 3:31am 
Now tell me, does it change the voices aswell? If yes then I'd love to try it. If no, could you try to add that aswell? ^^
Kalkstein  [author] 19 Dec, 2017 @ 12:22pm 
@cnhistory2:
All available time is currently put into making all stats as equal as possible to CoH 1. With the next update (schedule unkown) you will see every thing adjusted to achieve this goal.
While doing this I always tried to keep the new look and feel of CoH2 - that's why I changed no graphics or sounds, no icons and made the new ones fitting and left the capture points as they were.
As only Americans and Wehrmacht are included for now, the new units will be these that disappeared during patches from CoH 1.
This does not apply to further factions that may be added (after finishing the whole vanilla experience). There you could get new weaponary, but this needs hard work first.
SkyPilot 18 Dec, 2017 @ 5:43pm 
@Kalkstein: Hello! I really enjoy playing your mod and it does remind me of the old school times of COH 1. Thanks for you work!

I do have question, and I understand this is a remake of COH1, however, would you consider adding some of the new vehicles from COH2 and maybe the weapon racks? I like the simplicity of COH1 but there were some nice tactical additions to units in COH2.

Thanks again!
Hunter2k6 11 Oct, 2017 @ 10:08am 
haha maybe i am a little weird , but when every new update come out , I always read the changelog first and playing it after that :)
Kalkstein  [author] 11 Oct, 2017 @ 9:19am 
What I remember are these:
- Doctrines completely reworked (some abilities still don't work). This means you now have the possibility to choose between two trees in just one doctrine - just as you are used to in CoH 1.
- Maximum units check resolved (sniper, Tiger, Pershing)
- German small arms infantry weapons are now behaving exactly as in CoH 1 (tooks most of the time, Allied will follow, as well as heavy arms)
- USA supply depot + upgrades in it are fixed, but may be too strong now
- Visibility bug for some weapons fixed
- Too strong Armor Support is now nerfed until rework of heavy weaponory has reached it
- Removed some amount of the doctrines that were patched into CoH 2 recently (they blendered the commander system)

But I don't write down any change as this would consume valuable time. You are the first interrested in this :)
Hunter2k6 11 Oct, 2017 @ 9:07am 
So....what new in this version ? Could you post the changelog please ?
Kalkstein  [author] 11 Oct, 2017 @ 8:43am 
After many hours I completed a new playable version with a big step towards the original.
Although it's getting harder to compare all those little balance details the mod is progressing.

If you are anxious, please consider to help me with this tedious and wearing work.
Otto Carius 150 + 8 Aug, 2017 @ 9:46am 
just a point here to mention but the british gliders in coh1 had little tanks that ran on gas, be nice if we could get them lol OTTO
Kalkstein  [author] 13 Jul, 2017 @ 10:32am 
I try to understand your comment...
You realized that in CoH1 tanks get top MG gunners with upgrades (Allied) or veterancy (Germany)? If you do so - which tanks are missing MGs relating to the old game?
Also which infantry is missing from CoH1?
Kalkstein  [author] 14 Jun, 2017 @ 10:26am 
The current plan is to equalize this mod to Company of Heroes 1. As some attributes just behave different, it's not done with using the old unit stats. Further experience of the actual events in-game is needed. Though I try to determine any ill-balance, you might notice diversities. Please note that I am not aware of these issues and would appreciate any feedback to fix these things.
Hunter2k6 13 May, 2017 @ 10:53am 
The ideal of reinforcement of airborne unit is pretty good !
And yeah , hope to see the British back in action too , i love those commandos and their artilery much ^^
Kalkstein  [author] 13 May, 2017 @ 6:31am 
I am not sure about this. PE and Brits began to dismantle the balance of CoH1, which was the beginning of the CoH2-philosophy. I would really like to implement those and even a Soviet faction, though. But I may offer an additional mod for this, as the Retro CoH is going to be as accurate as possible to the original CoH1.

With the new update, the addressed issues should be fixed now. Thanks for your response.
Sleepy Joe 13 May, 2017 @ 12:44am 
Will you revive Panzer Elite, Brits, and EF Mod Soviets?
Mug - The Yellow Wiggle 12 May, 2017 @ 4:32pm 
I cant seem to find the mod in the game. Is it called somthing else.
firearmgeek 6 May, 2017 @ 11:52am 
this mod brings back memories
SalatSchleuder 30 Apr, 2017 @ 7:54am 
Great Mod, but there's a problem. I can't reinforce my german troops at the medic bunker, and another problem, the stormtrooper from the german Blitzkrieg doctrine, receive only 3 Stg44 and then I can buy it again and again.
Dung Pee Poo [Drakus] 29 Apr, 2017 @ 10:42pm 
like eastrun front? P.S is sherman 75mm cannon can it be upgraded 76mm cannon ?
Kalkstein  [author] 29 Apr, 2017 @ 7:52am 
Yes: Soviet, British and US are mapped to the Americans faction.
I will check Wurfrahmen as soon as possible.
Next big goal is fixing the American supply depot (which bonusses are currently not working).
Dung Pee Poo [Drakus] 28 Apr, 2017 @ 9:12pm 
is this worked with USSR?
Paul'Weser 27 Apr, 2017 @ 10:09pm 
Круто
mythosxc230 26 Apr, 2017 @ 9:13am 
hellcat please
Seegert 25 Apr, 2017 @ 7:48pm 
Will you be able to add those mortorcyles that would be cool:Keys:
хрупкое сердце 25 Apr, 2017 @ 1:13am 
Wurfrahmen don't get updates for veterancy, this is normal or bug?
Kalkstein  [author] 24 Apr, 2017 @ 11:54am 
A new update is out, reworking the airborne doctrine.
Also demolition charges are now in game.
Max pop cap is fixed 100 until I find a way to decrease it in action.
Savage 23 Apr, 2017 @ 9:52am 
can you add demo to the US engi's?
MR_BLORB 22 Apr, 2017 @ 4:04pm 
Wonderful! Are Panzer Elite and orignal British coming any time soon?
Kalkstein  [author] 21 Apr, 2017 @ 8:03am 
The addressed issues should be fixed with the new update.
(no change to pop cap behaviour yet)
Kalkstein  [author] 19 Apr, 2017 @ 9:00am 
In CoH1 only pure strategic points increase your population cap. Currently I found no way of decreasing it though - so maybe I take this feature out anyway, if I get more feedback on this.

I will check mortar and PaK43 again before next update.
Can you explain further what you bother about the repair pioneers?

Also it is known that some commander will give you access to undesired abilities - please name these abilites, as I don't own every single commander in-game and unfortunality can't test this. I will remove them as soon as I know which cause trouble.
ADLER 18 Apr, 2017 @ 10:02pm 
Meant to mention I couldnt build the 88mm Pak when I choose defensive doctrine also.
ADLER 18 Apr, 2017 @ 8:14pm 
The reason your mod doesnt add cap points on some maps as I posted, is it is not counting pure fuel or pure ammo points... lots of maps just use those. The Mortar Team for Ost Heer is missing icon & description FYI. I didnt get the commander abilities spilling over the totals on Ostheer also, so maybe recomend people use jsu that as opposed to OKW which has the issue.
ADLER 18 Apr, 2017 @ 7:05pm 
Something very broken for me???? I could only have a pop cap of 20... wouldnt go above that, despite capturing over the half the points on the map. The Repair guys sat their repairing nothing continually. The comanders option ran over the the manpower aqmounts so I couldnt see what I had. I played with OKW vs USA with no other mods on my Adler Kanal map if that helps. Cool idea, but unplayable.
Lt.Clifforth 18 Apr, 2017 @ 3:53pm 
Cool Mod!!!
I think everyone hwo ever played CoH1 is Disappointed for not have that Gun in CoH2.
that gun is awesome and also nice looking ! :)
Kampfkeks1996 15 Apr, 2017 @ 3:13pm 
I'm still disappointed we don't have the good old Flak36 88mm AA/AT-Gun in CoH2 vanilla