The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Atmora
37 Comments
Athyroc 9 Mar, 2018 @ 8:34am 
The mod is cool and original but I think that he don't have nordic I find only some personnage but if decide to combinate the mod with and other mod for build other bulding we can add what I want
DeycallmeKoles  [author] 17 Jan, 2018 @ 6:32pm 
Oh wow that looks cool, yeah I've never seen that before! but will probably check it out :steamhappy:
forestpas3 17 Jan, 2018 @ 8:26am 
https://beyondskyrim.org/projects/atmora/
this is the second mod I thought of
DeycallmeKoles  [author] 12 Jan, 2018 @ 7:42am 
Well I don't know what that is so Imma say no, I made this myself so pretty sure it cant be the same as any other mods
forestpas3 9 Jan, 2018 @ 8:02am 
Sorry if it was already asked but is it the same mod as the Beyond Skyrim one ?
DeycallmeKoles  [author] 8 Nov, 2017 @ 3:34am 
Cool, honestly the creation kit is easy to use, watch a few tutorials on youtube and you quickly get the hang of it, and its really fun to mess around with stuff! Scripting a quest and making mods is very difficult especially for beginners, and very time consuming. I've done a few weapon mods, as in designing and texturing it and importing it to skyrim, but as I said it takes a lot of time and all mine so far have been quite shit lol
pigtailsboy 6 Nov, 2017 @ 10:45am 
I had brainstormed a questline relating to atmora but have never touched the creative kit. I fear that trying to craft a mod wouldn't be fun.
DeycallmeKoles  [author] 29 Jun, 2017 @ 6:41am 
firedragonxx because there is no doors yet!?
DeycallmeKoles  [author] 29 Jun, 2017 @ 6:40am 
Diamitha I know lol, have u been in the arena where my Imperial knights are? Nothing in that arena will attack u besides the Thalmor dudes
BIg_Juicy23 27 Jun, 2017 @ 8:18pm 
why cant iget i the houses
Diamitha 18 Jun, 2017 @ 2:40pm 
Town and halls look grand, however the AI functions incredibly poorly and there are a lot of areas that are still blank, I'm sure you're just working on them still but it does make it a tad... Erm... Immersion breaking.
DeycallmeKoles  [author] 7 May, 2017 @ 6:26pm 
MIGIT-ZILLA and ๖ۣۜSpookster thanks I will keep at it! and I will see what I can do Spuuner, Nice idea!
DeycallmeKoles  [author] 7 May, 2017 @ 6:05pm 
megaCreep Thanks
DeycallmeKoles  [author] 7 May, 2017 @ 6:04pm 
Bornstellar Not sure I can do something as good as that! but i will try
Spuuner 7 May, 2017 @ 1:50pm 
omg! love it!! could you make a museum we could buy that could display all the special loot throughout skyrim?
eat bees 7 May, 2017 @ 6:16am 
The town designs look great, and I hope that the landscape and what all else turns out as good too!
HUG-DEALER 5 May, 2017 @ 10:01pm 
those are some very nice looking designs you have there

I look forward to the full release!
R0v3R 4 May, 2017 @ 9:54pm 
@Jedidiah do you remember the name of this book? it sounds like a good read
pantihose ™ 3 May, 2017 @ 12:31am 
nice work :bryhild::heart::riften:
✨ Born ✨ 2 May, 2017 @ 10:18am 
With a lot of hard work, this could become the next Enderal
Lightning mcKeane 1 May, 2017 @ 4:01pm 
@dovahlaat okay but humans still came from space...
DeycallmeKoles  [author] 1 May, 2017 @ 10:24am 
Jedidiah wow thats cool, i think i read that in some forum once, ive never seen the book myself though
His Dudeness 1 May, 2017 @ 10:04am 
Look cool already. Nice work :)
Jedidiah 1 May, 2017 @ 6:08am 
How do we know?
dovahlaat 1 May, 2017 @ 12:12am 
It's already been said, multiple times, that TES and FO are not in the same universe. TES has magic and gods that FO doesn't, and can't, have. Only Nords believe that Kyne exhaled them on the Throat of the World, other man races have different beliefs. It's still just a belief, just as we believe that God created us, even though we know what really happened.
Lightning mcKeane 30 Apr, 2017 @ 7:53pm 
So... Then TES takes place in a future where humans travel through space to planet Nirn, then for some reason go back in technology (maybe because of the events of Fallout, as Nirnroot can be found in Fallout IV aka TES VI) and settle the world there?
Jedidiah 30 Apr, 2017 @ 7:29pm 
TL;DR:

Humans first show up in Skyrim. Humans go to Atmora. Stay there long time. Toughen up. Humans come back to Skyrim. Humans kick Elven butt.
Jedidiah 30 Apr, 2017 @ 7:26pm 
Actually, while it is believed that the Nords came from Atmora... I was surprised to find a book while playing Skyrim that told a few things predating settlement of Atmora. Supposedly, humanity (except maybe the Redguards) touched down upon Nirn at the spot we now call "The Throat of the World", the biggest mountain in Skyrim. In their own words, they are "Children of the Sky". Humanity spread, some to Atmora. Of course, this happened LONG ago.

As elves subjugated Tamriel, Atmora remained completely isolated. Some may say preserved for future need. And once an ice age forced them from Atmora, the early Nords came back to Skyrim... their original home (the book I found was explicit). Their return was the first real threat to Elven domination.

While Atmora isn't the birthplace of humanity (humanity may predate the continent itself), it is where rugged Nordic culture was forged, in a cold, savage land.
DeycallmeKoles  [author] 30 Apr, 2017 @ 10:59am 
Thankyou! I will Glory to my emperor
DeycallmeKoles  [author] 30 Apr, 2017 @ 10:58am 
cba0725 Cool thanks! I didn't know that I will add those in somewhere! I plan to do a lot more with this mod as Atmora is an interesting place! Recently progress has been slow as i've been at Uni and then travelling, but im back now and should progress in the coming weeks!
MERIDIA FLAGOVICH 30 Apr, 2017 @ 9:50am 
this looks very promising. keep at it!
BlitzCraig1939 30 Apr, 2017 @ 8:24am 
Hi Koles, just a quick comment, if you're interested in making a very lore friendly Atmora. Acording to the game (I forget the exact source, sorry), the Nords began to migrate because of the growing winter, we would call it an ice age. The snow and glaciers continually encroached south and made it an increasingly uninhabitable land, part of the reason Ysgramor left with the 500 (again, if i remember it correctly). I even think something said that the few things that were seen of Atmora today were an old stone ligthhouse among a sea of ice.

Anyway, just what i remembered. Maybe you could make this a really cool icey abandoned wastland with ruins strewn about, and forgotten tresures. (not to forget lots of ice wraiths!) Anyway, its always cool to see what large endeavors people are attempting, so I'll have to keep an eye on the progress!
Lightning mcKeane 17 Apr, 2017 @ 8:16pm 
Alrighty then!
DeycallmeKoles  [author] 17 Apr, 2017 @ 7:55pm 
Yes what he said vv i guess you can compare it to the real world, where a spanish person could live in america, but be from spain, but thats not the origin of spanish, as humans all originated in africa, so the humans in tamriel (nords atleast) originated from atmora but migrated to tamriel, specifically skyrim in the Nords case. And im glad to hav u onboard with this mod! Let me know if u have any ideas or things that could be included!
coramdiv12 12 Apr, 2017 @ 7:44am 
all human and elven races migrated to tamriel as far as i know.
redguards came from the continent of yokuda, nords migrated from atmora, bretons were humans mixed with one of the elven races according to most of the lore i found. never realy found out where the imperials origins lie, but if i were to guess, the were slaves form the nord and redguard races ebskaved by the aleyeds or heartland elves of cyrodiil, or decendents of early settlers from akavir. All elves were from aldmeris, only kahjit and argonians are natives to tamriel as far as i know. so yeah, this mod covers the ancestral home of the nords.

going to favorite this mod and check its progress on a later date, keep up the good work, always enjoy seeing mods like this :P
Lightning mcKeane 11 Apr, 2017 @ 10:30pm 
You say it's home of the humans, but aren't nords, redguard, and bretons all humans already, making hammerfell, skyrim, and high rock the homes of the humans?
DeycallmeKoles  [author] 5 Apr, 2017 @ 7:33pm 
yes, true, my mod follows the theory that it was too cold. i wrote a book in the game for this mod but havnt actually put it in the world yet, which basically explains my theory I came up with for this mod, that the dwemer disappeared to atmora who were able to survive coz they built underground cities. The small settlement which is the port, was originally built by the dwemer who built pipelines beneath it, pumping hot water, which thawed out the ice there and keeps it relatively warm. I have built some of the pipelines in the larger settlement (which i plan to have a dwemer underground city beneath, but so far above ground is made up of ruins from when humans left, but has a few buildings from the new settlers). The last recorded migration of humans from atmora to tamriel was like a few hundred years before the dwemer disappeared.