XCOM 2
Auto-Reload
67 Comments
Errantem 11 Oct, 2020 @ 6:43am 
rip
pintocat 11 Sep, 2017 @ 8:12pm 
It crashes on launch in WOTC. Hopefully this can get an update, very useful mod :xcom2sharpshooter:
David 5 Sep, 2017 @ 12:06am 
It's possible that at the Lost (headshot mechanic) might've changed something, so hoping for an update, but anyone just tried it?
Proaxel 4 Sep, 2017 @ 2:04pm 
Does anyone know if Wotc broke anything with this mod?
David 4 Sep, 2017 @ 11:40am 
+1 hoping for wotc update
Skibbles 3 Sep, 2017 @ 7:14am 
This mod was a godsend. I hope there's possibility of an update!
macelharen 2 Sep, 2017 @ 4:02pm 
easy to reproduce: (1) get a sniper in lwpp. (2a) try steadying with ammo spent. (2b) you'll get autoreload. (2c) next turn no aim bonus. (3) load that turn again (4a) try reloading manually first action (4b) try steadying as second action (4c) next turn aim bonus active
Dragon32 2 Sep, 2017 @ 9:36am 
@macelharen:
Nope. What "weird stuff"?
macelharen 2 Sep, 2017 @ 8:05am 
some weird stuff going on with longwar perk pack's 'steady' ability. anyone else notice that?
Julian Skies 31 Aug, 2017 @ 4:52pm 
Hey, GauravDas!
Are you considering updating this for WotC? I mean, obviously you are, i'm just feeling like letting you know there's interest, though.
A Very Kupo Guy 2 Aug, 2017 @ 2:47pm 
This appears to be bugging with Spectrum Green: when using the mod's Sniper Rifles or Cannons (which both require two actions to use), trying to fire with any missing ammo triggers the auto-reload, canceling the shot and leaving you with one action to do nothing with.
GauravDas  [author] 2 Jun, 2017 @ 11:22am 
So vanilla Slash and LW2 Fleche were indeed bugged and triggering auto-reload when it should have not as mentioned by Darquan. Updated with a fix.

Also had to disable auto-reload for Skulljack and Skullmine. There is no simple way to check for action point cost. Might update in the future if I find a proper fix.
PHATERTL 29 May, 2017 @ 4:45am 
Doesnt seem to work in a lot of situations, also doesnt seem to work when I'm using certain weapons?
GauravDas  [author] 26 May, 2017 @ 10:34am 
@8Kuula
Wow, that was fast! Thanks, will have a look.
8Kuula 26 May, 2017 @ 10:29am 
@GauravDas
XCom2LW Auto-Reload - Launch.log :: https://drive.google.com/file/d/0B43tIzYaFKPdRlpwejZvSjFHYjA/view?usp=sharing
There is launch.log

Mods:
AutoReload
BlackmarketUsage
CalmerColors-Armor
CalmerColorsEyes
CalmerColorsHair
CleanCinematic
CostBasedAbilityColors
DiverseFacepaints
DiversePatterns
EurasianSpecialForces
EvacAll
GotchaAgain
HistoricalCamoPack
InstantLoot
KillCounter
LEBDropDownReplacement
LEBShowMeTheSkills_LW2
LW2BetterSquadIconSelector
LW2InformationDisplay
LW2_Squad_Insignias
LW_Overhaul
LootIndicator
MilitaryCamouflagePatterns
MoreNationsMod
Morearmorcolors
Morecamos
NewHairmod
NewTargetIcons
PerfectInformation
PlasmanCamos
QuickEndTurn
ReplikantsCustomFacePaints
RookieCustomizationOptions
ShakenScars
ShowInfiltrationpercentageinSquadSelect
StopWastingMyTime
UnitSelectionOrder
Upcomingeventsinhours
XXLTattoo
GauravDas  [author] 26 May, 2017 @ 9:51am 
@8Kuula
I tested it some hours back, both Quick End Turn and manually activating steady weapon were reloading the weapon when used as first action.

It's a bit unusual that reload is not triggering. Can you share your mod list? I will have a look for any mod incompatibilities.
Or alternatively can you share part of your Launch.log file in pastebin or something? Up to the part where "Checking DLC installation" lines end. The file will be present in "Documents\My Games\XCOM2\XComGame\Logs".
8Kuula 26 May, 2017 @ 8:48am 
@GauravDas
Quick End Turn as first action do not reload, just does steady weapon.
Using steady weapon skill as fist action Auto-Reload do not reload.

Sharpshooter had auto-reload weapon mod but it was all used (if that has something to do with it, both mods should not trigger when auto-reload weapon mod has charges, right? :), just now tested.
GauravDas  [author] 25 May, 2017 @ 10:52pm 
@Dragon32
Glad it's working for you now. I did some preliminary testing and had a look through Quick End Turn's source and couldn't find anything that would cause a conflict.
Haven't tried changing the load order yet with AML yet.
GauravDas  [author] 25 May, 2017 @ 10:45pm 
Update. Added exclude config for Quick End Turn mod, because it does a FastReload by default.
GauravDas  [author] 25 May, 2017 @ 10:44pm 
@8Kuula
Quick End Turn does a FastReload, but there is no UI indicator for FastReload. Auto-reload doesn't trigger because the weapon is already reloaded by FastReload.
Dragon32 25 May, 2017 @ 2:40pm 
@8Kuula:
Whilst I'm not using LW 2 I am using this mod with Quick End Turn. I've managed to fix my issues by using the AML to load this mod late in my load order.
And apologies for double post.
Dragon32 25 May, 2017 @ 2:38pm 
@GauravDas:
Managed to fix things by jiggering about with load order using the Alternate Mod Launcher. Kind of surprised that worked as mod load order for this game seems to be somethnig of a black art.

Anyway, good from my point of view that it's fixed and I don't have the rigamarole of identifying the mod causing the problem in a tactical save. But bad as I won't be identifying the problem mod for future reference.
8Kuula 25 May, 2017 @ 11:26am 
[Bug (maybe), LW2] Do not reload when steady weapon is used as first action. Using Quick End Turn mod also.
GauravDas  [author] 24 May, 2017 @ 10:14pm 
Vortex ♀ Pixalation
I haven't been been able to get the reload anim to play.
I thought I had the anim working in an earlier version, but couldn't find anything in git history.

I am starting to doubt if I really had a version with the anim playing properly...
Jewels 24 May, 2017 @ 1:33pm 
So hypothetically would playing the reload anim cause bugs
Dragon32 24 May, 2017 @ 10:34am 
@GauravDas:
Thanks, I'll have a proper look this weekend. I'm not actually signed up to any file sending sites or Dropboxes so that could be tricky. I'd also need to make a specific, test game session as my last launch.log was ~50MB so I doubt a freebie Pastebin account would work for that.
GauravDas  [author] 23 May, 2017 @ 9:47pm 
@Dragon32
The only logs I ended up keeping are for when auto-reload actually triggers. Useless in this case.

I reckon you've already tried the usual "mods not working" fixes. Can you share your Launch.log or save file? I will have a look for any mod incompatibilities.
Dragon32 23 May, 2017 @ 3:46pm 
Installed this mod a while ago, took a break from playing but a few mods may have been added (and some removed, although not this one). Just played again this evening and Auto-Reload doesn't appear to be working. Had a search through launch.log for "reload" but couldn't see any obvious "Hey, I'm working" log messages. Are there any events / messages logged by this mod?
Jewels 16 May, 2017 @ 10:35am 
Thanks :)
GauravDas  [author] 15 May, 2017 @ 11:55pm 
I also tested this mod with all the ability changes in Long War 2 Patch 1.3. Zero issues.
GauravDas  [author] 15 May, 2017 @ 11:53pm 
@Vortex ♀ Pixalation
A bit late, but here you go. This took way longer than I had thought it would.
https://gist.github.com/GauravDas27/244057bbace6e6966a7b92337e6183dc
Jewels 10 May, 2017 @ 12:32pm 
what abilities would prevent the animation?
GauravDas  [author] 9 May, 2017 @ 10:33pm 
@Vortex ♀ Pixalation
Not possible to play the animation for all abilities. I suppose I can add a config setting for the animation.
GauravDas  [author] 9 May, 2017 @ 10:30pm 
@Darquan
Sorry for the late reply. If the enemy is within range of a single move action, running and slashing will take one action point. It makes sense to reload in this case.
Jewels 8 May, 2017 @ 8:48pm 
is it possible to still get the reload animation to play
Darquan 4 May, 2017 @ 2:07pm 
Seems that you get a free reload if running and slashing and a few other times when shouldnt
Dragon32 21 Apr, 2017 @ 11:47am 
Great mod for the forgetful amongst us.
ScaryNed 7 Apr, 2017 @ 11:17am 
I love you
donny.beiskom 4 Apr, 2017 @ 1:18am 
Hmm..maybe i have to delete the config folder, then resub.. I'll tell you later..I Need this mod by the way because i'm LAZY 😂
GauravDas  [author] 4 Apr, 2017 @ 12:03am 
@donny.beiskom
Wait, are you still having aliens reload after the update? Can you try resubscribing? Maybe the config file (XComAutoReload.ini) didn't update properly.
donny.beiskom 3 Apr, 2017 @ 11:39pm 
Yup alien get auto reload and auto reload for every shot, i hope it will reloading only for the last ammo..
GauravDas  [author] 2 Apr, 2017 @ 10:47pm 
Update! I accidentally uploaded a test version of this mod which was causing aliens to auto-reload and camera issues. This has been fixed.
GauravDas  [author] 2 Apr, 2017 @ 11:37am 
Can you share your save file? Not really sure what the problem is.
Papa OurSSSSSSSSSSSSSSSSSSSS 2 Apr, 2017 @ 11:09am 
still don't work :(
GauravDas  [author] 2 Apr, 2017 @ 10:42am 
It will work from the next mission onwards. Doesn't work on current mission.
Papa OurSSSSSSSSSSSSSSSSSSSS 2 Apr, 2017 @ 10:01am 
I just download it, but it dosen't work. I play while using LW2 : do i have to creat a new game to see this mod work ?
GauravDas  [author] 1 Apr, 2017 @ 11:17pm 
Update: Fixed auto-reload on panic bug.
GauravDas  [author] 1 Apr, 2017 @ 7:06pm 
@SilentJ
Hey, thanks for reporting. Will update with a fix.

Panic gives 2 bonus action points to a unit which caused the auto-reload trigger.
Silent 1 Apr, 2017 @ 3:44pm 
This mod is quite satisfying. Only "issue" I have seen is that when a sectoid panic'd my rookie. The rookie hunkered but reloaded before the hunker
teh1archon 1 Apr, 2017 @ 1:52pm 
Checked it. Excellent mode. Thanks a bunch :D

Also totally forgot how hair-trigger works in vanilla.