Tabletop Simulator

Tabletop Simulator

DOOM: The Board Game 2016
29 Comments
Ricky F 5 Jun @ 8:04pm 
Wheres the 73 card action deck????
21 Melkuu" 31 Oct, 2020 @ 11:50am 
Is it possible to contact you somehow?
Lharguens 27 May, 2020 @ 8:53pm 
Can I find any group that plays this board game yet?
spacemanzero222  [author] 26 Apr, 2020 @ 9:01am 
The action cards are all located in the individual weapon bags...because it always depends on which set of weapons you want to put in your deck.
Spaceman Brando 24 Apr, 2020 @ 6:51pm 
I cant seem to find the action cards. Only the starting decks
Will 16 Mar, 2020 @ 4:17am 
Thanks for still updating
PapaKarlo 11 Aug, 2018 @ 11:15pm 
Great job on a mod!
I only have one suggestion - can youthink about character tokens instead of a standees as an option? IMHO they'll be easier (I mean possible) to distinct from top-down view without the need to pan the camera.

But in the same time standees make a "orïgonal doom"-vibe as with a 2d sprites =)
TheSonicNiGHT 11 Aug, 2018 @ 6:14pm 
This is a really awesome representation of the board game (which I already owned before purchase, lol) but I wanted to say Good Job. I'll be playing this mod a lot with friends. I would love a custom update with Hellknights though.
spacemanzero222  [author] 6 Jul, 2018 @ 9:13pm 
@LeonardoETC - each character's Action Cards/Starting Deck is located in the bag next to the standee. The other actions cards which pertain to each weapon is found within the bag of the specific weapon. This is one of the most time comsuming parts of setup, which is why I presorted all the cards to make grabbing them much easier.
LeonardoETC 5 Jul, 2018 @ 1:14pm 
Where are the action cards?
Sudsy 17 Jun, 2018 @ 6:59pm 
Yup, seems to be in ship shape now. Thank you for your work.
spacemanzero222  [author] 17 Jun, 2018 @ 4:38pm 
I have reuloaded all the images files for all tokens and game boards. They should all be working now.
Sudsy 10 Jun, 2018 @ 7:18pm 
Seems like the Mission tiles as well as some of the individual tiles are failing to load? Was just curious if that was only me or would it affect everyone.
spacemanzero222  [author] 6 Nov, 2017 @ 8:28pm 
@XenoFractal - no all the mission are in the mod. You have to pull them from the bag
XenoFractal 24 Aug, 2017 @ 3:11pm 
Hey is there only the tutorial mission?
Hex 5 May, 2017 @ 2:06am 
Thanks
spacemanzero222  [author] 4 May, 2017 @ 9:14pm 
trust_no1 - rules as well as campaign book can be download direct from Fantasy Flight website:
https://www.fantasyflightgames.com/en/products/doom/
Hex 2 May, 2017 @ 3:44pm 
Where are the rules..?
spacemanzero222  [author] 19 Apr, 2017 @ 10:46pm 
Added a few enchancements and brought all the model counts as well as the token counts up to what the core game has.
RustPickle 18 Apr, 2017 @ 1:51am 
REALLY different. Like, SnapMap coop style. It's fun and fast demon slaying.
ᛏᚱᚨᚲᛋᛖᛚᛚᚢᛋ 17 Apr, 2017 @ 7:39pm 
So is this one like the old one or is it really different?
RustPickle 15 Apr, 2017 @ 4:06am 
Thanks dude, I planned on doing this in a feew months. Better quality then I could ever do.
Xia Hunter 15 Apr, 2017 @ 3:36am 
:D
spacemanzero222  [author] 14 Apr, 2017 @ 10:14pm 
The hidden card backs issue has been resolved. Enjoy the game.
spacemanzero222  [author] 13 Apr, 2017 @ 8:03pm 
I am working on the changes to the various decks that have the hidden image problem. I should have the fixes up in a day or so. Nice work Ged for the new module you put out and thanks for the credit. As always enjoy the work.
Derek 13 Apr, 2017 @ 12:39am 
Excellent work! I own the game physically and would love to help add assets if you'd like!
Xia Hunter 7 Apr, 2017 @ 10:20pm 
Great work man, you need to reupload the action and invader decks because the hidden image is the chainsaw/some invader card, doesnt matter gameplay wise ofc just looks strange.
Hoots 4 Apr, 2017 @ 3:50pm 
:D been waiting for this day, noice work man
EOT 31 Mar, 2017 @ 10:07pm 
thanks a lot