Age of Empires II (2013)

Age of Empires II (2013)

African Monastery - Brown Version
24 Comments
ecl-inc 3 Mar, 2019 @ 7:24am 
Maybe... make this IA for Malians? That would be cool.
em váy đỏ 21 Jan, 2018 @ 11:46am 
this looks more in line with the african architecture set. i like.
HUHUHUHU 20 Jan, 2018 @ 11:19pm 
Excellent quality! I love those four priests (who seem dead) LOL
sirmenonot 17 Jan, 2018 @ 9:12pm 
@Boto You right! Looks like it is brown too sometimes. Regardless I like it.
compostmodern 17 Jan, 2018 @ 5:01pm 
It's just if I'm making a temple in a completely desert area, or one in an area with mostly pine-trees, it looks out of place? Idk, I'm not saying it's "wrong" nessisarily - it's your artistic visions in the end, I just think it would look better without it.
Nico  [author] 17 Jan, 2018 @ 3:36pm 
Why can't a african temple, has a sacred tree inside it planted inside it? Or better, a Temple built around a sacred tree. Got it?
Nico  [author] 17 Jan, 2018 @ 3:34pm 
@tastefulnoodz It's because I tried to give a Sacred meaning for it, as all the ritualistic people, and sacrifice goat outdoors, the White Fig Three, wich represents the Orisha of Time: IROKO, for where all the other orishas climb down to the earth.
compostmodern 15 Jan, 2018 @ 5:37pm 
Yes, the real-life version is white, but it just stick out like a sore-thumb with the rest of the buildings, which is a shame because I looooove the new architecture of the African Kingdoms expansion, but the monastery just doesn't jive with the rest of it. I will say, I don't understand why you added a tree in the middle? That just seems really weird and out of place, otherwise I'd totally sub and up-rate this mod.
Nico  [author] 21 Aug, 2017 @ 9:37am 
you're right simenonot, it's because it is a subjective version i made from my own imaginary. But seems they loook brown too http://ghana-net.com/uploads/3/5/7/2/3572590/6502500.jpg?448
sirmenonot 11 Aug, 2017 @ 11:52pm 
Actually the white monastery is the more realistic model. The building its based off of irl is the Larabanga Mosque in Ghana. However I do agree that the white building looks out of place with all the other buildings being tan.
Will_Dozer 30 Apr, 2017 @ 9:03am 
Thank you!!! I always hated how the white monastery stuck out like a sore thumb compared to the rest of their buildings
Nico  [author] 2 Apr, 2017 @ 1:52pm 
Thank you Warmaster, fronttliner2.
The Hon Montgomery McDaniels MP 1 Apr, 2017 @ 1:55pm 
Great work on first mod!
frontliner2 1 Apr, 2017 @ 8:41am 
Love it, like the tree in the yard too.
Nico  [author] 31 Mar, 2017 @ 6:45pm 
Forgot the drums!! but i think that's enough...
Nico  [author] 31 Mar, 2017 @ 6:43pm 
Thanks Comnenus!
Hreodbeorht 31 Mar, 2017 @ 10:07am 
well that looks a lot nicer!
Lodoys 30 Mar, 2017 @ 10:55am 
It's really good for animists peoples
Ozhara 30 Mar, 2017 @ 2:38am 
All dlcs are compatible with the _x2 dat file.
Only in case you just own plain HD you need the _x one.
So in case you want everyone to be able using such an edit, you only need those two variants.

But - for there is no option to combine different dat files from mods for now, your mod would have to compete with all those other ones out there then (or the edit would be overwritten in which case you wouldn't have had to add it).
So for the very minor edit you would make, I assume the mod would 'loose' against other dat file mods - so I myself would just di the slp file.
Nico  [author] 30 Mar, 2017 @ 2:26am 
I see, so it's not worth making mod's like this wich need's dlcs modification right? Because it will not be compatible for using with another ones simultaneously. Thanks for your help Ozhara!
Ozhara 30 Mar, 2017 @ 2:20am 
There aren't seperate expansion files for those dlcs. Everything since FE is in _x2.
Nico  [author] 30 Mar, 2017 @ 1:47am 
I tried to open the .dat files on Genie but i can't see the expansion files from African and Raja's.
Nico  [author] 30 Mar, 2017 @ 1:45am 
Hmmm. I see.. for that I can not make only on Turtle Pack right? Must do it on AdvancedGenieEditor3?
Ozhara 30 Mar, 2017 @ 1:37am 
For a smoke animation to work you would need to define the use of it in the dat file.