Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

NordoUnit Compilation - Garrison Add-On
20 Comments
Nor Dogroth  [author] 15 Jun, 2020 @ 10:03am 
On the other side, large fortified settlements like Syracusae or Lilybaion do not have a wall in the game. That's really stupid and yes, I would like to have a more historical accurate game, but it's only accurate in some points. We have to accept it but we can still make the game more fun to play.
Nor Dogroth  [author] 15 Jun, 2020 @ 10:02am 
Germanics would not have settlements either. So what, we've to deal with this kind of game. However, Celts had walled settlements, called Oppida.
QuaisWaffle 15 Jun, 2020 @ 4:17am 
Dude, it's not "lazy" , MOST barbarian settlements like in Britannia anyway would NOT have had walls lol
Nor Dogroth  [author] 29 Sep, 2019 @ 5:29am 
They already have pikemen in my unit compilation.
abc 29 Sep, 2019 @ 2:02am 
a little off topic, but do u think you could make a mod to give pikemen to Massilia
abc 28 Sep, 2019 @ 8:20pm 
that's rather annoying bad game design by the devs it would seem, how ever i was able to find a mod that did implement walls and more defense's and its really op called PALISADES_&_DEFENSES but for w/e reason it does not work when defending towns with ports.
Nor Dogroth  [author] 28 Sep, 2019 @ 2:13am 
It would be very nice to have minor settlements with walls in my eyes. Syracuse or Lilybaion without walls is just a bad joke. However, it's almost impossible to implement walls. I could find only one outdated mod in the workshop that managed to add walls by editing the startpos. But startpos editing has very low compatibility and it brings lots of bad consequences, because it would be necessary to make minor settlements capitals and they would lose their resources and so on.
abc 27 Sep, 2019 @ 6:36pm 
just wondering if you could add walls to barbarian tier 4 towns I'm always annoyed that the town lay outs are not even made by the devs to be easily defendable given the troop types they have are meant to be fielded and charging in force, I can pick a few spots to bottle neck troops but i lose the battle wide morale buff capture point. and I'm also bothered with theses tier 4 towns that a wall around the city is up but has like 5 sections that fell over before the battle even initiates, I don't even know if it can be done But u seem experienced in the field, i see a few mods with Towns that are targeted and tagged as capitals but show no walls via campaign map just in battle.
Nor Dogroth  [author] 30 Jun, 2019 @ 6:39am 
The growing garrisons affects (most of) all factions.
dylantwalsh 2 Jan, 2019 @ 12:38pm 
Is this only for Hellenistic factions? Can it be used for Rome?
Shiroyasha 3 Oct, 2018 @ 3:48pm 
So can I just use this one or will I need to subscribe to the other 3 as well to have it work?
Nor Dogroth  [author] 14 Mar, 2018 @ 1:45am 
Die harmonisieren problemlos miteinander.
anthonyl 13 Mar, 2018 @ 5:55pm 
Funktioniert diese Mod mit deinen anderen "Garnisonsmods" für Germanen, Kelten etc. oder "beißen" sich diese Mods? Vielen Dank
Nor Dogroth  [author] 31 Jan, 2018 @ 8:17am 
Make sure you use the new version of Pack 3. I had the old one in the list, my bad, although I marked it in the name.
Nor Dogroth  [author] 22 Dec, 2017 @ 2:11pm 
well, not because of this mod
Pain 22 Dec, 2017 @ 12:50pm 
Game crashed
Ragnar 25 Jul, 2017 @ 11:19pm 
Ok thank you Nor, would you be able to make a mod just for Garrison make them doubled if you can for DEI
Nor Dogroth  [author] 25 Jul, 2017 @ 9:41am 
99% not I would say
Ragnar 25 Jul, 2017 @ 9:17am 
Is this mod compatible with DEI?