Arma 3
Liberation Altis 1.5 WIKIMODDED (ACE,RHS,ASR_AI3,ALIVE,TANKS,JETS,FREEDOM)
107 Comments
WIKIPRISE  [author] 25 Aug, 2018 @ 7:07am 


updated the mod list
My personal mod list => http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=970941616
WIKIPRISE  [author] 25 Aug, 2018 @ 6:12am 
FINALLY FINISHED LAST VERSION ON ALL MAPS
WIKIPRISE  [author] 24 Jul, 2018 @ 12:59am 
u need to change the ace weather module , ithere is nothing special
Dentist [2 RANG] 22 Jul, 2018 @ 8:09am 
can i disable the weather so i can set my own?
WIKIPRISE  [author] 22 Jun, 2018 @ 9:12am 
well that mod is not need and i dont use cup so u might be missing smth for those weapons , try with the bare minimum mods and see if it works
thebigpettis 21 Jun, 2018 @ 1:40pm 
hey man were having issues with the red box of death upon starting the map. It says were missing all of the ASDG mods. I have the ASDG mods turned off, becasue theyre supposed to be in CUP. However i did try using the ASDG jr mod as well, and still no dice. Id love to Pm ya and talk about this because its one of our favorite maps.
WIKIPRISE  [author] 14 Jun, 2018 @ 3:25pm 
yes
YBG K 14 Jun, 2018 @ 9:52am 
Do these missions use ACE Advanced medical ?
WIKIPRISE  [author] 11 Jun, 2018 @ 10:46am 
ultima version/ last version everything working hopefully
Urko 28 May, 2018 @ 5:17am 
muy buena mision como siepre gracias WIKIBONG
WIKIPRISE  [author] 3 May, 2018 @ 1:43pm 
so thats y my support and droned act whereid , anyway its open t use any ai mod so not worried about that
WIKIPRISE  [author] 3 May, 2018 @ 1:42pm 
the nato wheeled tank athe the independet traked thing are i nthe shop already , onyl the csat tank nowehere to be found
Hop Out Da Rarri (BurnTalk) ☢ 3 May, 2018 @ 12:12pm 
I would definitely not do Vcom AI with Alive. The Vcom AI messes with transport, and CAS which is why I switched to ASR AI. Vcom makes my drones act stupid aswell which sucks because I actually prefer vcom to asr :\ but they're both good. The tanks should def be included in 1.5 but an opfor vs us would actually be super interesting. Instead of doing a whole new vanilla us vs csat you should leave it as is and just make an OPFOR vs BLUFOR RHS where you yourself can start with the basic russian vehicles and move up to csat tier basically exactly how this is structured but with OPFOR instead of BLUFOR so you don't have to modify this current mission's spawns
WIKIPRISE  [author] 3 May, 2018 @ 11:24am 
nope cause there is no asr ai3 no more if u think is that u can switch to vcom ai with i think is better now . i could do a vanila version with the old files being us vs csat and opfor , ill look into that for 1.5it have to be anothr mission i dont think i can manage a drop down menu
Hop Out Da Rarri (BurnTalk) ☢ 3 May, 2018 @ 8:59am 
I think it would be odd if it's random so there would be both csat and current gen russia at once so maybe not. Maybe you could do a drop down in the lobby menu to toggle CSAT or RHS but what do you mean about the dlc? I only see jets, apex, and laws of war vehicles. I don't see the new tanks from tanks dlc. Also would it be possible to make a OPFOR Liberation? But oh okay, zeus would be great aswell. I find that the longer I play the mod it bogs down and I think I get memory leaks. Is it due to ASR AI 3?
WIKIPRISE  [author] 3 May, 2018 @ 3:19am 
should i add chickenheads (csat) to the mix?
WIKIPRISE  [author] 3 May, 2018 @ 3:18am 
high command is not there cause there is a fully unlocked zeus , im going to put it in since its vanila and its no problem. getting rid of the default loadouts (broken) and fixed the changing radion with JIP.
WIKIPRISE  [author] 3 May, 2018 @ 3:04am 
the dlc are on the shot ant teh botom. also dthe independent cute vehicles, not the csat vehicles.
i cant make it work wirth progress , its just a list of enemies for low alert and different for high alert. its 50%. i can throw csat tanks and enemies into the mix but it will be random from the list
Hop Out Da Rarri (BurnTalk) ☢ 2 May, 2018 @ 6:56pm 
*edit* It'd be cool to see the enemies use some of the dlc vehicles and vanilla csat equipment as the game progresses to show tech changing or something. Also later in the game do you unlock ways to purchase AI to "high command" and not directly squad command? And are you only limited to the CAS helicopter or does that increase as you progress?
Hop Out Da Rarri (BurnTalk) ☢ 2 May, 2018 @ 6:27pm 
Update this so that the DLC Tanks are available please. I see the Jets DLC and some APEX stuff but no tanks. Also, will you be releasing one where instead of BLUFOR we're OPFOR? Same mod just we liberate as OPFOR? Thanks alot and I'm really enjoying this
WIKIPRISE  [author] 27 Apr, 2018 @ 9:25am 
there is a list up in the description, i use tadts.
My personal mod list => http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=970941616
Dentist [2 RANG] 27 Apr, 2018 @ 8:59am 
can you send me your mod parameters?
WIKIPRISE  [author] 26 Apr, 2018 @ 3:51am 
i guess u might be missing mods or smthcause i host in dedicated server too. doublecheck that mods are launching
Dentist [2 RANG] 26 Apr, 2018 @ 2:47am 
i got the pbo i just cant start it i have no slots
WIKIPRISE  [author] 25 Apr, 2018 @ 10:09pm 
not good enough of a coder to be hable to check waht mods u host with and change the mission acordingly. if u dont want to get into hardcore editing, i highly suggest to play the way i intended
WIKIPRISE  [author] 25 Apr, 2018 @ 10:06pm 
the workshop downloads the pbo file in a weird place. (dentist ask google).
to remove mods and change the parameters of launch.... u need to find the pbo, open it into an editor folder with pbo manager. there are 3 modules on the map related to taskforce u need to erase those, and maybe go to the mission.sqm and leave the addon braquet empty and export again. so it doesnt ask for old mods. some times u can take all off but the filter still up (a bit of a pain).
the save file is next to your profile in documents. u got "name.arma3profile" next to it should be "name.vars.arma3profile". that is the actual save file . save is triggered every 20 secs i belive.
Hop Out Da Rarri (BurnTalk) ☢ 25 Apr, 2018 @ 6:05pm 
So it works with every mod, however. Would there be a way you could remove the requirement of task force radio? I play with super small squads so I have no need and I dont like it always displaying that It is not connected to team speak. Also how do you save? And how do I set it that the settings in my lobby save so that when I rehost I do not have to reset everything :(
Dentist [2 RANG] 25 Apr, 2018 @ 2:19pm 
were can i download the file for a dedicated server?
WIKIPRISE  [author] 25 Apr, 2018 @ 12:04pm 
respawn =3 =base thats waht i ggot coded i dont know why u had to change it nappa. but if it works it works
WIKIPRISE  [author] 25 Apr, 2018 @ 12:03pm 
you need to use those mods too sicne there are modules and invetories that carry it and loadouts. THE MODS NEEDED SHOULD BE THE BARE MINIMUM. dont recoment using basic ace . advanced with splint and all. this days servers admin can overwrite a bunch of stuff MAKE SURE NOT TO BREAK IT ON YOUR SIDE.
Hop Out Da Rarri (BurnTalk) ☢ 25 Apr, 2018 @ 10:15am 
I had everything except the ACE CPR and ACE SPLINT Modifiying mods aswell as task force. I was assuming those were optional but I'll try again with those mods installed. In Lan there were no slots so that I could join but when I picked any other scenario, it worked :(
Nappa231 25 Apr, 2018 @ 7:00am 
I figured out the respawn issue, I had to go the editor and modify the multiplayer attributes to get respawn working correctly. I am having an issue with the ACE 3 medical system where after you get knocked unconcious you come back and are stuck in 3rd person and even though you get fully bandaged you have the unconcious effect on screen and eventually bleed out anyways while running and playing the game. Medical system is set on basic so it isn't anything that advanced stuff would cause. Any ideas what I can try?
WIKIPRISE  [author] 25 Apr, 2018 @ 6:05am 
i can open a pulic server a short tiem (a week or so), so u guys can join and see how it works
WIKIPRISE  [author] 25 Apr, 2018 @ 6:04am 
no. fob deployed correctly are savez and any vehiles in a 150 m radius also saved
Dentist [2 RANG] 25 Apr, 2018 @ 5:33am 
is it normal that fobs dont save after restart?
WIKIPRISE  [author] 25 Apr, 2018 @ 5:21am 
the mission works. make sure u got all the mods encessary. host in multiplayer always. to play alone host in lan. i strngly recommend using my mod list mentioned in the description
WIKIPRISE  [author] 25 Apr, 2018 @ 5:10am 
wtf ? checking right now make sure to add all athe mods necesary. single player doenst work i think. to play alone just host in lan
Hop Out Da Rarri (BurnTalk) ☢ 25 Apr, 2018 @ 1:36am 
for some reason it doesnt work. When i launch in single player nothing happens, and in multiplayer there are no slots for me to join
Nappa231 24 Apr, 2018 @ 11:49am 
I am experiencing a weird issue where when you die you areonly given the option to end . If you hit end or escape it takes you back to the lobby and you have to enter the game again from lobby. This is on both a locally hosted server as well as a dedicated server. Any ideas?
WIKIPRISE  [author] 21 Apr, 2018 @ 5:41pm 
updated mod list, this is how I think it should be played
MOD LIST => http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=970941616
WIKIPRISE  [author] 21 Apr, 2018 @ 7:28am 
NEW update just for altis map. try it out and report any bugs, fixes or suggestions before i export it to the other maps.
this might be the last update i make of this style of game. comment on the altis page

ALTIS: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=894019528

BIG CHANGES 1.4.5
*added mk6 mortar and ammo box for manual use only
*added all project opfor units for a more random enemy
*switched the SAF faction to our side
*added new ace fuctions with the new config
*added whale vehicle transport to the ALIVE support
*NO music when logging in (FINALLY)
*added back headless client support
*added defibrilator and splits that actually work
*added all new vehicles from rhs and new vanila DLCS
*added new groups 4 full squads, 4 tank squads, 2 sniper teams and helicopter and figter pilots
*added loadouts to all units, no need to make new loadouts for new players
*removed asr ai3 in favor if vcom ai but not integrated so any ai mod can be used
Dentist [2 RANG] 30 Mar, 2018 @ 6:20am 
thx also could you add the concrete bunkers that got added with the malden map to the build menu
WIKIPRISE  [author] 29 Mar, 2018 @ 7:47pm 
u moved the wrong containers there are 3 containers to refuel repair and ammo , and then there is the fob container . im working on adding bilboards sxplaning everything also adding al lthe new vehicles
Dentist [2 RANG] 29 Mar, 2018 @ 6:28pm 
how does one build a fob? i got all the containers
WIKIPRISE  [author] 14 Jan, 2018 @ 9:10am 
i know i might do that just wait for the next update im not editing right now
Stemel 14 Jan, 2018 @ 6:14am 
hey wiki, what about other maps without the need of ACE3?
WIKIPRISE  [author] 7 Jan, 2018 @ 6:33am 
i know cause i use it a lot , when i fuck it up i nthe editor , time to get the last pbo and start from there
WIKIPRISE  [author] 7 Jan, 2018 @ 6:27am 
nop, pbo panager sould allow u to extract it to an editor folder , sould work with any mission
The Bussy Squirts Back 4 Jan, 2018 @ 6:04pm 
Which .pbo program do you use? I use the latest version of pbo manager and I still encounter that issue. Unless you're saying the arma 3 editor allows you to extract it now?
WIKIPRISE  [author] 2 Jan, 2018 @ 6:44am 
well u could just leave it and ignore it , too take it off u need too extract the pbo into a normal editore folder , go in with the arma 3 editor and remove the tfr modules . and export again