rFactor 2

rFactor 2

Bristol Motor Speedway
15 Comments
BetOn 22 Jul, 2022 @ 3:15am 
I figured out the AI "congestion" problem so in order to have a much more realistic race against the AIs I recommend using these values:
AI limiter 0-2
In the AIW file:
AIRange=(0.4000)
AISpec=(1.0000,0.0000,0.0000,1.0000)
BetOn 14 Jul, 2022 @ 12:21am 
Do you have any tips how to setup an AI race in order to see the field spread out?
I tried aggression at 20-50, limit at 0-50-100 but it doesn't change anything, all the cars are bunched up.
BetOn 7 Jul, 2022 @ 4:59pm 
Thanks for the track:
A question: could you make a more realistic night lighting like here? https://www.youtube.com/watch?v=g6cSwvAKYfo
Because right now it's too bright especially the crowd.
Machine  [author] 5 Aug, 2018 @ 11:29pm 
There is also AI improvements in this track (not the online one)
AI will now be good to race against. AI now enter pit safely. But DO NOT use yellows.

I found how to make AI go further on tyres. That will be updated in 2016 skins mod once the tracks are all updated.

I did quite a few 200 lap races against AI. Full 40 car field, yellows off, invincible as it's easy to be punted by AI. Awesome fun, it's truly like a conveyor belt.
Poopenshnapples 1 Feb, 2018 @ 1:25pm 
Machine makes some of the best tracks on RF2!
Thank you!

A.I in RF2 are not designed to work well with Ovals... as almost any modder would know.
Mercy Kills 29 Oct, 2017 @ 10:41pm 
This is very good, do you mind if i port it to Assetto Corsa?
Machine  [author] 31 Jul, 2017 @ 9:17pm 
Really sorry guys, somehow got on private. It is set back to public now.
Machine  [author] 27 Jul, 2017 @ 4:59pm 
To fix current AI issues, the only option is to use 2 track versions. A 20 car limit version with pits only on the front straight. And a 40 car version with walls adjusted like Martinsville with a back straight pit entry and exit. It's something I may look at next year if S397 has not given us reworked AIW capabilities.
Jbvol 8 Apr, 2017 @ 6:05pm 
Thank you!
Machine  [author] 6 Apr, 2017 @ 6:18pm 
Known issue with AI entering pits, but the pit needs to fork from main path after sector 1 timing line. Until S397 update AI code I can't fix that.
As far as AI crashing, not sure why. I ran a 100 lap race with 20 AI, none crashed.
Jimmy 6 Apr, 2017 @ 3:44pm 
Any tips for the AI? They just keep crashing, on top of that the pit entrance line they use is awful! :steamsalty:
Jimmy 6 Apr, 2017 @ 2:24pm 
Thanks :D Boogity, boogity, boogity, lets go racing boys! :steamhappy:
Machine  [author] 5 Apr, 2017 @ 9:24pm 
Not a straight conversion from my original SCE track. All new road surface, infield and walls. Including different radius corners at each end as per the real track. Adjusted grip levels (less in corners than straights until tyre loads fixed)
Arikel Number One 5 Apr, 2017 @ 9:07am 
It's bristol baby!
ToddGuy 4 Apr, 2017 @ 11:45pm 
Thank You