Hearts of Iron IV

Hearts of Iron IV

Danzing All Night: Multiplayer Competitive Combat Edition
41 Comments
FayedinLight 11 Dec, 2021 @ 2:04pm 
sus
CoolD 15 Oct, 2021 @ 4:16pm 
2021... haven't forgotten about this mod... holding out for update....
Matsk 18 Nov, 2020 @ 1:18pm 
Is there any chance for having this mod updated?
Taro 12 Oct, 2019 @ 8:17am 
Please Update just to the newsest version of the game
CoolD 6 Apr, 2019 @ 5:39pm 
this mod was the most fun for me back then, i look forward to an update
pepitos 6 Apr, 2019 @ 4:31pm 
n i c e
 [author] 6 Apr, 2019 @ 3:26pm 
Okay, okay.. I'll update it maybe after end of May when the spring semester is over.
pepitos 2 Mar, 2019 @ 6:31am 
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Gatosec 11 Jan, 2019 @ 5:57am 
Update !!!
CoolD 11 Aug, 2018 @ 10:48pm 
update pls
 [author] 20 Jun, 2018 @ 5:00pm 
Might get around to updating soon, but I've been out of the loop for too long...

What changes do you want to see?
trueskills 12 Jun, 2018 @ 12:47pm 
please update
Wiatrowiec 31 May, 2018 @ 9:36am 
Yeah it will be great if u update it :)
man.rdgz_ 17 Apr, 2018 @ 2:30am 
UPDATE PLEASE
Cayden 12 Apr, 2018 @ 10:38am 
Can we please get an updated version of this?
 [author] 29 Mar, 2018 @ 2:10pm 
I've stopped playing this game but if people still actually want me to update this I will. If not I won't. If so then comment on what you want changed.
jaRoliff 22 Feb, 2018 @ 1:00pm 
Too chaotic for my taste, mod makes countries declare war on eachother left and right and generally just a very chaotic gameplay.
 [author] 25 Aug, 2017 @ 11:24am 
@HighRevolver ...alright I don't know why you guys are hoarding up so many units, that's not really how things were intended, haha. But thanks for the feedback, I'm recently getting a lot of inspiratoin from other RTS games so I'll implement stricter resources and such. If you have anything else let me know!
DynaMo+Krill 25 Aug, 2017 @ 8:32am 
Sorry for the late reply. We tried again and got a little further (about 3 months) before crashing. The AI had over 1000 units each and us players had over 2000
 [author] 21 Aug, 2017 @ 12:03pm 
@HighRevolver Can you confirm if things are better?
 [author] 21 Aug, 2017 @ 11:10am 
@HighRevolver Good idea, I was thinking about doing that as well. It's just that it's hard for me to test things assuming that people are playing it multiplayer...for example the reason why AI makes so much stuff so fast is that I'm assuming the human player has something like 200 units in parallel queue. Now that we had a smaller map I was thinking of doing other fun things to the game too.
By the way whenever something crashes, simply restart and you'll be good to go.
DynaMo+Krill 21 Aug, 2017 @ 8:43am 
you know in a multiplayer with 5 people we all crashed 1 week into the game?
make another mod thats danzig but normal production and research times please
 [author] 20 Aug, 2017 @ 1:46pm 
Finally updated with smaller map!!!!
 [author] 6 Jul, 2017 @ 3:59pm 
The AI now makes around 60 units per day. I can make this even 200 units per day but I did not, for the sake of the HOI4 engine. Get battling!
Conor McGregor 4 Jul, 2017 @ 4:29am 
Nice
 [author] 21 Jun, 2017 @ 3:09am 
Finished updating defines, works now but will optimze further.
 [author] 21 Jun, 2017 @ 1:35am 
Update incoming for newest patch
GamingMunster 20 Jun, 2017 @ 8:52am 
okay i understand and i guess diviosions not dying would make it harder to runon lower end hardware
 [author] 20 Jun, 2017 @ 8:29am 
@jonl3410 That's kind of the point though...if we gave more health, then death stacks would ruin the mod. The AI puts something like 120 units on their VP! It would be impossible to defeat death stacks. And I don't want to do this through stacking penalty, because to me it's not a good way to solve something by penalization. I'd suggest to you to add more units to the division designer. That's how you add more units to your division and this will greatly increase your health. You can make a unit in a second or so, so this shouldn't be a problem.
GamingMunster 20 Jun, 2017 @ 7:20am 
i love the mod but i think it would be a good idea to give divisions more health (if you can do that) because i sent a whole army to take on central america and in 15 seconds 20 had died
GamingMunster 20 Jun, 2017 @ 7:17am 
i mean update it for 1.4
 [author] 20 Jun, 2017 @ 7:11am 
@jonl3410 How do you want it updated? We're planning a huge update on simplifying the map but it's still WIP. But in the meanwhile we could do other small changes.
GamingMunster 20 Jun, 2017 @ 7:02am 
please update thnx
The Great Cookie Machine 2 Jun, 2017 @ 12:56pm 
Loving the mod so far but I would enjoy a version that makes reaserch and national focuses take normal time but keep the combat and nations.
 [author] 20 May, 2017 @ 8:01am 
So this mod has come to the point where the average time for a complete game where there is only one country owning the whole world is 4 hours only.
Also, the HOI4 engine does not let you remove infrastructure from the build queue if they are damanged so I fixed this by increasing build speed.
man.rdgz_ 22 Apr, 2017 @ 2:51am 
thx
 [author] 22 Apr, 2017 @ 2:45am 
You can do this by changing the localization files, located in danzing/localisation. Open countries_l_english.yml with a text editor like Notepad++.
man.rdgz_ 22 Apr, 2017 @ 1:40am 
How did you change the names
Mai 8 Apr, 2017 @ 6:17am 
Yay hehe, cool mod!
 [author] 7 Apr, 2017 @ 1:15pm 
Changes: Like beta, AI got smarter and can kill each other really well.
AI got smarter in making better division templates too.
Able to DOW on day one too.
As it stands now, this mod is defintely not something to play lightly, but it's an absolute delight to watch the AI fight each other.
 [author] 1 Apr, 2017 @ 6:01am 
Some fixes- forts are not as stupidly powerful now and AI is (even) more aggressive. Some additional tweaks to speed and stability.