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Should I modify the spell to include other effects with a lower activation rate or should I raise it to 100% and let it the way it is now?
"Acting Normal" is suppose to be a "spell" to erase a random active debuff, try using it when you get one of those :) (Yes, it sounds like a passive skill but since I could not make it work like that, now it is an active skill, like if he seems something is wrong and then starts acting normal [when you apply the spell])
I am toying with adding some monsters and as DESU suggested, better flavor text.
Quick question/bug and 1 typo: For the "Acting Normally" skill, is there supposed to be a visible buff? I'm guessing not, but if there is its missing, just double-checking though. The typo I found is for the 2nd skill, in the description of the ability "feeble" is spelled wrong.
Looking forward to seeing what the higher levels of abilities do when I level them : )
hopefully the devs'll send out some fix for it soon...
love the mod though!
In my experience, that simple fix will solve the problem for that character/gameplay. If you have the same problem with any other mod/skill, you just need to do the same :)
Hopes that helps.
any idea how to solve it?
Also Ronin, re-adding the skill in the skill bar (also in the same spot of the broken cooldown skill) let's it works as it should, and for now it's the only solution for this problem.
Haha. Do not worry about the triple post. I really appreciate the help and the feedback.
I am changing the PrimaryBuff to what you suggested. Sounds fair.
There are some problems with the remove-curse skill and Conquest of the Wizardlands expansion.
Once used, the cooldown stalls, most likely related to the pocket dimension you get access too, as cooldowns aren't supposed to count down in there. But it seems to still not count down outside the pocket dimension.
Saving and reloading does fix it, but thats only until next time you use it.
I'd suggest to cut it down again yea, maybe about half.
+7 Nimble, +4 Savvy, -3 Burliness ( i know that is rounded down for bonus and up for minus, but even then its still only a -3 for a total of +11)
That aside, the skill tree itself is brilliant, its perfectly in line with the style of DoD!