Overgrowth

Overgrowth

Halzoid: Adventure
55 Comments
Halzoid98  [author] 14 Oct, 2022 @ 9:06am 
Oh hey! that'd be really cool to see, I'll drop you a message on Discord n' we can talk about it!
Bag_Piper 13 Oct, 2022 @ 8:46pm 
Hey Halzoid, not sure if you already heard about it, but the October map jam that is just about to start's theme is to take old maps and give them new life. I was wondering if you'd mind me using this mod for my entry. The rules include me staying true to the original image of the mod, and fully crediting you for the original work.
DSU-firebird929 9 Mar, 2019 @ 12:43am 
same bro, like the coop arena mod was me and my brother's favorite until it got outdated ;l
RakshasaDemonTiger 8 May, 2018 @ 7:21pm 
If you finish that 2 player co-op, I would gladly play it because the only other 2 player co-op level/ campaign I have found is the co-op lugaru campaign. I just wish there were more 2 player co-op levels on the steam workshop.
Halzoid98  [author] 10 Apr, 2018 @ 8:50am 
If you look through the dialogues it'll show you how I did it.

There's a special script made by Gyrth for a hotspot that changes the character.xml of the actor inside it. I simply move the player into that hotspot during dialogue and swap out the original player with an AI replacement. I believe on Level 2 or 3 you can find the replacement actors above the player spawn.
saylen 10 Apr, 2018 @ 6:17am 
how do you manage to change the character played?
Halzoid98  [author] 11 Mar, 2018 @ 1:12pm 
+Caquin It's unlikely, it was originally designed for Co-Op, but there's just not enough people who play local co-op to justify it.

However, I do have a Coop map in the works, it just depends on the response to it.
It won't be very long or even have too much replayability... but it's an interesting concept, so we'll see where it goes.

+Sledge117 I have a full story for the PT.2 campaign mapped out, just depends on how much time I have to make it. It won't be any time soon though...
Caq 10 Mar, 2018 @ 10:27am 
Any posibility for coop with another player?
cocles 25 Nov, 2017 @ 5:15pm 
Loved it, fun and original
R-Bull™ _P-Omen 15 Oct, 2017 @ 6:40am 
I'm just making suggestions in case you update it...@sledge doesn't mean i didn't like it.
Good work, good stuff...fun campaign, likable chars
Halzoid98  [author] 14 Oct, 2017 @ 11:37am 
Yeah, this mod was made before a lot of the new features were implemented, so they're missing checkpoints and the dialogue wasn't built with the enter key in mind...
R-Bull™ _P-Omen 14 Oct, 2017 @ 10:33am 
Really liked this mod, but i wish there'd be a checkpoint or something for when you fail.
Also, there a bug when you skip the dialog (press enter) that doesn't change your char (for example, you stay a dog when you should be the rabbit)
Halzoid98  [author] 11 Oct, 2017 @ 3:46am 
I know where the story goes and what happens, I just don't know if I have the time to make it all, the locations require a hell of a lot of custom assets or they'll lag like crazy or look terrible (much like this as it was a test).
I also need to set my Pc back up and finish building a game before really being able to focus on more larger scale mods...
Halzoid98  [author] 6 Aug, 2017 @ 3:04am 
I think what you're doing is creating prefabs, what I did was create the character from scratch and just added a different texture to keep the colours consistent
Quotion 1 Aug, 2017 @ 3:21pm 
how did you create an actual character (like a characters you can see in the files), whenever i save a character and look at them in files, it says their xml version is 2.0 but everyone else's is 1.0 and yours is 1.0 so how did you like, make them an actor then have them have a .tga file and all that stuff
Cazzed 19 Jul, 2017 @ 12:01pm 
Actually they do follow me but they attack me when they catch up
Halzoid98  [author] 19 Jul, 2017 @ 11:35am 
You'll just need to attach one box to another, the one that's being attached will be the follower, it also works for NPC's, so you can get more dynamic path point following, though some times the NPC's wait until you reach as certain distance then run to keep up, which can look a bit weird at slower speeds
Cazzed 19 Jul, 2017 @ 11:32am 
Do I attach the boxes, or the box to the character?
Cazzed 19 Jul, 2017 @ 11:05am 
Thanks
Halzoid98  [author] 19 Jul, 2017 @ 1:03am 
Attach them like an armour attachment. Select the box of the character you want to be a follower then alt+click on the character you want them to follow. Fighting happens simply because they spot a threat from another team.
Cazzed 18 Jul, 2017 @ 8:27pm 
Also how did you make it to where Rufus or Foxglove follows and fight with you?
Halzoid98  [author] 18 Jul, 2017 @ 1:22pm 
should be activating a cutscene... odd, maybe you'll have to click to activate it, or move closer to the door. Perhaps it's a bug in the latest build...
Cazzed 18 Jul, 2017 @ 1:19pm 
I got to this door after wall jumping to a little space to crawl through but i got to this door and nothing's happening.
Halzoid98  [author] 18 Jul, 2017 @ 1:05am 
It can In the editor if you add a new player. The campaign was originally planned to be played either 2 or 1 player, but I changed that to focus on it being single player with player 1 being in control of both characters, as that had never been done in Og. Because of this, the 2 player focus doesn't really work. If you want a 2 player campaign experience I'd suggest Lugaru coop on the workshop
Smoke 17 Jul, 2017 @ 11:48pm 
Can this be played in split-screen?
dingdangdaniel 22 Jun, 2017 @ 7:47am 
I think this was amazing with at least an hour and a half of fun. I also think that these levels are really polished. Great job man!
Halzoid98  [author] 14 Jun, 2017 @ 5:15am 
if you skipped the cutscene then it won't work, should change back to foxglove at that point (If we're talking about the same part)

If you mean the waterfall section though you can scale the walls by wallrunning
Astaroth Voz 14 Jun, 2017 @ 4:57am 
I don't understand how climb up with paw in the third level !
MrForgg 28 May, 2017 @ 2:59pm 
can you make a coop version?
Halzoid98  [author] 21 May, 2017 @ 4:50pm 
That's also true, I tried to avoid those situations as frequently as possible, but there's quite a few places where you can do that
Thunderoller 21 May, 2017 @ 4:42pm 
actually, taking them from the front by the gate, and just bunny kicking the one right in front of the gate can allow you to skip the entire segment just by interacting with the gate. the cone of sight the dogs have isnt long enough to spot you and taking them from the back will get you killed more often than not.
Halzoid98  [author] 21 May, 2017 @ 3:38pm 
Take them from the back, there's only 2 swords in the room (to memory). 1 at the back, 1 at the front. As long as you have one of those swords, you should do better if you get the dog at the back right as you enter, he's far enough away to not be heard witha rabbit kick.

Also, dog's throwing their weapons is being removed in the next beta, so that should fix that, but currently you can catch a sword with the block/grab key.
P_R_A_E_T_O_R_I_A_N 21 May, 2017 @ 1:51pm 
OK first, i got stuck on the begginer level. I don't know what to do when i first take on the rabbit one, i can't go head on (As the dogs can throw one hit KO swords) but also can't resort to stealth as they are unchokable.
Halzoid98  [author] 17 May, 2017 @ 10:18am 
Yeah, I know about checkpoints and level unlocking, I just don't ever find the time to do these things, unfortunately...

the final fight was meant to be a challenge, not so much the dog room, but dog combat was changed right as I uploaded this, so before you could chokehold them, now you can't...

Paw originally wasn't a player character, which is why she's introduced later on. If I do get around to making time for Adventure 2 (Which I have a story for) then I know what part she'll play and what her abilities will be.
Adventure was literally just a couple of levels to test my character swap idea, but over time I've developed the concept on paper and in my mind and I know all the roles the character play (and where they're off to next).
BeholderVee 16 May, 2017 @ 6:45am 
Amazing campaign. Really unusual and fun. However, the end of the first level, where you have a big group of dogs, and the last fight of the third level, where Rufus and Paw have to beat even more enemies, are very hard. It wouldn't be a problem with a chekpoint system, but with a way things are i'd make them more forgiving.
Also, what's Paw's special ability, aside from being extra muscle with a door key? Or is he just fanservice, because cats are cute? :)
Tea 2 May, 2017 @ 12:33pm 
Ah I see what you mean. That would make it pretty difficult to get right
Halzoid98  [author] 2 May, 2017 @ 12:00pm 
It was originally intended to work that way, but I'm not 100% on adding co-op anymore as it would seriously affect player 2 and rely on both players reaching points at the same time
+ with the way I set the maps up after lvl 1 2 player would be a bit interesting to get to work. Rufus being disigned around combat would require a lot of enemies and Foxgloves parkour sections weren't designed to be complex, so player 2 could get really far ahead as Foxglove, then have to reset because Rufus died...
Tea 2 May, 2017 @ 10:14am 
PLEASE add local co-op support! That'd be amazing :)
Desmond 29 Apr, 2017 @ 10:18am 
Some of the dialogue can be a little cringy, but other than that it was a very enjoyable campaign In the second part of the story, when playing as Foxglove, passing trough the crack in the wall makes the camera spazz out and leaving me disoriented
Other than that it worked perfectly, keep it up Halzoid :D
Halzoid98  [author] 25 Apr, 2017 @ 10:20am 
I know of these bugs and I'm going to add it to the description. Unfortunately they're unfixable... The character change feature is more of a bug than an actual implemented code and consists of a hotspot that the player is moved into during the dialogue and then moved out of in place of the other character. This mod was made prior to Beta 3 and as such, the Skip dialogue button wasn't taken into consideration. This will happen on every character switch area and makes checkpoints and seamless character changes quite difficult to pull off...
PizzaPie ツ 25 Apr, 2017 @ 9:17am 
I found a bug.

LOCATION: The first level, first fight(with raider and rat).

STORY: After I defeated the battle with the raider and the rat, you go into a cutscene/dialogue. After this dialogue you switch characters.

Now if I were to skip the dialogue(by pressing ENTER) I create a copy of the dog (Rufus), REPLACING the bunny (Foxglove).

I could not proceed because of the limited jump height of the dog. However, playing the dialogue without skipping works fine.

I hope this gets fixed, it doesn't really bother me but its just a heads up. ==== :2016snocone:
Halzoid98  [author] 24 Apr, 2017 @ 3:37am 
All of these have been taken into consideration. I'm trying to think of ways to save level progress along with character progress so that no FoxgloveRufus's get through, but seeing as this was all made with minimal scripts, there's not too much I can do in it's current state. Adventure was made as a test for the most part, I like the idea behind it, but if I have the time to make a part II, I will be looking into much more suitible ways to progress through the level without bugs occuring left, right and centre.
nobody 22 Apr, 2017 @ 6:35pm 
@ halzoid98
nobody 22 Apr, 2017 @ 6:34pm 
I personally really enjoyed this mod. I played it all the way through. I thought how you switched the characters was great although i think that you should put a check point everytime you switch because it was quit aggrivating trying to get through the level and clicking the all the dialoge each time you died.
jazzhorse 22 Apr, 2017 @ 5:51pm 
when i die
jazzhorse 22 Apr, 2017 @ 5:51pm 
level restart isn't working
FACEpuncher 22 Apr, 2017 @ 9:14am 
Having a problem in the first mission when I'm foxglove and have to kill the six dogs, I can't stealth the person to the right for some reason and when I jump attack him I get massacred instantly by all of them.
Patk 22 Apr, 2017 @ 12:13am 
This mod was great but it bugs out when you skip the dialogues too fast. Your character won't change and you'll be playing as Rufus when you should be playing as Foxglove.
Pulov Yuran 18 Apr, 2017 @ 11:01am 
Oh ok, no problem. Anyway good job !
Halzoid98  [author] 18 Apr, 2017 @ 10:52am 
The menu needs to be fixed, the end level is intended, I didn't know how to send the player back to the menu at the end of the level...