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It's strong but also weak in some places, making it a gamble when unprepared. Perfect.
The spit should scale with Spell Power... the Acid Splash do 3 Acidic damage and I think it scales with Acidic damage (0.2 almost nothing) the Nasty Acid Bomb also scales with Acidic damage... apparently the problem is that I choose the stats to scale badly. Which Stats do you think I should use?
Also, if you prefer AIM or Gmail, just let me know so I can give you my contact name.
I was thinking in a skill to summon others Agar Aguardians when hit, like if your subtance splits and forms another Aguardian. It can last a fixed amount of turns and have a chance, so not every hit would summon another monster. Still, the summoned monsters are pretty weak... I could also create another Agar Aguardian with boosted stats...
[cut because of the 1000 characters limit]
I will check the scaling.
The cooldown and stats not showing was not intentional but after four hours of trying I could not get it to show correctly.
I checked Werediggle Curse but if I use that code, my skills do not show in the skillbar and cant be added later... so I needed to tweak the code a little. It has two parts, lets say A and B.
If I put the stats boost and cooldowns in A, you get the correct stats boost while polymorphed but they do not show in the skill tome. If I put the spells and bonus on B, you do not get the stats or skills while polymorphed, instead, they appear while you are not transformed :/
I am still working in a fancy trick to fix that.
I also added Adicid, Toxic and Putrefying resistance because they are quite common and would not affect a cube of nasty acid (No tissue to poison). Less Block and Dodge because you cant do any of these, and the Conflagratory and Hyperborean (aside for giving it a weakness) are there because fire should damage or consume its substance while cold will freeze it since it is almost liquid.
If anything do not make sense, I can change it again :) I really appreciate all the ideas and feedback, it helped me a lot to improve the mod.
Also, when you hit the enemy there is a chance to let an Acid Pool under the enemy that of course will take Acid damage if it stay in the same tile.