Dungeons of Dredmor

Dungeons of Dredmor

Graduated Agar Aguardian
46 Comments
faustomartense  [author] 10 Feb, 2014 @ 6:58pm 
@Kaidelong: I did not check Steam since last year... Sorry for the big delay. Just in case you are still interested in this mod, I had a lot of problems with Acid since most of the time it is plain overpowered... I will try to check the mod and see if I can reduce the scaling of the spells and some points of damage too without making it completly useless. I like balanced mods but I always have problems balancing this one :/
Kaidelong 23 Sep, 2013 @ 6:02pm 
I really love this skill, but it is quite overpowered. The corpse eating and mana regeneration means you hardly have to care about resources anymore especially given the mechanics of agar aguardian final form, and the acid aura is still killing things in one hit 6 floors down, which for a level 3 buy is quite strong. Not to mention the fact that, add Meatshield, and your final form regens 1 HP every turn. It makes "eat anything", powerful on tourism, quite redundant here.
Nytrox 5 Sep, 2012 @ 8:00am 
YEHA
faustomartense  [author] 4 Sep, 2012 @ 4:30pm 
You are welcome :)
Bumpercars 4 Sep, 2012 @ 5:16am 
oh thanks man
faustomartense  [author] 3 Sep, 2012 @ 7:48pm 
Bumpers Cars, do you mean how to download it? You just need to hit Suscribe and it will download automatically the next time you start the game. (Remember to check it in the ModLauncher)
Bumpercars 3 Sep, 2012 @ 2:55pm 
im just wondering how do you get these mods
Peter 2 Sep, 2012 @ 6:21pm 
awesome, i'll be sure to check that out next time i'm digglin it up.
faustomartense  [author] 2 Sep, 2012 @ 3:53pm 
Updated scales :)
Peter 30 Aug, 2012 @ 2:08am 
I think scaling to acid damage is a nice idea, but it should scale VERY slightly from both magic power and melee power, seeing as the slime seems like a sort of gishy(ha ha, blobs) kind of fighter, and should also recieve like +x.4 or +x.5 scaling from acid damage. just my 2 cents, you may have to test that out.
Sapphire Siska Sophia 28 Aug, 2012 @ 6:17am 
Interesting. Not a fan of Transformation Skills, but this one's cute and silly looking and I like it.
It's strong but also weak in some places, making it a gamble when unprepared. Perfect.
faustomartense  [author] 27 Aug, 2012 @ 2:41pm 
Also... I will try to be online more often :)
faustomartense  [author] 27 Aug, 2012 @ 2:41pm 
Hafu I do not have Skype but I own a Gmail account (It has a chat) and AIM.

The spit should scale with Spell Power... the Acid Splash do 3 Acidic damage and I think it scales with Acidic damage (0.2 almost nothing) the Nasty Acid Bomb also scales with Acidic damage... apparently the problem is that I choose the stats to scale badly. Which Stats do you think I should use?

Also, if you prefer AIM or Gmail, just let me know so I can give you my contact name.
Peter 27 Aug, 2012 @ 11:25am 
I've also noticed 2 things on my slimeyness playthrough: 1- Slime spit doesn't seem to scale too well, though I don't know what it scaled with. 2- The chance-when-hit ability that spawns a large cloud of acid around you seems to do beyond negligible damage. my character is level 7 at the time, and when it triggered from an ordinary diggle hitting me, it did what seemed to be about 1/10 of his maximum life. If you have a skype(or are ever not in offline state), it would be easier to discuss things in person.
faustomartense  [author] 26 Aug, 2012 @ 2:25pm 
Yes, I did! It was quite simple. I do not know why I did not try that before, I just needed to swap the A code and the B code that I mentioned before. Intead of AB, I used BA.
Peter 26 Aug, 2012 @ 6:42am 
Oh, also, I'm not sure if you did this intentionally, but the stats now show in the skills tome. Just tellin' ya.
Peter 25 Aug, 2012 @ 5:04pm 
Wow, I like that midnight snack. Remove the corrosive ability, but replace it with something that still demonstrates the corrosive capabilities of a cube of acid. Clever.
faustomartense  [author] 25 Aug, 2012 @ 4:05pm 
Updated! Changed Corrosive Painting with Midnight Snack. Added a LVL7 Spell to Polymorph without time limit with boosted stats but also two weaknesses, so you can choose between more stats and time plus the weaknesses or, less time and stats but less weaknesses.
Peter 24 Aug, 2012 @ 5:47pm 
Personally, I think you should replace corrosive painting with a summon spell for slime bros. It should last indefinatly, but you should get some sort of debuff until it dies or otherwise is inoperable, since part of you is missing. Just my 2 cents.
faustomartense  [author] 24 Aug, 2012 @ 5:01pm 
It is possible. I can put a tag in the first spell (the one used to polymorph) to make it do not work if you are in the other form... the last form can be a copy of the first spell but instead of the timer, it can have the removable thing. Maybe it can also have some boosted stats compared to the first one.

I was thinking in a skill to summon others Agar Aguardians when hit, like if your subtance splits and forms another Aguardian. It can last a fixed amount of turns and have a chance, so not every hit would summon another monster. Still, the summoned monsters are pretty weak... I could also create another Agar Aguardian with boosted stats...
faustomartense  [author] 24 Aug, 2012 @ 5:01pm 
I am still a newbie at modding so some problems like these are expected :) The Gaslamp Forums are full of good advises and friendly people, so it was not hard to start. Mostly it involves checking other skills to scavange they useful parts to create what you want. It is more of getting used to some codes, other than being a wizard of programming. (I do not know anything about programming)

[cut because of the 1000 characters limit]
Peter 24 Aug, 2012 @ 4:29pm 
Ah. My apologies for not knowing how mods work, as I said, I'm not anywhere near handy with them. Also, I have another terrible possible capstone idea. Would it be possible to make it so, at capstone, iether guardian form becomes an infinite toggle-buff or it gives you a different one that doesn't stack with the original one? Because being a slime cube forever seems like a badass capstone to me.
faustomartense  [author] 24 Aug, 2012 @ 4:22pm 
Yeah... it need a good capstone. Right now the most powerful attack is the giant ball of spit and it is not really powerful.

I will check the scaling.

The cooldown and stats not showing was not intentional but after four hours of trying I could not get it to show correctly.
I checked Werediggle Curse but if I use that code, my skills do not show in the skillbar and cant be added later... so I needed to tweak the code a little. It has two parts, lets say A and B.
If I put the stats boost and cooldowns in A, you get the correct stats boost while polymorphed but they do not show in the skill tome. If I put the spells and bonus on B, you do not get the stats or skills while polymorphed, instead, they appear while you are not transformed :/

I am still working in a fancy trick to fix that.
Peter 24 Aug, 2012 @ 2:04am 
Oh, also, skills do not show cooldown or stats on the skill tome. I'm not sure if that's a glitch or intentional, though.
Peter 24 Aug, 2012 @ 2:03am 
I'm not sure how well these scale, since I've only been down to DL4 with this skill so far, but scaling is something to pay attention to. I'm not even sure if it's an issue, but I'm just throwin that out there. Past that, the only thing I can think of to improve this is some sick-ass final skill that rocks my wooorrrrld
faustomartense  [author] 23 Aug, 2012 @ 3:40pm 
Thanks Hafu! Let me know if I should boost it a little more. I tried to give some support for the skills that need MP with the MP/MPrecovery and a boost in HP/HPregeneration for the melee oriented skills.

I also added Adicid, Toxic and Putrefying resistance because they are quite common and would not affect a cube of nasty acid (No tissue to poison). Less Block and Dodge because you cant do any of these, and the Conflagratory and Hyperborean (aside for giving it a weakness) are there because fire should damage or consume its substance while cold will freeze it since it is almost liquid.

If anything do not make sense, I can change it again :) I really appreciate all the ideas and feedback, it helped me a lot to improve the mod.
Peter 23 Aug, 2012 @ 12:14pm 
I like the health regeneration in cube mode. Not something I would think of, but it makes sense. I mean, seriously, how do you permanently damage something made of slime without just tearing it apart? Keep up the good work, faust. Loving this mod.(<3 shapeshifting mods)
faustomartense  [author] 23 Aug, 2012 @ 7:57am 
Update: Added Boost on level up for each skill. Please let me know if it should be changed again. :)
Peter 21 Aug, 2012 @ 3:40pm 
yeah, isc is kinda right, agar form seems a bit underwhelming at higher levels unless you spam the everliving hell out of every ability.
faustomartense  [author] 21 Aug, 2012 @ 3:32pm 
I will work on that!
Isc4riot 21 Aug, 2012 @ 7:27am 
I think you should add more passive stats to the tree. The reason being that when you polymorph you lose all your other skills and even passive bonuses from other skill trees I believe. That's why the Weredigle Curse has so many passive stats.
Peter 18 Aug, 2012 @ 3:26pm 
Ah, thank you for that tip.
faustomartense  [author] 18 Aug, 2012 @ 2:13pm 
Yes, it is happening with a lot of mods. The only fix I found is to add the skill again to the skill bar. Using the + button, add the same skill as if you were overwriting it. The cooldown must get fixed in that savegame.
Peter 18 Aug, 2012 @ 6:55am 
I'm not sure if this is a gltich with the mod or with DoD, since it's happeend with several mods, but the cooldown on agar aguardian form is 99 turns, and when I exit and re-enter the game, the cooldown has expired and is ready to use again. I've also noticed this with Arcanist's food conjuring ability.
faustomartense  [author] 17 Aug, 2012 @ 4:06pm 
Right now I am trying to create a dashing skill that creates acid pools in the tiles while you move. If I cant add the dash, I will just keep the acid pools. (There is a mine that do something similar)
faustomartense  [author] 17 Aug, 2012 @ 4:02pm 
@desert dragon: That is already implemented but not at 100% chance. When you get hit, you have a chance to cast Acid Splash around you. It does acid damage to the enemy attacking you. Works better if you are surrounded.

Also, when you hit the enemy there is a chance to let an Acid Pool under the enemy that of course will take Acid damage if it stay in the same tile.
Peter 17 Aug, 2012 @ 3:26pm 
Ah, thanks faust. Just trying to do my part for the modding community since I don't know how the fuck to actually do it. :3
deserter dragon 17 Aug, 2012 @ 2:09am 
how about when you get hit the enemy takes 50 percent of the damage minus defences?
faustomartense  [author] 16 Aug, 2012 @ 6:27pm 
These are no garbage ideas Hafu78, I will try to implent one or two skill more but I do not know which one yet. Thanks a lot for all the great ideas!
Peter 16 Aug, 2012 @ 11:42am 
I'm just going to throw in some random abilities for a penultimate to help you out, faust. 1- Summoning slime minions. 2- Being automatically allied with slime creatures, like vegans with animals. 3- A very large acid flask like ability, like a bolt of mass destruction but with acid. 4- An ability that fires off a part of you, doing huge acid damage, but applying a stacking -life -whatever other stats debuff. 5- Spawning a growing acid-pool, like that one rogue scientist canister ability. 6- A passive ability that adds a large amount of slimey buffs, but also slimey debuffs, such as more acid damage and resistance for less resistance to fire and less dodge chance. 7- An ability that makes it so whenever you are hit, for a certain amount of hits, you teleport away and leave an acid cloud in your place. Sorry if this is a bit of a wall of text, I just really love this mod, and I felt like throwing some of my garbage ideas at you.
faustomartense  [author] 15 Aug, 2012 @ 3:14pm 
Most of the time Infinite means overpowered... I want to keep this mod balanced with the rest of the skill threes.
deserter dragon 14 Aug, 2012 @ 4:02pm 
how about you get infinite acid flasks?
faustomartense  [author] 14 Aug, 2012 @ 3:47pm 
I was thinking in something similar, a dash to escape a dangerous situation that lets acid pulls in the tiles.
deserter dragon 14 Aug, 2012 @ 3:37pm 
how about a flood of acid that has an are effect or all monsters in a straight line?
faustomartense  [author] 14 Aug, 2012 @ 2:01pm 
@desert dragon: I just could not think of anything cool or awesome to put pass seven. I got a lot of suggestion but most of them are hard to implement. But as I said, I can modify it anything if people give me enough feedback or a good idea to work with = )
deserter dragon 14 Aug, 2012 @ 8:11am 
looks great.Why do the skills only go up to seven?