The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Borgul Fheonar - The Keep of the Wolf-Lord
53 Comments
Gunther Wolf 8 Dec, 2019 @ 4:03am 
enjoyed the Mod would like to have a portal take me to the main entrance or hidden stairs in the cave to get to the dungeon so you have a two way entrance to the Keep but it is neat to :cozyspaceengineersc:take the cave system out
CountBB 20 Jul, 2015 @ 9:58pm 
Awesome Beautiful Structure.
VarztheBard  [author] 17 Dec, 2013 @ 4:47am 
SPACEMONKE, not sure what's going on...try typing the teleport cheat -- press "~" and type "coc borgulfheonarmain" if the mod is installed and loaded, it should port you just inside the front door or the keep. Sorry you're having issues, dude.
VarztheBard  [author] 17 Dec, 2013 @ 4:45am 
PIRAB, it is supposed to feel "empty". in the description is is an ancient and long-forgotten home of a werewolf lord. There are currently two others who have found this place to seek sanctuary and they are the two mods that live there.
VarztheBard  [author] 17 Dec, 2013 @ 4:42am 
in the cave where you find the blade of souls, there IS a way out
Muncheese 27 Nov, 2013 @ 5:08am 
i loaded this mod and when i started skyrim.........nothing, no icon, no castle
HELP
Comrade Pingu 20 Oct, 2013 @ 8:09am 
How do i find out from the Hall of Souls? There is no way to go back...
pirab 18 Aug, 2013 @ 2:11am 
This mod is very good but there are very few people in the the castle; it's a pity.
PS: I'm french and i speak english a little
VarztheBard  [author] 27 Jun, 2013 @ 5:07pm 
there is a key to the jail cells to the right of the doorway that leads to that area of the dungeon (on a hook). The Blade of Souls is somewhere down there in the dungeon, but I don't want to just "give away" the secret. As far as adding more characters, I am very limited and frustrated with my npc scirpting abilities, and considered it a HUGE success just to get the 2 that are in there to STAY there and behave appropriately. I would love to have them initially out in the world somewhere and once you find them, they "move" to the Keep, but that is far above my amateur head. :)
VarztheBard  [author] 27 Jun, 2013 @ 5:03pm 
sorry if you're having trouble getting up the mountain. you can cheat by typing: CoC borgulfheonarmain
bestqb23 25 May, 2013 @ 6:23am 
this is a great mod realy like the house ,but cant find the hidden passage where the blade of souls is, can anyone give a hint on where its at?
BattleBard 18 May, 2013 @ 4:07am 
I can't find the blade of souls...Give me a hint?
Liaira 24 Apr, 2013 @ 6:42pm 
is there a path to the castle because it ain't letting me climb the mountain to get there and i can't fast travel to it
Foolski 14 Apr, 2013 @ 7:44pm 
Continued:
I like the decorations, the war horns fitted the theme very nicely as did all the wolf references everywhere (I saw the Wolf Queen book in the dungeons and I knew you put it there because of it's name :P).

SUGGESTIONS:
I highly recommend adding something that makes this house mod special, let your imagination run wild, I read that this is your first mod for Skyrim but don't let that hold you back. Also try sprucing the place up in areas (e.g. the wide corridor right outside the crafting area). Adding a couple extra NPCs could be good, ones that do something out of the ordinary; maybe a dungeon master who you can talk to to interact with prisoners in some way?

P.S. Keep up the great work on this mod. There are practically no werewolf home mods out there for Skyrim, you can really make this something amazing and grab peoples attention! If there's anyway I can help let me know!
Foolski 14 Apr, 2013 @ 7:44pm 
Nevermind ignore that, for some utterly absurd reason the esp wasn't being loaded by default, big derp on my behalf.

FEEDBACK:
Now onto Borgul Fheonar Castle! first impressions of the outside were great, it truely looks like some secret werewolf lair! The throne room is nice but not very original, I suggest adding something to it to make it "unique" (one idea would be to have a fire pit in the middle with long tables for feasts; I can imagine the owner of Borgul Fheonar sitting at the head table. Although you have already got a dining area).

Secondly, it's quite dark everywhere. I can see but it's not exactly homely. The upstairs is lit well, maybe try that downstairs also. The dungeons are fine, after all dungeons are supposed to be dark and dingy.

Speaking of dungeons I couldn't help but wonder why the cells were locked off. Are you working on that part still? I TCL'ed though and it looked normal enough. It would be cool to have a couple of prisoners (maybe the Silver Hand?).
Foolski 14 Apr, 2013 @ 6:47pm 
I can't find the castle for the life of me, I've been TCL'ing all over and there's no clue as to where it is in-game, no map marker or anything. I haven't got any mods that should conflict with this and I've installed it properly.

I've been to Kagzenzal, the Dwemer ruin to the southeast of where this supposedly is. I don't know what's up but if anyone has any idea it would be great to know, thanks!
andmns2997 6 Mar, 2013 @ 7:56pm 
how do you get to the blade of souls room?
lcwhitne 4 Mar, 2013 @ 11:54pm 
yea cool area need more npcs feel lonely and i do not see any guards outside at all it is cool though which is neat well
kylemclean1232 29 Jan, 2013 @ 2:29pm 
yeah it does put more werewolf guards there
Drunken Ghost 23 Jan, 2013 @ 9:12am 
add more NPCs it feels lonely in big castles without them
MagicYoda 11 Dec, 2012 @ 9:57am 
Are there werewolfs at the castel.
brennan.rogerson 25 Oct, 2012 @ 7:37am 
the display cases dont work!:(
The helmet head 3 Oct, 2012 @ 7:08am 
im having some problems with the merchants
Kamfrenchie 29 Sep, 2012 @ 5:47pm 
nvm found it
Kamfrenchie 29 Sep, 2012 @ 1:25pm 
I have troubles getting to the keep, any help would be appreciated
The helmet head 21 Sep, 2012 @ 2:57pm 
are you going to add a quest line becuase i think that way a few more options could be made like getting some more werewolves in there maybe setting up a road once youve taken some land from windhelm and riften?
Partizan 16 Sep, 2012 @ 1:55am 
@cchaysmusic [Autor] add some NPC's please!
some daedra nord 15 Sep, 2012 @ 8:44pm 
i like this mod, a lot, but i'm kinda pissed that its in the exact location as the home from adal matar is. also, i dont see the point of the blade of souls and the hidden cave
Khronickle 3 Sep, 2012 @ 2:09am 
I would like like a small werewolf community. Like add a basement cave area that others live and operate in. Merchants, trainers, etc, a WW guild based in the castle.
True_Neutral 21 Aug, 2012 @ 9:32pm 
Follower troubles? Perhaps it's a navmesh issue?
nathanryan923 21 Aug, 2012 @ 2:55pm 
I have no idea myself, i hope you figure it out.
VarztheBard  [author] 21 Aug, 2012 @ 4:13am 
I have tried and tried to find the problem with follower access. I have studied the player-homes in town and cannot figure out what's wrong. I am open to ideas.
nathanryan923 20 Aug, 2012 @ 4:41pm 
followers are unable to enter. i would LOVE a fix for that lol
antony.macewanwatson 20 Aug, 2012 @ 3:06pm 
what do thay need a blade for ,thay have teeth.After all thay are animals ?
Divorce 19 Aug, 2012 @ 6:37am 
@antony.macewanwatson Why shouldn't werewolves be able to use two handed swords?
hhyuk 18 Aug, 2012 @ 5:41pm 
i cant get up there :(
VarztheBard  [author] 18 Aug, 2012 @ 12:03pm 
there is no path, and getting up the mountain is supposed to be hard. Good news is, once your there you can fast travel.
Neighbor 18 Aug, 2012 @ 8:59am 
i cant find the fort it there a path (i use mods
VarztheBard  [author] 18 Aug, 2012 @ 6:25am 
*Dovahkiin, not Dovanakhin (hadn't had enough coffee yet, obviously)
VarztheBard  [author] 18 Aug, 2012 @ 6:21am 
I have tried many open-shelved bookcase formats, all have been bugged to some degree (books flying across the room, or constantly bouncing up and down on the shelves), so I had to settle for the closed-door bookcases. I don't prefer the look/style of the dragonmask rack, didn't think it fit the look of the Keep, and lore-wise this is not a Dovanakhin home, it is a werewolf home. Not sure what a "ygstramor" is, but the pools in the throne-room are not bathtubs, my intent with them was to turn them into a shrine with some sort of blessing (Pool of the Moon or Eclispe or something) just haven't figured out how to do that yet. Thanks for the post.
Vidofnir 18 Aug, 2012 @ 1:13am 
Exuse my bad english.
At least a house in my taste.
Some things i miss tought is a libiry whit open bookcases u can put all your books in.
A dragonmask rack.
And more mannequins to show of all my awsome stuff, like a thropy room.
And would it not look better whit like 2 statyes of ygstramor or somthing insted of 2 bathtubs in the throneroom?

Else the nicest house mod yet due to its look.
Septimus 17 Aug, 2012 @ 8:55am 
just a suggestion wat if you make some NPCs out in Skyrim that are lost werewovles that you could recruit
antony.macewanwatson 16 Aug, 2012 @ 2:28am 
can werewolfs use two handed swords.
Rick Grimes 15 Aug, 2012 @ 12:43pm 
is it compatible with "Adal Maratr"?... looks neat ill find out.
VarztheBard  [author] 13 Aug, 2012 @ 5:52pm 
yeah, travelling mannequins have always been an issue with CK. For me, they have always "fixed" and returned to position once I add armor to them. It is supposed to feel somewhat empty as it has been abandoned for ages. Thanks for the post.
Wolfshadow124 13 Aug, 2012 @ 5:22pm 
It's a nice mod but it feels like its lacking something it feels empty maybe if you add a few more ppl and fix the mannequin's because I saw one standing in the middle of the hall down stairs.
Osulf Sygmarson 13 Aug, 2012 @ 3:48pm 
erf, sorry i'm french and use some "franglish" words XD
a new blazon? (found on google translater)
VarztheBard  [author] 13 Aug, 2012 @ 3:44pm 
what's a blazonry and cloaked armory?
Osulf Sygmarson 13 Aug, 2012 @ 3:37pm 
guess i ask a lot but... have a new blazonry, special armor and, (if possible) a cloaked armory?