XCOM 2
No free actions for Andromedon Robot
7 Comments
Postmaster 18 Oct, 2017 @ 6:35pm 
Glad this got fixed in WotC, thanks though!
Malidictus 11 Sep, 2017 @ 6:18pm 
Cool! Thank you for the prompt response :)
-bg-  [author] 11 Sep, 2017 @ 6:10pm 
they did fixed this in WOTC. So it behaves like what this mod does now.
Malidictus 11 Sep, 2017 @ 5:55pm 
I wonder - did Firaxis get around to fixing this with War of the Chosen? They don't seem to have fixed the broken animation for killing those things on Overwatch.
-bg-  [author] 24 Mar, 2017 @ 12:41pm 
nvm RobotReboot ability already listens to it, I can just make that ability also clears the action points granted by CreateUnit() so still only 1 file needed
-bg-  [author] 24 Mar, 2017 @ 9:49am 
I am too lazy to add a new register XD (3 files needed instead of 1). Ya I will update it as an ability that registers the event on the next version.
robojumper 24 Mar, 2017 @ 4:07am 
@-bg-
Why is there an override? Is the 'AndromedonToRobot' event that gets triggered not good enough?