Europa Universalis IV

Europa Universalis IV

Holy Sites [1.28 - Outdated]
93 Comments
Refumee  [author] 24 Oct, 2021 @ 7:33am 
finnmatth79 5 Nov, 2020 @ 5:32am 
pls update
Refumee  [author] 20 Sep, 2019 @ 5:38am 
Still trying to understand how I can update this mod.
Diomedes 20 Sep, 2019 @ 3:57am 
update pls
SkyRipper 24 Aug, 2019 @ 10:41am 
great mod, working fine if anyone is wondering.
finnmatth79 23 Jun, 2019 @ 9:55am 
please update.. also, why the french have all the holy sites in the start of the game
Refumee  [author] 17 Apr, 2019 @ 6:39am 
@davidweinheim you'll find in the bottom left corner a button triggerd modifiers.
CreepyAndFat 16 Apr, 2019 @ 3:48pm 
Where can I see the menu? Where I can find the sites I mean
Superbreadninja 27 Mar, 2019 @ 9:47pm 
Orthodox suggestion: Maybe move one of the Orthodox sites to Moscow? It feels a little central around Byzantium. It'd give Byzantium an incentive to not let the commonwealth overrun russia.
Refumee  [author] 14 Mar, 2019 @ 9:01am 
@Superbreadninja I don't think that would be a good idea. The Shinto Religion has such a good position, that they'll nearly never loose their holy sites. So I think that would be quite OP.
Superbreadninja 13 Mar, 2019 @ 9:03am 
Any chance you could make one of the Shinto ones more combat ability focused? Maybe change the +.25 republican tradition to 10% infantry combat ability for Shimazu or + 5% discipline for Oda?
Diomedes 11 Dec, 2018 @ 5:53am 
update pls
Diomedes 9 Dec, 2018 @ 9:45am 
nice mod
Refumee  [author] 3 Oct, 2018 @ 1:26am 
I'll will work on it. Bön is also missing some Holy Sites. Now that 1.27 is out I can start working again.
Sledjer 7 Aug, 2018 @ 11:55pm 
Is there any particular reason why tengri has no sites?
Kcaz the 1st 3 Apr, 2018 @ 4:28pm 
Hey can you add some bonuses for Anglican? Thank you!
Lord_Daemonar 22 Mar, 2018 @ 11:18am 
@Refumee
Excellent! Thank you!
Refumee  [author] 20 Mar, 2018 @ 11:33pm 
Oh sorry... I was testing something and forgot to remove it.
Runelead00 20 Mar, 2018 @ 10:35pm 
Okay, I found my problem. The mod's technology.txt for some reason has every tech group with "is_primitive = yes"
Runelead00 20 Mar, 2018 @ 10:18pm 
For some weird reason, when I use this mod it set all the nations as primitives. It did this with no other mods running
Refumee  [author] 20 Mar, 2018 @ 12:54pm 
There shouldn't be a problem.
Lord_Daemonar 20 Mar, 2018 @ 8:48am 
Will there be problems if I use this mod with a converted CK2 game?
Tigon_3rd 31 Dec, 2017 @ 5:30pm 
@ilidan There's really not that much he can do about that, since he is basically also adding religions, in this case via the CK2 conversion. So he would have to know exactly which mod that adds religions (like Extended Timeline) and make his mod fit to its religion, thus creating a new mod that has to be separate.
2_Popes_1_Papacy 31 Dec, 2017 @ 7:25am 
Hi, i would just like to report that i've run into an issue when running your mod with mods that add religions. As far as i can tell, it is merely a graphical issue, but the icons for all religions are swapped around when using your mod in conjunction with mods that add religions.

I dont know if this is something that you want to, or have time to fix, but i thought i would report it none the less.
Refumee  [author] 18 Dec, 2017 @ 11:44pm 
@Tigon_3rd I updated everything. I appreciate your suggestion. This was my inital intention, I just didn't really know how to do it like that.

@Dub This sounds like an good CB, but I don't know how to implement this.
Tigon_3rd 18 Dec, 2017 @ 5:58pm 
A suggestion to update and make your mod better.
If you make your trigger like this, it will tell which country is holding the province and make sure that that country needs to have the right religion also:
trigger = {
religion = catholic
379 = { religion = catholic }
379 = { owner = { religion = catholic } }
}
It will look like this - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1236042415

Its also mostly because the OR "own" "NOT own" doesn't seem to make sense to me, because it will always be checked "green", which means it seems to be obsolete.
Well, that's just my 2 cents.
Dub 17 Dec, 2017 @ 2:00pm 
I'd like to add a suggestion akin to what was said by Swag: How about granting a CB to all nations following a particular religion against anyone who owns that particular religion's holy sites, assuming the owner is not of that particular religion? I.e muslims getting a CB to reclaim Cordoba for Sunni, or similar. War goal should be that province.
Refumee  [author] 20 Jun, 2017 @ 12:34am 
updated
76561198148577520 19 Jun, 2017 @ 3:48pm 
please update to 1.22
Refumee  [author] 4 Jun, 2017 @ 12:53am 
I considered it, but I'm not sure if this is relevant in this timeframe.
Your Ever Faithful Medic 3 Jun, 2017 @ 1:51pm 
Is there one for Russia/Muscovy?
Refumee  [author] 29 May, 2017 @ 11:56pm 
@Z0mbicore I'm not so into EU4 modding that I know how such a mechanic will work. It sounds more like CK2.
The Regent 28 May, 2017 @ 3:58am 
Absolutely awesome idea. Could you maybe also add (or as another mod entirely) Holy Relics, which would come with certain privinces at the start and then can be demanded via treaties during wars? Relics would be Holy grail, the holy lance, the true cross, etc. Which anyone can claim, and it should give a small prestige bonus/legitimacy bonues, but only religious effects to christian religion group.

If you like this idea i can try looking up more relics, also for other religions.
Bazinghis Khan 14 May, 2017 @ 10:22pm 
bazinga
random 12 Apr, 2017 @ 4:57am 
This is really cool, and you should add a better crusade system so people can have crusades for holy sites.
King Zog 11 Apr, 2017 @ 7:41pm 
thank
Refumee  [author] 7 Apr, 2017 @ 12:28am 
Shinto and Sikh is up. Now every Denomination should be working, I also updated everything for mandate of heaven
小月猫 1 Apr, 2017 @ 9:41am 
@Ganymed .... its not a picture, its a painting, and he probably picked it because he google image searched "Churches" :|
Ganymed 1 Apr, 2017 @ 2:11am 
The Church on the first picture is from my home town. I wonder if there is any reason for you to pick that specific building for advertisement?
Refumee  [author] 31 Mar, 2017 @ 1:09am 
@Hoovy It doesn't need any DLC, as far as I know.

@Tigon_3rd thank you, I wrote it down, I'll fix it in the next update.

@Venser's Prodigy this sounds like a good idea for tengri. I don't think I'll work with the secondary faith, too much work.
For the ET I have to look, I'll try that NOT=global flag.
Miles Conagher 30 Mar, 2017 @ 5:54pm 
Does this require any DLC, I think it does, as Holy Sites were only added in rights of man.
Tigon_3rd 30 Mar, 2017 @ 11:21am 
BUG: Braunschweig, one of the Norse Holy Sites have province ID: 119, which is Ancona in Italy. It should be ID: 57.

PS: The mod works with ET, although some of the Holy Sites will be in completely wrong provinces, as ET makes a lot of changes to a huge number of provinces and their IDs. So I would guess that you could have a Holy Site moved to the americas or something to that extent. I don't know as I haven't tested them all.
Venser's Prodigy 30 Mar, 2017 @ 10:25am 
@hoovy you could be slightly more helpful than that. If you don't like something, say what it is you don't like You would be a better troll and person. Maybe not MORALLY better, but at least a more sophisticated troll (though that's not saying much).
Miles Conagher 30 Mar, 2017 @ 7:12am 
Triggerd
Venser's Prodigy 30 Mar, 2017 @ 5:56am 
Sorry about the comment spam, the 1k character limit hit hard. everything from here to the second to last comment was supposed to be a single comment.
Venser's Prodigy 30 Mar, 2017 @ 5:55am 
Also I checked to see if paradox included a way to check the specific secondary faith via a check, but there only seems to be faith = secondary in the tengri religion event files. A way to bypass this is a on-action hidden event making use of flags. Ducat development is a good place to look at how this can be done while ensuring maximum compatability. A quick rundown of how the events would work to do this would be to:
1.check to see if you have a province with the secondary faith
2. add a flag if yes for event purposes
3. trigger a second event to get that specific province's religion
4. add a country flag marking the specific religion, for example Holy_site_flag_orthodox
5. remove the provincial flag
Venser's Prodigy 30 Mar, 2017 @ 5:55am 
This isn't perfect, as if you don't have any provinces of that religion when making the switch you won't trigger them. Thus you need a second set of events that check neighboring countries to see if they match your secondary faith and use that if the first fails. The tengri event "exchange of ideas" can be used as a base.
1. Identify the nation using the event
2. get that nation's religion. This is probably tedious, as you (I think) have to use a FROM statement on every religion to try and get a match This might change in the upcoming patch, as the new confucism mechanics suggest it may be possible they will add a way of checking the target nation's religion via event. Probably not, or I may just be dead wrong andf there is a way I couldn't find.
3. Using that check, add a nation flag specific to that religion.

A huge PITA, but possible...
Venser's Prodigy 30 Mar, 2017 @ 5:55am 
A simpler idea is to give tengri a bonus to heathen tolerance for each heathen/heretic holy site controlled with another modifer based on their current heathen tolerance. The bigger and more diverse their empire, the more tolerant they get and power that tolerance grants.
Venser's Prodigy 30 Mar, 2017 @ 5:04am 
I tend to play with Extended Timeline, so I shall see if the mod works well with it activated. Worst case scenario, there is a way to check to see if ET is loaded. Extended timeline adds a custom global flag you can check for. Here's an example from dynamicized development that I know works:

NOT = { has_global_flag = extended_timeline_mod }

Use this with the current modifiers to have them only work in non ET games, so you can have a different set using AND instead of NOT for ET specific content.