The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Viking Longhouse
147 Comments
Vahlan  [author] 29 Jul, 2018 @ 6:42pm 
Hi just noticed these new comments, sorry to see you've experienced trouble with the mod. I have'nt done anything to alter the mod in anyway and certainly would never delete it without warning or even update till I was sure peoples games and in-game items were secure. As Alvishar has already suggested , your best bet is to try loading a save game previous to when this issue happened. Hope you manage to get it sorted, to best of my knowledge the mod itself is still functioning as normal.
Alvishar 29 Jul, 2018 @ 1:20pm 
(Continuation) As far as I know, he hadn't removed it because I have mine acting like a northern post if I need something therefore it has some pretty important gear and I'd be rather irritated if it had been wiped, not so much since I've several saves.
Alvishar 29 Jul, 2018 @ 1:17pm 
It probably "disappeared" because the launcher has it set to not load either by your fault or the applications own fault. All I have to say is make sure the check box in the load-order is checked/ marked and load a previous save prior to the incident. It's always wise to make back-up saves in case stuff like this happens, especially with mods.
kingraithe 29 Jul, 2018 @ 11:50am 
I lost a ton of stuff when your longhouse disappeared from my game. When I tried to get it back it reloaded empty of my belongings. I had every weapon rack filled with rare weapons and bows. As well as all of my books which takes a lot of time to collect. Tell me why you took it away.
kingraithe 29 Jul, 2018 @ 11:09am 
Why did the viking Longhouse disappear from my game?
Vahlan  [author] 7 Mar, 2018 @ 1:25am 
Also just to mention that you might like to check out my non-DLC version of Wizard's Tower Riverwood and or Riverwood Adventurers Cottage (also no DLC required) they are both a little small but I tend to go for the cluttered look in my house mods. They might give you an idea of the style I use if you have'nt already tried them out.
Vahlan  [author] 7 Mar, 2018 @ 1:18am 
Unfortunately the majority of the items used including the building model itself are from the DLCs . I can however look into making a non-DLC version. I've currently just started making a mod for another player which will take some time to complete but once thats done I'll see what I can come up with for you. It should be possible tho to recreate a similar version with the same feel and theme in mind. Thank you for your post.
RWS: Ricky 6 Mar, 2018 @ 9:15pm 
can you make non dlc version? or does the source engine and stuff you use require it so its not possible?
carroll-ts 20 Dec, 2017 @ 1:15pm 
Thank you for the reply
Vahlan  [author] 20 Dec, 2017 @ 5:12am 
I'm afraid I dont have the game or creation kit installed at the monent, I think this same problem happened to another player too awhile back! Since steam does'nt recognize updates to mods's titles after sometime, it's unlikely that I can fix this without re-uploading as a duplicate. I will however look into it when I free up some memory again. Thanks for the comment and support.
carroll-ts 18 Dec, 2017 @ 9:08pm 
I've been using this home for about year, love it, the only problem I'm haveing and its only with one charater that I'm playing is that Mathuk follows me every where can't fast travel do you have a fix thanks
jcnicky3256 5 Dec, 2017 @ 7:42pm 
I've been using this mod for along time, I LOVE IT, thank you, its a great mod . Hope you are feeling better.
trav666 31 Oct, 2017 @ 4:28am 
Fantastic mod, lots to interact with and the atmosphere is just right.
Alvishar 9 Aug, 2017 @ 10:37am 
@Admin - Hope you get to feeling better man.
Vahlan  [author] 9 Aug, 2017 @ 12:20am 
I get your point on enchanting station, it is kinda stuck in the corner out of the way! I addressed this in later versions of house Viking Longhouse Solsteim and Dragonborn Longhouse both have more space given over to enchanting area. Currently have some medical stuff happening of late so not getting alot of online time but soon as things settle will get back to modding and intend making some adjustments to several of my mods to fix and or add elements suggested by users. Thank you for your comment.
𝓡𝓮𝓪𝓿𝓮𝓻 8 Aug, 2017 @ 8:14am 
I actually love the clutter and how close it is to the khajiit caravan, perfect for the khajiit mage I'm playing right now. Definitely my favorite player home at this point. I like that there's lots of visible storage (armor stands, display cases, working book shelves, etc). I really love how much stuff you manage to fit into such a small space. My only issue is I'd like to see a normal enchanting table along with or instead of the staff enchanter. I see what you were going for putting in the rare crafting stations but I just use the common ones much more.
mccurdy5 31 Jul, 2017 @ 10:38pm 
I love this mod and all the effort put into it! I did notice that there is some clipping on the underside of the second floor flooring when I look up from the first floor, but it's only minor and doesn't bother me a lot. Anyways, I'll also mention that the house has a nice layout and good placement of items.
Vari the maid 27 Jul, 2017 @ 1:17pm 
all the stuff in the long house is owned :/ which is odd if this is a player home :l
Vahlan  [author] 21 Jul, 2017 @ 12:15pm 
Thanks for the feedback and opinions. I'm always interested in both so I can improve upon different aspects of future mods I may create.
darren1926 20 Jul, 2017 @ 7:17am 
thanks for fixing lighting much better and nice tweaks
Storm_at_Sea 12 Jul, 2017 @ 5:42am 
*Initial impression/feedback:

Too much clutter, for 'my' tastes, and I've not gone inside yet. I don't imagine you have a clutter-free version? Look at the armor bench outside, all that stuff on it- that's not even realistic clutter, and it can't be removed to clean it up. It just looks like a mess (imho).

If there's not a clutter-free version, just let me know and I'll move on and realize this mod isn't for me. Also- why so close to where the caravan sets up?

The thing that caught my eye to try the mod was simply because it was in the snow. I didn't realize at first how close it was to the caravan set-up spot, which is a negative thing, to me.

:snowflake_ar::snowflake_ar:{No offense intended, it's just feedback- ppl like different things, and that's ok.}:snowflake_ar:
ShirKhan76 26 Jun, 2017 @ 2:13pm 
pretty awesome
DrGhoulPhd 23 Jun, 2017 @ 3:39pm 
Looks Cool!
Sith God Revan 19 Jun, 2017 @ 9:18pm 
this is cool
Sandials 17 Jun, 2017 @ 3:18pm 
Such a pretty house.
Tailin Sero 13 Jun, 2017 @ 2:45pm 
This is awesome!
Vahlan  [author] 12 Jun, 2017 @ 3:26pm 
After the last additions/fixes I made , I've decided not to add anything more to this particular mod as it's getting dangerously close to straying too far from original theme! I'll of course keep it bug/glitch free and make any fixes or corrections where needed.
Mushuukyou 11 Jun, 2017 @ 3:35pm 
Thank you! Lots of steps but it got the job done!
Alvishar 10 Jun, 2017 @ 11:48am 
@Mushuukyou - You need the mod mentioned in the description Tested and is compatible Custom Family Home by WitchRiser:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=196709514
Mushuukyou 10 Jun, 2017 @ 12:59am 
How do I make it my main residence? I can't adopt kids.. I have no option to tell them I have a place of my own when I use the viking house!
joee 9 Jun, 2017 @ 1:03am 
i got it to work
i love the mod so far
it's a nice pit stop from my adventuring
Alvishar 5 Jun, 2017 @ 6:03pm 
@Pook - Check and see if it conflicts with any mods (It shouldn't but there's the chance), and if it ain't the do the good ol' Mod Uninstalling and Reinstalling. Restart your computer? Because one mod that I used on FO4 needed that, it it worked. Hmm... Put the mod higher in the Load Order sometimes works. Uhm, that's about all I can think of.
joee 5 Jun, 2017 @ 5:38pm 
It's alwaya been activated in my load menu. Can you help?
Vahlan  [author] 5 Jun, 2017 @ 11:43am 
Just been in to test changes again , need to add some light (and it's source) to the altar also fix navmesh as followers are getting stuck at that area. Dont have time right now but will sort it. Please post if you otice aything else off.
Vahlan  [author] 5 Jun, 2017 @ 11:20am 
@Pook hope you get it to work for you. As regards Nexus I've had trouble in past uploading withh thhem so gave up trying, I only use steam at the moment at least!
Vahlan  [author] 5 Jun, 2017 @ 11:17am 
@LeBArTOC Priest Mask Altar/shrine added to cavern, made it abit "crumbled" looking to suit it's location. Also fixed a cave wall which was clipping. Added a no-respawn barrel some iceicles at waterfall. A stone cargoyle now keeps watch over fish!!! Couple minorr adjustments to navmesh.
Confirmed followers can enter lower part of cavern with you (they use trapdoor sunken into platforms)! You can also access but why bother when you can float!:)

I'll try find time to do couple more things to cavern during the week and am open to any suggestions!
Vahlan  [author] 5 Jun, 2017 @ 11:08am 
Yeah sounds like a load order issue.
Alvishar 4 Jun, 2017 @ 6:25pm 
Pook - Make sure it's activated in the Load menu, that's usually the problem.
joee 4 Jun, 2017 @ 6:12pm 
I downloaded but the house isn't appearing... Is there a nexus version I can use?
Odrade(Gorka) 4 Jun, 2017 @ 7:36am 
Looks cool and realistic, congrats.
TheVoidstarTY 4 Jun, 2017 @ 3:51am 
Well done with this! It looks perfect! This must have taken a lot of time and effort, I respect that :)
Vahlan  [author] 3 Jun, 2017 @ 12:28am 
Thanks for the comment and suggestion LeBArTOC. Adding the priest mask altar is no problem, I'll try find the time over this weekend to do so. I may change it alittle to fit in more with the cavern as in have it looking disused and unattended to. I'll see what I can do.
LeBArTOC 1 Jun, 2017 @ 8:42am 
bonjour! It is a beautiful mod Thanks you for your work!! For the ice caverne i think about a furniture for the diferent mask. :steamhappy:
kylarsakage 31 May, 2017 @ 3:40am 
ottima mod
Alvishar 29 May, 2017 @ 11:16am 
@Admin - Don't stress about it, you work on this when you want to man. :) Whatever you're doing outside of modding that's needing a considerable amount of time on, good luck. Also- the new addition is lookin great!
Vahlan  [author] 29 May, 2017 @ 2:42am 
Fish-Hatchery now included. Accessable via the waterwell outside (see screenshots)!

Updated interior screenshots of longhouse to show chhanges to wall and floor paneling I changed some time ago. Desciption to be edited still.

Hatchery is fully navmeshed and working however did have some troubles with followers and the floating down part!!! I've sunk a trapdoor into both top and lower platforms in the hopes followers will use this option! I'll do more testing myself during the week just dont have time atm sorry.
Alvishar 22 May, 2017 @ 3:23pm 
@Admin - Underground Ice Cavern? Aw - Hell yes! That in itself sounds awesome, but the addition of the Hatchery sounds even better when coupled with the Cavern. :D
Vahlan  [author] 20 May, 2017 @ 10:04pm 
I have tried to make this multi adoptions friendly but ran into some trouble so will put that on hold for now. I am considering incorporating an underground Ice cavern for a fish hatchery but would like some thoughts/feedback from you guys on that before proceeding. Thanks
barbaralouise 20 May, 2017 @ 8:56pm 
thank you for your reply ..love this place ! you enjoy doing this It shoes...again thank you

Vahlan  [author] 20 May, 2017 @ 9:16am 
It's intentional, my thinking on it was to have it close to or above the areas planters are placed!