Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Stacking
60 Comments
STuRoK 18 Feb, 2023 @ 9:12pm 
put in .modinfo inside <properties>. It may not affect saved games, idk

<CompatibleVersions>1.2,2.0</CompatibleVersions>
<AffectsSavedGames>0</AffectsSavedGames>
Homuya 22 Nov, 2022 @ 12:05am 
@Cosmic Fox

Its why 4 is my favorite as well as 6.

Well with wars you expand and take over valuable ressources so its not at all like you say, especially in civ.

But what I mean is that in 4 with the Dawn of Mankind mod its extremely realistic about government form and such and you can do alot of those custom settings yourself and the AI knows how to use it too.

You can have no limit at all for example or set it to any number you want its neat.
Cosmic Fox 22 Sep, 2022 @ 3:09pm 
No the AI does not know how, but someone could easily code it in. I like the mod, I did not like stacks in older civ games as it was too easy. I like to build an empire myself, avoiding wars as they just are a waste of time. Real life wars happen to sell weapons usually to both sides. Since this is a game the wars should be the last resort as it should be in real life. I would like 2 units per tile and AI know how to use it. I doubt anyone will update this though. Many modders hide after they are bored of the game sadly. PLEASE TAKE OVER MOD SOMEONE!!!??????????
Bobisback 16 Oct, 2021 @ 3:47pm 
Does the AI know how to handle this mod?
KainDeamon 2 Mar, 2021 @ 4:24pm 
update please.
sarnold2 26 Mar, 2020 @ 3:59pm 
With GS, erratic behavior. Sometimes allowed 3 units, sometimes only 2, sometimes only 1, sometimes when you place a 3rd or second unit in a tile, it would auto move the original unit(s) out of the tile. Simply changing the file to 2.0 had no effect. Ignoring the warning is fine, but it still did not work consistently. Too bad because it is a much needed improvement to tactics.
Argon 11 Jan, 2020 @ 5:35am 
Update pls (Go not with GS)
Bluetail 14 Dec, 2019 @ 9:46pm 
This mod works perfectly fine you guys. I was able to stack 3 melee units, even corps together in a new game.
Attila-Van-De-Hun™ 20 Jul, 2019 @ 10:25am 
this hasn't been updated since December 2017 its never going to be updated
macluk 21 Jun, 2019 @ 12:22am 
doesn't allow to stack units in vanilla game :/
dwschlossberg 20 Apr, 2019 @ 8:38am 
PLEASE UPDATE FOR GATHERING STORM SOMEDAY?
xthwd 12 Apr, 2019 @ 2:05am 
AI doesn't know he can stack, so it's just another advantage for player.
Cosmic Fox 2 Apr, 2019 @ 6:29pm 
okay it no longer works at all with latest update. No one interested in making the game a bit more strategic eh? :steamhappy:
Cosmic Fox 21 Feb, 2019 @ 11:26am 
If you use Mod manager that is not an issue. You simply click it on and it works. The only reason that happens is a 1.0 needs to be changed to 2.0 in the file. Quite simple.. Mod devs needs to update their mods or stop making them. :steammocking:
=[NK]= Col. Jack O'Neil 17 Feb, 2019 @ 3:48am 
Cosmic I think people are just unsure because the mod loauncher says it's not compatible, bu they can obviously just tick ignore and try it, but they don't because people :p
Cosmic Fox 16 Feb, 2019 @ 10:24pm 
Yes there is no reason why it will not work. Updating the mods are fairly easy for each mod dev but if it works why should they reupload a new version?
=[NK]= Col. Jack O'Neil 16 Feb, 2019 @ 4:19pm 
It will still work for gs
Geary 16 Feb, 2019 @ 12:39pm 
Any chance to get this updated for Gathering Storm... I love this mod...
ralph8753 14 Feb, 2019 @ 2:48pm 
Is this mod available in Civfanatics? I cannot find it there. Hopefully it'll work in Gathering Storm.........
=[NK]= Col. Jack O'Neil 7 Feb, 2019 @ 6:28am 
What are you talking about, this mod works?
Cosmic Fox 7 Feb, 2019 @ 5:50am 
err 3 :P
Cosmic Fox 7 Feb, 2019 @ 5:50am 
Yes it works but STILL NEEDS to be updated.. Why make a mod if your a lazy gamer who never updates the mods ever! :steammocking: Please take responsibility for this mod you made and UPDATE IT! Expansion is coming and I want 2 units per tile it is how the game should be bro! come on.. :steamhappy:
=[NK]= Col. Jack O'Neil 10 Jan, 2019 @ 2:02pm 
This works
Zwerchfell 10 Jan, 2019 @ 12:09pm 
update plz
=[NK]= Col. Jack O'Neil 3 Dec, 2018 @ 4:01pm 
R and f probably didn't change the code this effects.
Captainshorts 3 Dec, 2018 @ 8:19am 
An update would be hugely appreciated.
Anonymous 2 Oct, 2018 @ 6:59pm 
Please update this mod for Raise and Fall expansion
ralph8753 19 Mar, 2018 @ 7:54am 
is it possible to download this mod to my PC? I don't play the game via Steam, thus workshop mods aren't usable.
pamlon71 22 Feb, 2018 @ 3:51am 
this mod doesn't work, units keep switching position. Is there a mod available that allows multi unit on a tile?
FearSunn 20 Feb, 2018 @ 11:54pm 
Does AI ever stack units with this mod?
Sage The Great 18 Feb, 2018 @ 12:27pm 
It worked for R&F once, but once I saved and reloaded the game it no longer works.
KainDeamon 16 Feb, 2018 @ 2:20pm 
thank fucking god for this. i do have one request however. the game wants to make the units switch positions and im getting tired of this happening during a war. is there a way to disable that?
Cosmic Fox 12 Feb, 2018 @ 9:13am 
It works perfectly for me @Saint! I am running quite a few other mods with no issues at all. AI doesnt untilize the stacking though.

How could one change the number of units? I want to make it only 2 units per tile.. thanks for your efforts!
$a!nt 12 Feb, 2018 @ 12:08am 
doesnt work with R&F. please update.
Banky 12 Feb, 2018 @ 12:01am 
not stacking in RF expansion tried with warrior and slinger
Cosmic Fox 21 Jan, 2018 @ 10:29am 
Thx for this I sure love 2-3 units per tile. In options of the game there should be a setting to allow more then one unit per tile. This would make epic games with more strategy etc. You Rock Leatherneck 60 :^D
HaroldClapsaddle 23 Dec, 2017 @ 8:01am 
@Verios44 I have no problems with it in anyway. Maybe you need a better graphics card or something, the mod is fine and I use over 30 mods at a time with it. :-))
HaroldClapsaddle 14 Dec, 2017 @ 2:05pm 
I have a problem with the men on flat ground or if a man tries to join one on a hill that they switch places. Even when I skip turn with the one I don't what to move. Can you not fix it where they can join together like you can do when escorting a worker or settler?
leatherneck6017  [author] 4 Dec, 2017 @ 3:49pm 
Updated
2250875748 9 Nov, 2017 @ 3:34pm 
How to operation together not click one by one
oliver-s 5 Nov, 2017 @ 9:39am 
I really liked this before the Oct patch. If you have time, please fix it.
Bannes 22 Oct, 2017 @ 12:07pm 
will this be updated for new patch
Verios44 3 Oct, 2017 @ 11:45am 
I wanted to try this mod because I wanted a domination only game, but ran ingto two idues, one breaking, one just annoying.

1. the AI does not use this tactic. this is the annoing one, because it would be more balanced IMO if the AI did use it.

2. This mod completely breaks the great persons menu. I could not get past turn 35 on the game I played with this mod because I was unable to open the great persons menu to claim my first great prohphet .

McDuck 7 Jun, 2017 @ 6:47pm 
This particular mod seems to totally disable the Great Persons screen, for some reason
Mori The Vampire Lord 20 May, 2017 @ 6:07pm 
ive only played 1 game of civ 6 and cant remember, but doesnt civ6 vanilla allow unit stacking
Hamburglur 5 May, 2017 @ 11:18pm 
Will this get more updates please? Listen to domar1990, he's got good suggestions.
$a!nt 30 Apr, 2017 @ 2:08am 
i cant have 2 or more units of same sort when purchasing in city
leatherneck6017  [author] 5 Apr, 2017 @ 5:29pm 
@damize57, I've seen this happen within a couple of tiles of a city. I have no idea why, and it's annoying.
damize57 3 Apr, 2017 @ 8:28pm 
I seem to often run into the problem of moving one unit on to the tile as another and if the unit on said tile first has yet to move it will swap tiles rather then stacking. Am I doing something wrong or is this just one of those you have to always click past where you want the unit to be?
DarkeStryker 2 Apr, 2017 @ 4:34pm 
woderful!!