Stellaris

Stellaris

BuildableFighters
171 Comments
Akula 22 Nov, 2023 @ 10:46pm 
Doesn't work anymore. Anytime a Heavy Fighter (and I'm assuming Light, though only checked Heavy) is destroyed, you cannot select the fleet that it had came from or else it'll crash your game. This is 3.10, so this mod is officially depreciated. It was fun while it lasted.
andrew_2801 25 May, 2023 @ 4:40pm 
an update to this mod would be really great
Kamisori 15 Jan, 2023 @ 8:11pm 
this is a really nice idea could you please update though?
dchy 29 Jul, 2022 @ 12:51pm 
well be nice to updete
Tademar 22 Jun, 2022 @ 10:56am 
update pls
LS-33 Wraith 23 Feb, 2022 @ 9:34pm 
It is compatible. After selecting the type of craft it didnt show for me at first. either. I then selected a module that asks if you want it to be a fighter or bomber. After that selection i was free to equip weapons onto them.
Eagle Eye 5 Dec, 2021 @ 4:13am 
please update
[VII] zagaridus 23 Sep, 2021 @ 9:51am 
it's appear to not be compatible with (Stellaris 3.1 lem) can't add weapons to ship design.
dillonsrevenges 7 Jul, 2021 @ 7:07pm 
thank you
cllmsteele 6 Jul, 2021 @ 12:42pm 
thank you :steamthumbsup:
Anakione  [author] 5 Jul, 2021 @ 11:39am 
updated, might not be super balanced yet but it should at least work now with 3.0.3
cllmsteele 2 Jul, 2021 @ 9:12am 
please update
Naik21 24 Nov, 2020 @ 8:38am 
Please update the mod, otherwise we will not be able to hang weapons on the fighter aircraft
dillonsrevenges 28 May, 2020 @ 8:51am 
i would love for this mod to get updated
Oh Deer 3 May, 2020 @ 11:53pm 
I still check this every once in a blue moon with hope that it will return lol
♠Meillohi♠ 28 Nov, 2019 @ 5:38pm 
update please
jtbush00 22 Jun, 2018 @ 6:30pm 
How has this not been updated yet!
Палки Барсука 29 May, 2018 @ 8:31am 
does not work
Палки Барсука 25 May, 2018 @ 11:35am 
не работает
Kagerou 11 May, 2018 @ 8:33pm 
i got a question how do you build the fighters i cannot find them in the spaceport or ship designer
jtbush00 27 Apr, 2018 @ 10:42am 
Is this going to get updated soon or is it abandoned.
Kagerou 20 Apr, 2018 @ 9:47pm 
how do you unlock it?
pierre 1 Mar, 2018 @ 12:54pm 
give it time mate updating is a bitch
jtbush00 1 Mar, 2018 @ 12:52pm 
Is this going to get updated for 2.0?
Aryx 10 Feb, 2018 @ 8:30am 
"And so, a squadron of 300 fighters bombarded a planet and killed everything"
TortoTheConqueror 1 Feb, 2018 @ 3:44pm 
THe Ai Seems to build WAY to many of these.
Anakione  [author] 30 Jan, 2018 @ 6:11pm 
Yep, should be compatible with any shipset that has a fighter or bomber model as it literally just steals those models and turns them into ship classes.
TortoTheConqueror 29 Jan, 2018 @ 5:19pm 
Is this compatable with humanoid ships?
Texannotdixie 19 Jan, 2018 @ 2:54pm 
This is awsome man.
ChaosCrash13 4 Jan, 2018 @ 2:45am 
Ошибся с ценой истребителей. Спс)
ChaosCrash13 4 Jan, 2018 @ 1:29am 
3) Как идея добавить к строящимся тяжелым (самостоятельным) истребителям еще и легкие истребители в виде улучшений для космопорта? А то, как мне кажется, авиацию разработчики обошли вниманием совершенно несправедливо.
ChaosCrash13 4 Jan, 2018 @ 1:29am 
Спс)
Но можно несколько предложений?
1) Может быть стоит снизить цену в очках флота производимым истребителям до 0, снизить стоимость содержания (не обязательно) и отобрать у них сверхсветовые двигатели? Оставить их чисто средствами обороны. А то именно таких средств в игре очень нехватает.
2) Очень бы хотелось к имеющемуся многоцелевому истребителю получить корпус специализированного истребителя-перехватчика - заменить место для легкого оружия на место для ПВО.
Zeratul Vergil 28 Dec, 2017 @ 8:24am 
@Anakione
Hey, I found out a way to seemily eliminate the turret on fighter and bombers. If you want, I can show you how to do it.
Anakione  [author] 27 Dec, 2017 @ 11:28am 
Updated. Although I had to create a new version of the nsc patch. link updated in description.
JayWalkin 15 Dec, 2017 @ 4:14pm 
Please update :(
Oh Deer 28 Nov, 2017 @ 8:43pm 
Would love an update, such a good mod!
LogosDistributing 26 Nov, 2017 @ 3:10pm 
I miss this mod so much...
jtbush00 19 Nov, 2017 @ 4:33pm 
UPDATE!!!! Including the NSC Version!!!!!
psycotic man 5 Nov, 2017 @ 12:29pm 
please update this!
navftcss 4 Oct, 2017 @ 4:33pm 
Please Update This.
pierre 28 Sep, 2017 @ 10:43pm 
any news for updates for this these fighters are good for when you need ships fast
TortoTheConqueror 22 Jul, 2017 @ 11:38am 
Please fix the turrets on avian fighters.
tolaburke 20 Jul, 2017 @ 2:28am 
It works fine with 1.6.

Actual effectiveness can be called into question, though. The scaling costs mean that Fighters have to devote all their Utility slots to Power to keep up with advancing tech(Engines, Sensors) and good weapons. Bombers have a little more leeway, and can generally mount a single shield, thanks to them having an extra Utility slot. Seriously considering messing with the mod files so 'Ship-Mounted Power Stations' can work with this.

They also basically can't be used much early, since early fleets are of course all Corvettes, and Corvettes/Small guns shred Fighters(Evasion-60 Tracking leaves them with only 30% of their 90 Base. Bad odds when 2 or 3 hits will kill you.) and Bombers(As Fighters, only they're left with 10% evasion) alike. So will most Destroyers.
Emperor Karkles 4 Jul, 2017 @ 6:17am 
Please update to 1.6! Please!
mefistofeus 21 Jun, 2017 @ 10:03am 
How this designs work with technologies that unlock new fighter tears?
oneiroi 31 May, 2017 @ 6:21pm 
Update is required
Commissar BS 27 May, 2017 @ 10:52am 
Update? Or does this work fine with 1.6?
mrcoolize 30 Apr, 2017 @ 11:54pm 
Is there any way to make these fighter the one the hangar launch?
DracoMcGee 21 Apr, 2017 @ 11:08am 
Yea i did see that. However more so talking about event caused by ship component rather than ship type.

Since right now we have all of these awesome fighters we can design, however, ships like carriers from nsc or hangar slot ship sections are less attractive, since well be forced to use fighters we dont want on said ships.