The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Recall Spell by M7
23 Comments
Dash ~ 4 Jun, 2017 @ 3:39pm 
since it only places a marker, for you to fast travel too, this mod will not work with Requiem. (requiem disables fast travel, and only allows you to use the carrages for 'fast travel')
Peremptorius 4 Jun, 2017 @ 3:17pm 
I know, I couldn't find it for the life of me
Skyrim Mod Developer M7 (Ret.)  [author] 3 Jun, 2017 @ 5:20pm 
its on the ground near the college.
Peremptorius 3 Jun, 2017 @ 4:52pm 
Couldn't find the chest, had to spawn it in.
Skyrim Mod Developer M7 (Ret.)  [author] 29 Apr, 2017 @ 2:11pm 
markers change when you add Mark, as they are just map markers.
Dash ~ 29 Apr, 2017 @ 12:19pm 
wait, are the markers Predefined, or can you mark any place outside, and then travel to that custom mark
Skyrim Mod Developer M7 (Ret.)  [author] 30 Mar, 2017 @ 2:07pm 
tamriel is one cell, and interiors are separate cells (including mods). This mod doesnt need to "remember" the previous cell when only using Map Markers on an exterior.
Fable 29 Mar, 2017 @ 8:27am 
I realize the purpose of the mod. What I'm saying is that there are already so many existing, exterior map markers, and mods that place markers in frequented locations that the game hasn't included (like houses), that this renders the mod borderline frivolous. It wasn't meant as hate, was meant as legitimate critique. If you could nail down making it possible to warp to an INTERIOR, this would be massively more useful. And probably disappoint a lot less people coming here.
Storm_at_Sea 27 Mar, 2017 @ 7:10pm 
:) much better
Skyrim Mod Developer M7 (Ret.)  [author] 27 Mar, 2017 @ 11:52am 
ok
Storm_at_Sea 26 Mar, 2017 @ 2:11am 
M7, you going to clean out the spam or what?!
pigwing 24 Mar, 2017 @ 1:46pm 
I believe 'Rain' said it all, and I agree. Kudos to M7, Great Mod.
Skyrim Mod Developer M7 (Ret.)  [author] 23 Mar, 2017 @ 3:57pm 
Thank You. :) M7.
Rain 23 Mar, 2017 @ 1:43pm 
Jeez, the unncessary hate is real. I can imagine the uses for this mod. There's a handful of places that don't have landmarkers and this mod simply allows you to put one down for the future.

Perhaps you found a little nice area that you like to go to relax at or maybe you're a modder and marking places of homes or areas you'd like to build, or maybe you're playing immersively and you need to quickly restock on things then resume my walking journey across the plains of Skyrim without a hassle.

This creator made a functional mod with a purpose. That purpose probably doesn't apply to you, just move on. It makes you look pretty sad when you try to justify how terrible the mod and the creator is. Good job SMD M7. Keep up the good work.
Storm_at_Sea 23 Mar, 2017 @ 6:36am 
I think the modder means for this to be useful in areas that don't have landmarkers. Reguardless, no reason to hate on the page, if you don't like it, you can just look at the next mod. Hidden communication brings out the worst in too many people.
chris 23 Mar, 2017 @ 6:11am 
WHY ?..I Can Fast Travel to ANY Discovered Location (ALL Revealed in my Game)..Also Using the Luxury Suite Add-on,I can Teleport Inside Certain Areas..I Really DON'T See the Point of This..Needless to Say,it will NOT be Downloaded....
Skyrim Mod Developer M7 (Ret.)  [author] 22 Mar, 2017 @ 10:47pm 
If you want to mark a location and return to it later, you would use this mod.
Take the Red Pill. :)
Fable 22 Mar, 2017 @ 9:11pm 
I don't even know how I got to this page, must've accidentally clicked something in the workshop, but I'm not sure what use this would have, if it weren't working for interiors. I mean, the biggest use I could see for such a mod would be being able to get out of a dungeon, to a home or a shop to unburden yourself of items while... collecting. The exterior map is already so full of landmarks that they can be used to put you pretty much anywhere you want. There are already mods to put landmarks near homes, and other than that I can not even fathom why anyone would need this.
Storm_at_Sea 21 Mar, 2017 @ 8:59am 
+:tu1:
Skyrim Mod Developer M7 (Ret.)  [author] 19 Mar, 2017 @ 12:29pm 
I only used Map Markers (disabled initially then enabled by script), and MoveTo the Player, so I dont think there are any bugs.
AzureRaven 19 Mar, 2017 @ 11:56am 
would this work in skuldafin or whatever its called, the place before you go into Sovengard
Ghostwheel 19 Mar, 2017 @ 4:06am 
I already have the "Mark and Recall" spells which work pretty well, and are stable. Multiple locations sounds nice, but I think I will wait a couple of days and see if you get any bug reports.
76561198165666444 18 Mar, 2017 @ 10:29am 
could you make one that would work in a dungeon or other interior cells