The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Smithing Extended
116 Comments
danzloblaha13 11 Jan, 2021 @ 9:25am 
snow elf armor would be nice at this point , then you bothered to add the falmer ... though it might be in the DLC T-T)
Loreknight 15 Feb, 2016 @ 5:38pm 
or unique armor
Loreknight 15 Feb, 2016 @ 5:38pm 
Could you continue to add more? Including ancient nordic armor, forsworn armor, and pretty much EVERYTHING that isn't a unique weapon
jjb-54 21 Jan, 2016 @ 9:34pm 
Okay - there is maybe a work around: I do not promise this works. I can only tell you all I tried this 3 x's in a row and it worked for me:

1st - Install only Nexus mods.
2nd - Then run the Steam Skyrim Game Launcher and it should (??) work.

Also there seem to be a max ... Some have found that over 30 +/- Mods and you will not get them all... something like the first 20 or so.
jjb-54 20 Jan, 2016 @ 3:36pm 
I'll 2nd this - Steam is simply NOT allowing any d/l of mods from Steam. Yes, I'm sub'd. Yes I even tried - unsub - run and then re-sub'd ... No work. :(

I have 20 mods that are useless on Steam - as Steam does NOT download mods any more.
Leonord 20 Jan, 2015 @ 4:38am 
Could you please add the mod to the nexus
GilgaMocha 23 Sep, 2014 @ 12:57pm 
I found this mod while looking for Silver Smithing options, but when I was looking at this, it contains many redundancies and overly expensive recipes (2 ingots AND other mats for a small quantity of arrows?). I appreciate the effort and work authors put into their mods, but I won't be using this one. Too much hassle to take advantage of what it tries to offer.
flamingbeast999 9 Jul, 2014 @ 5:32pm 
could you maybe add chitin weapons to go with the chitin armor set?
Frankenstein 19 May, 2014 @ 3:32am 
The headsmans axe isn't meant to be used by a character, that's probably why its keyword is set wrong.
gliscor96 23 Apr, 2014 @ 12:41am 
any chance one of you know how to fix the whole "headsman's axe concidered one handed weapon" problem?
kurtrhinehart 22 Mar, 2014 @ 4:33am 
Much appreciated, it is a great deal of fun to craft so many items that were previously unavaillable to you. Excellent idea.

kurt rhinehart.
Frankenstein 4 Oct, 2013 @ 6:16am 
@Curious: I'm sad to say that this mod needs a major reworking. Arrow forging is kinda useless with Dawnguard adding it (with cheaper recipes as well), Nord Hero Bow got finally fixed by the patch, etc.

If you want, we can pool our efforts (I've taken over the "Forger" mod) to create a new "Smithing extended".
Frankenstein 4 Oct, 2013 @ 6:14am 
@dilgerstefan:
If you still want that stuff, it's not too hard to do, I could make a small mod for you, containing the stuff you asked for.
@derfuchs13:
I feel the same, but at the same time, since it's "only" the forsworn bow, the exploit isn't too big and I for one, actually like having a viable bow for hunting deer early in the game.
Dr. Un Pleasant 20 Sep, 2013 @ 1:08pm 
The Falmer helmet is under hide, could we get a fix that puts it under misc like the rest of the set?
Fail_Knight 9 Mar, 2013 @ 9:42pm 
does this conflict with voidcraft the armory?
AntonC 22 Feb, 2013 @ 10:49pm 
is this mod compatable with other smithing mods?
cloud2243 19 Feb, 2013 @ 9:48pm 
the creater of this mod should make the skyforge steel only ceate able at the skyforge. p.s sorry about spelling.
Bedge 15 Feb, 2013 @ 1:54pm 
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
That ♥♥♥♥♥ You Love To Hate 10 Feb, 2013 @ 11:27am 
can you make forsworn armor with this?
belzebot 31 Jan, 2013 @ 1:40pm 
I don't know about making ancient nord weapons, because their background is having been made thousands of years ago, then lying in the burial sites with the draugrs all this time and of course degrading and all that. This is something you just can't reproduce at a forge, even if you knew the ancient smithing techniques that have been used to make them. But otherwise I like the mod, good work.
mayingan 26 Jan, 2013 @ 4:16am 
Why didn't they think this sooner? Limited magic, armors, weapons... All that was badly made.
Dragonzflyte 17 Dec, 2012 @ 1:04pm 
Yay! I won't have to buy so many arrows anymore!

Are there any known incombatabilities? I have a mod adding some workstations- tanning rack and such- to the skyforge as well as a weapon mod and I don't want to kill my game...
Parabol76 23 Nov, 2012 @ 12:20am 
Was there a recent update to this mod? I dont see some of the items in the crafting list in game anymore such as the Forsworn armor and weapons.
modelmode 13 Nov, 2012 @ 5:32pm 
I can smith my beloved Headsman's Axe to an even sharper edge now! Thanks!
Derfuchs13 24 Oct, 2012 @ 6:50am 
Hey, i dont know if someone else commented on this before.

I think the mod is awesome, works great too, but causes a small smithing exploit. The Forsworn Bow its too easy to craft. I know it makes sense lore wise for it to cost only 3 wood, but the materials are too easy and free to make and the bow is too expensive. So you can basically train Smith out of Forsworn Bow's bows from lvl 1 and make yourself rich at the same time.

Some suggestions are to add some other material to the bow to be crafted, maybe a leather strings (4 or so), so it cant be so easily exploited.
Drake Lunari 13 Oct, 2012 @ 4:50pm 
Might this be fully compatible with Dawnguard and Heartfire? I am extremely wary of conflicting things, particularly worried that the arrow crafting and falmer armor may cause issues.
Frankenstein 13 Aug, 2012 @ 8:54am 
@dilgerstefan: a mod which adds most of the stuff you asked for (especially the unenchanted "unique" armor) is the "Forger" mod. Both mods work well together.
Curious  [author] 13 Aug, 2012 @ 4:04am 
I will if I have time. I have a little contract work to do at the moment, doing some updates to this is next on the list after that.
Frankenstein 9 Aug, 2012 @ 12:30pm 
Actually, instead of fixing your script you can just set the requirement for the imperial stuff to "questcompleted:XX". XX standing for the "outfit imperial" quest.
Curious  [author] 9 Aug, 2012 @ 12:27pm 
apologies for the long absence I have been on a very long job hunt and stopped playing skyrim and developing this mod as a side effect. The imperial gear drastically needs fixing, sorry to everyone who has been waiting a long time for that. The command I posted in the comments should have worked as a temporary solution but it was never meant to replace work on finishing the script. I will finish the quest scripting sometime soon. If dawnguard catches my interest hopefully I will start adding new features as well.
HellRaiser 26 Jul, 2012 @ 10:26am 
C mom we are on july now ,this mod is from february do something new!
Porphyrogennetos 27 Jun, 2012 @ 6:03pm 
Hey MrFrank could you upload the fixed version please
Frankenstein 19 Jun, 2012 @ 10:01pm 
The problem with the imperial stuff is "simple": The creator made a script which doesn't work. If you open the creation kit and look at the recipes, you can change their unlocking requirements. Just delete the one with the global.
bisjul 15 Jun, 2012 @ 8:43pm 
Great mod! WHOO SHIT TO MAKE!
Porphyrogennetos 10 Jun, 2012 @ 4:42pm 
yep the imperial stuff wont unlock for me too
Rel3elskum 10 Jun, 2012 @ 9:52am 
For some reason i started a mage character and he started out with a smithing of 5 and now my smithing is 12 and i still can't temper the iron dagger for the blacksmith generic quest.. do i have to get the steel perk for me to be able to use the grindstone ?? it wont let me grindstone anything atm..;(
Frankenstein 28 May, 2012 @ 1:46pm 
Found the problem in the creation kit. I will unsubscribe and fix the mod by myself. Thanks for the great work!
Frankenstein 28 May, 2012 @ 1:27pm 
Hey, since you don't reply to comments, im going to ask if i can modify and reupload your mod. I really want that imperial smithing thing fixed. If I can help, then i would help as well.
owiion 28 May, 2012 @ 8:47am 
Man do I love this mod. :D
TB_92 19 May, 2012 @ 4:41am 
danke dafür !
Frankenstein 11 May, 2012 @ 1:08pm 
I already wrote about imperial smithing not unlocking. The point that bugs me most about this is, that in the vanilla game imperial smithing is easily available. I want to craft my own imperial armour if i join the legion. Just for kicks. So please reintroduce it. It makes sense lore-wise for imperial to be always available. The imperium is everywhere. So every smith knows about their armour.
nattwood 3 May, 2012 @ 5:52am 
hey, just wondering why the imperial stuff isn't showing up, theres nothing about it in dialogue with rikke or beirund. Please help.
R 23 Apr, 2012 @ 3:36pm 
I do not see anywhere that it mentions smelting.. must I DL a new mod for this. yours seems promising, as I enjoy unlocking my items, so I feel as though I accomplished something to earn them.
I am looking for a mod like this and one that will let me smelt all weapons, armor, random items like wood bowls, silver bowls, and leather armor on the tanning rack. I had one once, but because of conflicts i removed it and cant remember what it was.
Frankenstein 23 Apr, 2012 @ 12:55pm 
I love the mod, but somehow Imperial smithing doesnt get unlocked. Neither through getting the equipment from Beirand nor through talking to Rikke. Any ideas or help?
desyatnikalex 21 Apr, 2012 @ 8:10am 
in gameplay im new at mods
desyatnikalex 21 Apr, 2012 @ 8:09am 
how do you gets this thing working
PatMoxx 8 Apr, 2012 @ 3:30pm 
Dragonbone arrows should definitely have increased damage, but overall good mod.
AzuraStars 3 Apr, 2012 @ 9:58am 
OMG YAY ARROWS! ;o;
The Internet Janitor 8 Mar, 2012 @ 6:02pm 
This mod is fantastic. Does it change the damage on the forsworn bow? Maybe it's simply that it is available at the very beginning, requiring nothing but firewood, but it totally outclasses all other bows at that point. Even more powerful than an orcish bow. Perhaps it is supposed to be this way - I normally only saw them once I had attained a higher level sicne markarth is far from the start, so I didn't notice. I noticed you plan on making it a quest reward, so if that happens it would fix this anyway.

Great mod!
Hooligonzo 7 Mar, 2012 @ 12:15am 
I really dig the look of a lot of the Falmer stuff, but find their weights to make them impractical. Any chance that you can make Improving them trim their weight down a smidge? I mean, a bunch of them weigh more than Steel options.