Total War: WARHAMMER

Total War: WARHAMMER

Battle Fog Removal
14 Comments
AkaalElite 2 Sep, 2019 @ 4:45am 
Would love to have this for Warhammer 2
Stratos 4 Jun, 2018 @ 3:11am 
greetings, any chance you create a mod like this for warhammer 2?
Hot Trash 8 Apr, 2017 @ 10:17pm 
Have you tried out half or even quarter strength fog? The intensity of the fog in a lot of maps annoys me but as you said there are mixed results and perhaps a half way point would look better.
⭕⃤ BIPPO 5 Apr, 2017 @ 11:17pm 
Thanks. Will try that ;]
Casuir  [author] 5 Apr, 2017 @ 7:59pm 
Not sure what you mean by the weather line, the environment files are very complex and have 200+ variables. The suns position can be editied via direction elevation and azimuth settings, theres also an rgb color setting and a color scale as well as a section for the sun mesh. I guess what you're looking for would be an azimuth of zero and elevation of 80ish though in reality it varies widely on location and time of year.

So yes you can do that easily enough, though it might not have the effect you want due to the large oamount of other variables that go into lighting the scene
⭕⃤ BIPPO 5 Apr, 2017 @ 9:03am 
Hi Casuir,

I was thinking... do you know if it's possible to set the time of day for custom battles? I mean, the sun's position. I would like to set it to be "mid day" (sun always right over the center of the battlefield). Can it be done via editing of that same 'weather' line?
Caligula 17 Mar, 2017 @ 1:10am 
You can press K to hide the UI for screenshots.
Nice mod though
⭕⃤ BIPPO 13 Mar, 2017 @ 2:24pm 
It's more than enough for me, thanks again man.
Casuir  [author] 13 Mar, 2017 @ 2:11pm 
TBH, i dont particularly like the way they look with no fog at all, many are too dark and some of the weather effects should really have fog, however going through each environment, making adjustments, packing the mod and loading the game for testing is a pretty time consuming and tedious process. If anyones willing to collaberate on a joint venture i'm very open to that.

I can write a tool, would be an online thing as i only know web programming php/javascript mainly, that could import and make the environment files easier to read and visualize, and export a changed .environment or .pack file
Casuir  [author] 13 Mar, 2017 @ 2:11pm 
yes, thats the part, the color section directly after as well though i didnt touch that as i was just removing the fog. Theres 2 different types of fog, height and distance, but i havent looked at them enough to give you a concrete explanation on how the work with battles.

The actual files are weather conditions for different regions, I dont know if custom maps come with their own weather as i havent used terry, but i'd be surprised if they did.
⭕⃤ BIPPO 13 Mar, 2017 @ 10:22am 
Thanks man, seriously. Just a couple doubtst: if I wanted to edit some values myself (for future maps, terry-made maps, etc) what lines should I change, only those?

<fog serialise_version='2' fog_distance_start='0.000000' fog_distance_strength='1.000000' fog_distance_scale='0.000000' fog_height_top='350.000000' fog_height_strength='0.000000' fog_clear_distance='2500.000000' fog_colour_blend='0.250000' fog_precipitation_intensity='1.000000' fog_precipitation_distance_modifier='0.000000' terrain_relative_height_fog='true'>

And how do you identify each map? I only see stuff like rj_brt_01, 02, 03.... is each one of those a different map?

Thanks!!

Casuir  [author] 13 Mar, 2017 @ 10:12am 
@OBIPPO ha no, this was literally 5 mins work. if its popular i'll go through each map individually and adjust the settings so they look better
Greywulf 13 Mar, 2017 @ 1:22am 
Thank you so much for this, amazing !! :steamhappy:
⭕⃤ BIPPO 13 Mar, 2017 @ 12:53am 
You can't understand how happy this makes me. Do you accept donations?