Total War: WARHAMMER

Total War: WARHAMMER

Imperial Guard Regiment
82 Comments
Olaseinde AK49 20 Mar, 2018 @ 7:08pm 
Be nice for Warhammer 2 grand campaign
Shadowknight47 30 Oct, 2017 @ 9:50pm 
Warhammer 2 version please?
MasterMax11789 29 Oct, 2017 @ 3:11am 
Pls make this mod for Warhammer 2
General Nathanael Greene 15 Jul, 2017 @ 9:03pm 
Hello! Fantastic mod, A great addition to the empire! However, one thing: I'm actually also seeing the same thing mentioned below: on ultra textures these troops have blue, red etc. colored capes with bretonnian grail motifs on them. It's a small thing, but i thought i'd point it out to help. Well done on this regardless!
Stanley  [author] 27 Jun, 2017 @ 2:12pm 
@Zenryo I havent heard of anything like that. When I do this on my rig capes stay the same.
Zenryo 27 Jun, 2017 @ 12:27pm 
Nice mod, thanks! But got some weird problem. On ultra textures black capes change its color to red, yellow, blue etc. When i switch graphic settings to high textures it goes black again. What could that be? Any ways to fix it?
Kimplin 14 Apr, 2017 @ 3:56pm 
Your dreadknights units look BEAUTIFUL! But using their armor for this unit just means more overlap and that is no bueno. I think the demipryph knights helm with the warrior priest chest is a pretty swank look.
Kimplin 14 Apr, 2017 @ 3:47pm 
Demigrpyh armor for mid tier? Id advice against it. You are correct, it has been done too many times and it doesnt quite look unique enough. That armor conveys far more prestige to it that any mid tier unit deserves (Opinion). I dont know how extreme the clipping is but it might just be worth it my man. I myself dont find clipping too offensive. Warrior priest/General/Bretonia armor mix sounds like a dank idea.
Stanley  [author] 14 Apr, 2017 @ 3:26pm 
@Kimplin there's also the warrior priest armor that has the right shade, looks nice and perfect, problem is the warrrior's priest armor is made by CA with a certain animation in mind, using anything else makes it clip and look totally weird and stretched.
Stanley  [author] 14 Apr, 2017 @ 3:24pm 
@Kimplin at some point I thought about using this armor http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=905032005 but with it there comes another issue, there's no vanilla empire themed full helm that has the same shade of metal of the armor, and in the end everything looks weird.
Stanley  [author] 14 Apr, 2017 @ 3:21pm 
@at this point i m thinking of changing the Mid Tier armor to it, but I m afraid people will dislike.
Stanley  [author] 14 Apr, 2017 @ 3:21pm 
@Kimplin, you are absolutely right, but you see my mid tier units were created in response to a request. The problem lies in the core of TW:W modding restrictions, the only other armor I can use that causes no clipping issues and somewhat look allright is the demigryph armor, which has been done COUNTLESS times in various reskin mods all around the workshop.
Kimplin 14 Apr, 2017 @ 2:59pm 
Hmmm.... Methinks they should probably stand out a little more. Perhaps different armor variants. They look far to similar to your mid tier units. Maybe use a mix of armor the generals wear?
Toeth of RO Gaan 13 Apr, 2017 @ 5:45pm 
yeah theres not many, but take your time man. ;)
Alex the Great 12 Apr, 2017 @ 8:20am 
@jak9844
Ha! Pulled the words right out of me. Lol

@Stanley
I 2nd what jak9844 said. Lol
Stanley  [author] 11 Apr, 2017 @ 3:03pm 
@jak9844 yes I have, all in due time
Toeth of RO Gaan 11 Apr, 2017 @ 2:27pm 
have you thought about doing bretonian units, theres very few out there
Gift 10 Apr, 2017 @ 5:51pm 
@Stanley Thank you so much! I really appreciate what you are doing for this community :))
Hassan Ben Sahid 10 Apr, 2017 @ 1:24pm 
@Stanley I see that would be really OP
Stanley  [author] 10 Apr, 2017 @ 1:14pm 
This mod doesn't benefit from "Empire's Finest", since it would be too OP, but the rest like "Honest Steel" do
Hassan Ben Sahid 10 Apr, 2017 @ 10:55am 
@Stanley Oh didn't noticed that, thanks for your response.
Stanley  [author] 10 Apr, 2017 @ 10:53am 
Hassan they allready do get the skill benefits
Hassan Ben Sahid 10 Apr, 2017 @ 10:34am 
@Stanley May I ask you if you could add to all your units the fitting benefits from general's skills like honest steel, emperor's finest etc.?
Stanley  [author] 10 Apr, 2017 @ 9:16am 
@a defenceless schoolgirl Havent finished it yet. Still working on some minor requests. It should be up by tomorrow or something
Gift 10 Apr, 2017 @ 8:32am 
hello, great work! where can i download the SFO (steel faith) compatible version of this? thanks
Zephyr 8 Apr, 2017 @ 7:47pm 
Woot Woot!
Joe 8 Apr, 2017 @ 4:10pm 
let me see if i can make sure its the grail wardens mod that is causing the conflict
Stanley  [author] 8 Apr, 2017 @ 4:07pm 
@JOE1st usually that's rare to happen unless someone messed with the original entities assigning new ones to in the place of existing ones. Some modders will do that for reskin overhauls. I only use vanilla as is.
Joe 8 Apr, 2017 @ 3:56pm 
ok my imperial gaurd have grail capes i think it might be a conflict with the grail wardens mod ...
Stanley  [author] 8 Apr, 2017 @ 1:10pm 
@xUnholyGod The griffon knights are ready as you requested! ENJOY! http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=901146313
Hassan Ben Sahid 8 Apr, 2017 @ 12:45pm 
@Stanley Thank you very much, looking forward to that :)
Stanley  [author] 8 Apr, 2017 @ 12:19pm 
@Hassan I ll use your instructions, you can test how they fare and tell me to edit accordingly
Stanley  [author] 8 Apr, 2017 @ 12:18pm 
@Hassan Sounds easy then, I ll make a SFO combatible mod then maybe tomorrow if you can wait
Hassan Ben Sahid 8 Apr, 2017 @ 12:00pm 
@Stanley All in all increased stats, for example Greatswords are
80 men, 8640 HP, 102 armor, 38 Melee attack, Melee defence 42, Weaponstrength 50(24 base, 26 ap), 24 charge bonus and things like physical resistance (6%) and missile resistance(8%).
But Greatswords are one of the weakest elite-infantry in SFO. So I would change the stats of, for example, Imperial Guards HP10000, armor 119 ( , Melee attack 46, Melee defence 48, Weaponstrength 49(20 base, 29 ap + 12 against infantry) and 30 charge bonus. Too some things like physical resistance, charge defence against all and disciplined.
Stanley  [author] 8 Apr, 2017 @ 9:37am 
@hassan so basically more armor and defense? Can you tell me more because i do t mnow anythi ng about the steel faith mod. What would you change stat wise?
Stanley  [author] 8 Apr, 2017 @ 9:31am 
I will look it, i do t know what steel faith overhaul is
Hassan Ben Sahid 8 Apr, 2017 @ 7:47am 
May i ask if you could adjust the stats of your units mods to Steel Faith Overhaul.
That would be pretty awesome because the knights are strong but not much better than the Greatswords with SFO.
Zephyr 8 Apr, 2017 @ 7:17am 
Oooh, that's great! please do notify me when it's up! thanks yet again. :D
Stanley  [author] 8 Apr, 2017 @ 6:39am 
@xUnHolyGod yes its what I started working on, airborne death incoming
Zephyr 8 Apr, 2017 @ 6:38am 
Lol, you don't have to be sorry! Hmm, probably with the release of Warhammer II they would release or improve the current editor or what you guys are using. anyways, is the Griffon knights still in the works? kinda waiting for them lol. anyways, I would yet again suggest you with units yet again. yeaaaah.

HIGH END UNITS FOR ZE EMPRAH! EEEEEE Not lore friendly but hey.
Yeah, like the ones on Ancient orders by destark. preferebly same buffs as with them! God like units are all what i like! heeeeeeeeeeeeeeeeeeeeee.
Stanley  [author] 8 Apr, 2017 @ 6:29am 
@xUnHolyGod I m sorry, but you never know, maybe CA will change how models work later
Zephyr 8 Apr, 2017 @ 6:27am 
Sad :( anyways, nice seeing you respond to my request though!
Stanley  [author] 8 Apr, 2017 @ 5:55am 
@jak9844 thanks mate
Toeth of RO Gaan 8 Apr, 2017 @ 5:54am 
has wyrtgeorn said about the unit cards, thjey are great. some of the best ive seen so far.
Kapitan Bomba 8 Apr, 2017 @ 1:56am 
please, make them unlimited! They cost to much and it is balanced, why only two? I dont wanna fight with tanks and art at all, this is boring and u made awsome unit, it was realy sad, when i found cam cap 2, please, make them unlimited, thx
Stanley  [author] 7 Apr, 2017 @ 4:03pm 
@Wyrtgeorn I cant thank you enough for your support, really. Yes I was thinking about adding more units around the Imperial Guards like mounted ones etc. I m still experimenting while also trying to come up with new things but the workshop is saturated with so many stuff that usually whatever I come up with someone else has allready done it in some degree.
VoxAvel 7 Apr, 2017 @ 10:09am 
And I can't say this enough, really great job! People! Do support this and all the other @Stanley mods, they look really great! :) I will be following this work closely :)
A rest of a good day to all of you, sons of the Empire :D
VoxAvel 7 Apr, 2017 @ 10:08am 
Hello again my friend! I was reading all the comments and I can't to play with all the mods you are going to release!
I would like to make you a question. I can see how full of work you must be with all this projects, but have you considered, after you finish all the current projects... and if you have the time, of course, to expand on your imperial guard? They are such a awsome looking unit! It would be amazing, if someday you would explore upon it, and make of this maybe a mid game force for the empire. With Halberds, Spears, Handguns and Crossbowman (all stronguer than the base unit... maybe with some special abilities...), as those models are really amazing, every time i play, i always take some of those to stand with my general! This is just an opinion, something for you to consider on the long term (maybe) :)
Stanley  [author] 7 Apr, 2017 @ 8:49am 
@xunholygod and this is where tw modding is limited. Armors only work for certain models/animations, you can try to mix and match but in the end they will clip and be glitched. You cant add anything to the models, there s no way to do that. You are basically stuck with certain armors/equipment working only with certain limited variations. If i was to do that the best thing that would come out of it would look somewhat weird or out if the place.
Zephyr 7 Apr, 2017 @ 8:34am 
That's great then! i have another suggestion but you don't have to do it if you can't! anyways,
is it possible to do Sigmarines? just copying the chaos chosen armor and repainting them would be good and just add a well, the feather centurion thing on their helmets. and have them be God likes. like literally be just good. 100+men as well!
Cavalry (with them riding demigryphs just the bigger version of it or like 2-3 times) and mounting griffons (Dragons would be nice) would certainly be great!

Just taking the chance to request lol. hopefully you take them into consideration!