Cities: Skylines

Cities: Skylines

More Asset Tags
23 Comments
Lucy 30 Sep, 2024 @ 8:43am 
Very nice :3
BloodyPenguin  [author] 28 Mar, 2020 @ 9:35am 
Added Quay, Flood Wall, Decoration Wall
BloodyPenguin  [author] 27 Mar, 2020 @ 6:43pm 
Added even more vehicle tags:
Vehicle Evacuation Bus, Vehicle Sightseeing Bus, Vehicle City Bus, Vehicle Biofuel Bus, Vehicle Intercity Bus, Vehicle Rocket, Vehicle Police Van, Vehicle Regular Garbage Truck, Vehicle Biofuel Garbage Truck, Vehicle Garbage Collection Truck, Vehicle Garbage Transfer Truck
BloodyPenguin  [author] 27 Mar, 2020 @ 6:15pm 
Updated for the new game version.
Added the following custom tags: Vehicle Balloon, Vehicle Passenger Helicopter, Vehicle Private Plane, Vehicle Trolleybus, Vehicle Park Maintenance, Vehicle Fishing Ship
Avanya 7 May, 2018 @ 12:52pm 
If the game can tell the difference of networks that would be handy. Everything is tagged as roads now, but it would be nice if we had tags for quays, canals and walls too. It would make it easier when you're hunting for those types of assets since not all have those words in their names.
BloodyPenguin  [author] 18 Oct, 2017 @ 12:10pm 
@REV0 I don't think it's possible to determine that at asset saving time
REV0 22 Jun, 2017 @ 4:22pm 
Suggestion: Extra tags for props, such as: Prop Vehicle, Prop Train, Prop Tram etc.
Dezelles 1 Jun, 2017 @ 10:04pm 
@BloodyPenguin "Citizen", "Transport Monorail", "Transport Cable Car" and "Transport Tram" are now in vanilla tags.
It lacks, on the other hand, "Transport Blimp" and "Transport Ferry".
SovietSeamstress 29 May, 2017 @ 6:55am 
I'm also curious if there's any way another mod could detect an asset's tags in game
BloodyPenguin  [author] 20 May, 2017 @ 10:13am 
@david.breitenstein This mod generates steam tags, they aren't used by anything but Steam :)
david.breitenstein 20 May, 2017 @ 5:40am 
looks nice... Can i turn an Industrial -Prop into an Commercial Prop with that?
BloodyPenguin  [author] 19 May, 2017 @ 3:20pm 
Added the following new tags:
Vehicle Blimp, Vehicle Monorail, Vehicle Cable Car, Transport Monorail, Transport Cable Car, Vehicle Ferry
Dezelles 19 Mar, 2017 @ 10:27am 
Question: Tags are included in the .crp file. Could they be also used in game?
I think of 2 uses:
1 / reorganize some UI panels
2 / serve some mods to locate the assets and assign them certain properties (for example, Functional Nursing Homes for Senior Citizens ).
BloodyPenguin  [author] 12 Mar, 2017 @ 12:48pm 
@boformer While it's not possible to set tags for existing maps and map themes without updating crps in workshop, the idea itself is excellent, I'll add that feature!
boformer 12 Mar, 2017 @ 7:48am 
For actual Maps and for Map Themes
BloodyPenguin  [author] 12 Mar, 2017 @ 5:52am 
@boformer You mean, for map themes?
boformer 12 Mar, 2017 @ 5:30am 
How about tags for different map biomes, like Tropical, Winter?
MrMaison 11 Mar, 2017 @ 5:02pm 
Thanks for this. It's much needed.
alborzka 11 Mar, 2017 @ 8:48am 
Being able to add tags to assets for users in-game would be fantastic -- we'd be able to use FindIt! for example (or even its own stand-alone mod) and search "#Japanese" to see any and all assets we tagged as Japanese! Not sure if that's possible but if so that'd be great :D Thanks again for all of your mods!
Lost Gecko 11 Mar, 2017 @ 4:38am 
I second Avanya on the RICO tag! And this is a great mod (as always), thank you!
Avanya 11 Mar, 2017 @ 2:34am 
Sounds great! :D While most Uniques are mostly RICO these days, not all RICO are uniques. We've got both parks, harbor buildings and growables as RICO too, so I think a tag would still be very usefull.
BloodyPenguin  [author] 11 Mar, 2017 @ 2:31am 
@Avanya Yes, any custom tags can be added. But I want tags to be detected automatically by this mod (or workshop will be flooded with hundreds of unsystematic users' own different tags). I'm planning to add RICO, MOM, ETST etc. detection later. But TBH most Unique Buildings are RICO's these days so I'm not sure if I will add that particular tag.
Avanya 11 Mar, 2017 @ 2:24am 
Awesome! <3 Helps us sort through the terrible workshop :D

Are you able to add completely custom tags or do they have to be referenced in the game? I'm ofc thinking of a RICO tag here, which would be very practical. :P