XCOM 2
[LW2] Cosmetic Katana Pack
31 Comments
Colomeitor 29 Jan @ 2:23pm 
can make a virtuous blade from nier automata?
TheBepix 15 Aug, 2022 @ 2:12pm 
I have done My playthrough with this mod on Long War Of The Chosen and Works good.
Im just wondering if its works only on WoTC? aswell?
古代 13 Apr, 2022 @ 4:09am 
does it work with lwotc?
GrimTrigger 15 Sep, 2021 @ 10:04am 
Any chance of a LWotC version as well in the future? :)
Catapultam Habeo 10 Nov, 2017 @ 1:25pm 
Is there any chance to get this updated to include the new version with sheath graphics?
Anthogator 7 Apr, 2017 @ 10:19pm 
Is it just me or do the Arc versions of these weapons cost more than the vanilla swords? Arc Blade costs me 20 supplies while all of the Arc versions of these cost me 30 supplies.
Legendary Phylactery 29 Mar, 2017 @ 11:30am 
Otacon pissed his lab pants when he saw this mod
S.Flo  [author] 28 Mar, 2017 @ 7:22pm 
@Desric - No, that's a bug that I cannot fix. The stats are actually identical to the normal LW2 swords, said stats are simply hidden from you when you're normally navigating menus. There's a flag you can use to hide them, but it doesn't seem to behave in LW2 for some reason.
Cal 27 Mar, 2017 @ 6:57am 
It appears that these still have different stats from the vanilla LW2 sword. The regular sword has no bonus to aim, while all these cosmetic ones do have an added +20 to aim.
n0guns 26 Mar, 2017 @ 6:11pm 
so can I equip one of the energy katanas but have the T1 Vanilla sword stats?
Dragon32 22 Mar, 2017 @ 11:36am 
@Saint:
OK. I don't understand then, hopefully S.Flo does.
Samantha 22 Mar, 2017 @ 3:44am 
@Dragon32 I know that, it's just that after activating it the ability was gone
Dragon32 21 Mar, 2017 @ 12:11pm 
@Saint:
It's a cosmetic replacement.
"these melee weapons have no unique properties and have stats and flavor text in-line with that of Long War 2's Shinobi blades."
Samantha 21 Mar, 2017 @ 1:25am 
is it me or this mod removed the silent takedown ability from ninjatos?
foxnumber 18 Mar, 2017 @ 12:25am 
looks cool
=[NK]= Col. Jack O'Neil 16 Mar, 2017 @ 6:35am 
Thanks valroth :)
d_valroth 14 Mar, 2017 @ 4:35pm 
The Silent Takedown ability is innate to the Ninjato in the original mod. They do less damage, but can be extremely effective when used properly.
S.Flo  [author] 14 Mar, 2017 @ 8:45am 
They're identical to vanilla weapons.
=[NK]= Col. Jack O'Neil 13 Mar, 2017 @ 9:13pm 
Was the take down stealth mechanics tied into the swords in the other mod?? Or was that one of the classes?.
Delta9694 12 Mar, 2017 @ 4:55pm 
Ah man. If there was a laid back hair style then I would make vergil from devil may cry.
Arnokill57 12 Mar, 2017 @ 3:30pm 
If you add sheaths to theses swords, this mod will be perfect :D
PainFactory 11 Mar, 2017 @ 12:31pm 
Look great man
S.Flo  [author] 11 Mar, 2017 @ 11:12am 
@Salkin51113: Yes.
Fischy 11 Mar, 2017 @ 10:56am 
can i still use the normal sword?
Mr. Bibbles 10 Mar, 2017 @ 10:11pm 
These are awesome, however, would you consider giving these proper sheaths?
Juravis 10 Mar, 2017 @ 8:31pm 
Also from the screenshots the Ninjato needs a little more bright orange/blue to match its sister blades
Juravis 10 Mar, 2017 @ 8:25pm 
Good call. Updates to the original mod keep resetting my cosmetic parameters back to false.
S.Flo  [author] 10 Mar, 2017 @ 6:41pm 
@Farkiller: No, that will likely cause conflicts (or at at least some strange behavior).
Farakill 10 Mar, 2017 @ 5:35pm 
not standard version, I meant Escrimator & Mushashi's Katana Pack Reloaded
Farakill 10 Mar, 2017 @ 5:34pm 
can I sub to this if I have the standard version on and will the changes overwrite and take effect? Or would I have to remove the standared version and if so, can I do so without the warning prompt upon loading?
Sput 10 Mar, 2017 @ 5:28pm 
Thanks for this. Musashi's mod was great, but the stealth was a bit too OP for me