Sid Meier's Civilization V

Sid Meier's Civilization V

Red Alert 2 Allied SFX
5 kommentarer
SixthHouse Gameing 28. mar. 2017 kl. 12:10 
can you make it where i can have them all active
Chiisai-Icchi  [ophavsmand] 24. mar. 2017 kl. 15:00 
Have not tested, but it should work for saves you make when the mod is active. Not sure about saves made before you installed the mod.
Bluetail 23. mar. 2017 kl. 17:06 
Save compatable?
Chiisai-Icchi  [ophavsmand] 23. mar. 2017 kl. 15:54 
These replaces the sounds, so it's not CIv dependent. However, you can't activate more than one of these sfx mods at once.
Bluetail 22. mar. 2017 kl. 15:38 
So does this only work for those civ's or can this work for standard Civs?