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@Spysm Thanks for thinking that! Kidaferu, Conorbebe and I, all set out to make a map that had the balance, art style and lore of an Awesomenauts map as we wanted to show that custom maps could be as similar as already existing Awesomenauts maps!
Oh and we have start gates now!
Also in the description it does say two minutes but I suppose it's not TOO clear. Thanks for your feedback!
However work on this map is far from done! Conor, Kida, and I want to make a unique custom map experience that you could actually experience in the base game. There will be a lo more updates to come, whether it's A.I pathing, textures, balance, etc, so look forward to these future updates!
So yeah, thank you to everyone and keep drilling those crystals for solar! (Don't let Ix find out though)
I and the team feel very honored to have our map tweeted by the big guys themselves!
-Bottom jump pads now go to the top lane instead of the jungle to make it easier to navigate the map. Terrain has been adjusted accordingly.
-Terrain removed from jungle hide areas and replaced with a platform. This again should make the map easier to navigate and also allow for better ambush opportunities.
-Toned down some effects and added some additional ones.
-The centre drill now actually mines crystals.
Check the change notes in the change notes tab!
You no longer get 3 kills worth of solar from controlling the drill! (Do not ask me how this got through playtesting)