Space Engineers

Space Engineers

Advanced Shutters & Blinds Hybrid's Mod Pack
82 Comments
SEModder4  [author] 24 May, 2023 @ 1:26pm 
I'll try it once I'm home. :)
SEModder4  [author] 24 May, 2023 @ 1:25pm 
Ahh Nice!
SEModder4  [author] 22 May, 2023 @ 8:05am 
Which mod was it? 😮
Gamerforlife 21 May, 2023 @ 9:35pm 
Just wanted to let you know that I found a mod on here with the exact piece I was after from you so no rush now. That said I still think there's a place for the first suggestion I gave you. Of course your call. :steamhappy:
Gamerforlife 19 May, 2023 @ 6:59pm 
In that case I would be happy with a static mesh of the shutters open but not retracted lol. so that it has that heat vent louver look. I mean there never going to be opened or closed any, just always open well open in the for mentioned look.
SEModder4  [author] 19 May, 2023 @ 5:13pm 
The more info you can give the easier it is. :)
Gamerforlife 19 May, 2023 @ 4:47pm 
Another option maybe. Could you keep the 2 stage and just have them open and close and not retract at all? Might be easier then doing a whole new mod code from scratch. As I said I just need the open look but not the open retracted look. Anyway I'll leave you be to see what you can come up with. Thanks again for considering it at all. :steamhappy:
SEModder4  [author] 19 May, 2023 @ 4:21pm 
I think the Rotary Airlock doors are 2 or 3 stage.I will ask NukeGuard about it. :)

Advanced doors are very...unique in how they work. So I would love to try it.
Gamerforlife 19 May, 2023 @ 4:19pm 
Well only the people you ask will know if it "IS" possible lol. I'll keep my fingers crossed that it is but at the same time keep an open mind to the possibility that it can't happen. Thanks and keep up the good work.
SEModder4  [author] 19 May, 2023 @ 3:22pm 
Unfortunately the advanced doors can't do a three stage process. But it is something I can ask about for sure.
I would have to make it an entirely new mod with new code if it *is* possible. :)
Gamerforlife 19 May, 2023 @ 2:13pm 
Hello. Would it be possible to make these a three stage on the opening? I'm using these as heat vents on my ship and I thought the open close was just them folding open like the first stage of the opening before the retract. Would be nice to have Open, Retract and close where retract could be a multi use button to click once to retract all the way open if already in the open stage and click again to retract back to the open stage if already retracted and then open/close would just be for the first stage of opening and closing of the blinds without the retracting part of it. Also if you could do this then people could also use these as stairs for the angled pieces. Thanks for the Mod and I hope you can do this. :steamhappy::steamthumbsup:
SEModder4  [author] 6 Feb, 2022 @ 1:58pm 
Advanced Shutters & Blinds Hybrid's Mod Update Notes(Update: February 2/6/2022): Mod Update: Block Categories Mod Update
---------------------------------------------------------------------------------------------

=>Unified the Block Categories.sbc g-menu slot names to be the same across all the Shutters and Blinds Packs, and they will now take up only one g-menu entry in the g-menu list.
---------------------------------------------------------------------------------------------
Crosus97 21 Nov, 2021 @ 10:10am 
can you create a version like with the tint crystal in one side and the other side clean?, like the original, the ship was soo dark with this windows
SEModder4  [author] 17 Jul, 2021 @ 10:17am 
Sorry about that. :)
Chrophiss 17 Jul, 2021 @ 12:32am 
I just tested it and yes they appear in the menu again! Thanks for the quick fix! Now to replace all my shutters again.. Ohwell, thats what creative is for i suppose? :P
SEModder4  [author] 16 Jul, 2021 @ 1:38pm 
Advanced Shutters & Blinds Hybrid's Mod Update Notes(Update: July 7/16/2021): Mod Update: New Mod Update.
----------------------------------------------------------------------------------------------------

=>Fixed Missing Data Files now. WHOOPS!
----------------------------------------------------------------------------------------------------
SEModder4  [author] 16 Jul, 2021 @ 1:16pm 
I found the problem and I will fix it now.
SEModder4  [author] 16 Jul, 2021 @ 1:15pm 
They don't appear in the g-menu anymore?
Chrophiss 16 Jul, 2021 @ 11:53am 
Hello, I'm having an issue with this mod. I use it in almost all of my builds but i noticed that they are all gone from my game. The header for them is still in the G-menu but it has no apparent content. Is anyone else having this issue?
Mosstache 25 Apr, 2021 @ 2:05am 
Cool !
SEModder4  [author] 24 Apr, 2021 @ 3:45pm 
Advanced Shutters & Blinds Hybrid's Mod Update Notes(Update: April 4/24/2021): Mod Update: New Mod Update.
----------------------------------------------------------------------------------------------------

=>Added in Block Variants code and brought all the blocks/code in-line with the Master Pack now.
----------------------------------------------------------------------------------------------------
SEModder4  [author] 19 Apr, 2019 @ 3:10pm 
You bet! :D

Always functional:)
William07142 19 Apr, 2019 @ 2:32pm 
Is this still functional?
SEModder4  [author] 30 Jul, 2018 @ 1:39pm 
I need that Badly for Keen to fix. :D
SEModder4  [author] 30 Jul, 2018 @ 1:28pm 
Can I borrow your game log for that please?
Chrophiss 30 Jul, 2018 @ 12:50pm 
Hi there! I'm having some problems with this mod since the last update. As in the objects are gone in my worlds. I loaded a new world in creative mode with only this mod installed and it gave me the following error:

MOD_CRITICAL_ERROR: Advanced Shutters & Blinds Hybrid's Mod Pack, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Advanced Shutters & Blinds Hybrid's Mod Pack, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game

It goes on like this for a bit more but more characters are not allowed. Thanks For any help!
SEModder4  [author] 9 Jul, 2018 @ 4:33pm 
Advanced Shutters & Blinds Hybrid's Mod Update Notes(Update: July 7/9/2018): Mod Update:Improvements and Fixes Update.
----------------------------------------------------------------------------------------------------

=>Improved the audio on almost all blocks.

=>Removed Transparent Materials.sbc so it no longer overwrites any mods that use GlassInside or GlassOutside.

=>Tweaked more of the settings for the animated blocks.

=>Tweaked the Opening and Closing speeds a little bit.
----------------------------------------------------------------------------------------------------
SEModder4  [author] 7 Apr, 2018 @ 7:07pm 
@Ragnar,
I will fix that tomorrow when I'm on my computer it will no longer affect vanilla glass. :)

Just be patient it will be fixed tomorrow :)
SEModder4  [author] 7 Apr, 2018 @ 6:52pm 
Can you give me a screenshot so I can find out why easier please? :)
ᐺ ᗩ ᒪ ᗩ ᖽᐸ 7 Apr, 2018 @ 4:16pm 
MOD TEXTURES BROKEN, This need updating it affect vanilla glass textures reflective surface
SEModder4  [author] 8 Feb, 2018 @ 6:12am 
Yes they are
SquidNeko 8 Feb, 2018 @ 2:27am 
Is these airtight?
SEModder4  [author] 8 Dec, 2017 @ 10:58am 
My most favorite mod series i've ever done, had a TON of fun with this mod. :D
OperationDx 8 Dec, 2017 @ 10:57am 
Yeah. That's awesome too! I really like this mod a lot.
SEModder4  [author] 8 Dec, 2017 @ 10:56am 
I also fixed the missing sound errors to now so sounds should be working once again. :D
SEModder4  [author] 8 Dec, 2017 @ 10:56am 
I made them less reflective now, and am also searching for a solution so the glass doesn't show other things around you when looking through the glass.
OperationDx 8 Dec, 2017 @ 10:55am 
Yes. I don't think it was your mods fault the Devs did something to the glass in the game.
SEModder4  [author] 8 Dec, 2017 @ 10:52am 
@OperationDx,

Is the reflectivity much better now? :D
OperationDx 8 Dec, 2017 @ 10:12am 
Awesome! Thanks
SEModder4  [author] 8 Dec, 2017 @ 9:57am 
Advanced Shutters & Blinds Hybrid's Mod Update Notes(Update: December 12/8/2017): Mod Update:Improvements and Fixes Update.
----------------------------------------------------------------------------------------------------

=>Adjusted Reflectivity of the window versions.

=>Fixed Missing Audio Sounds. (Sorry it took so long)
----------------------------------------------------------------------------------------------------
SEModder4  [author] 18 Aug, 2017 @ 6:40pm 
Must be mount points are off a little bit. :)
DarthSkeleton240 18 Aug, 2017 @ 6:03pm 
thanks it is anoying
SEModder4  [author] 18 Aug, 2017 @ 5:20pm 
I will take a look this Sunday when I'm off work. :)
DarthSkeleton240 17 Aug, 2017 @ 9:45pm 
i just did anoter test seconds after my first coment and i found the issue. It is with the corners of the windows. i dond know how to explane it so here are screnshots explaning it. the firs one is of the bridge interior and the second is the what i had to do to presureise the bridge. it is not exactla a bug it is just a inconveneance that would forse me to redisine the entire bridge http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1113887222 http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1113887253
DarthSkeleton240 17 Aug, 2017 @ 9:33pm 
I am having isues with presurising a ship bridge which heavaly uses these windows. it looks amazing but i can't get it to presurise. i have checked all posobilitys and i have concluded it is most likely the windows. can you check on that?
SEModder4  [author] 22 Jul, 2017 @ 11:28am 
Np :D
OperationDx 21 Jul, 2017 @ 3:45pm 
Oh man. It's been awhile but you made these sooo much better. Thanks.
Tilleen 6 Jul, 2017 @ 5:08pm 
I was thinking of adding some thing similar to my windows (now that I have some), is it difficult to do? Although I may need a lot of shutters. About 10cm each, for over 3 meters around a curve. Is it possible to make the shutters that slide to one edge move around a curve?
SEModder4  [author] 13 Apr, 2017 @ 8:26am 
Thanks, and I will see if I can make some adjustments for it. :D